How about when you have players doing as lazy gamer suggested, organized usage of multis or alliance members to generate piracy points? That sounds a lot like pushing. While the mechanics of it are different, it achieves the same results.
you are right and thanks for input :)! Described behavior is not allowed, and proper suspensions should be placed for such players. May I ask you to use in-game report option or raise a ticket so we can investigate a little bit further?
So person A, B and C can't rotate giving each other piracy points in order to get the first place (or higher than they would otherwise get)? That's ... Strange. I'm literally talking about the core of all multiplayer games.
Here's how it would actually work between people who have more than two brain cells to rub together:
The first part of the first day we know for a fact what the maximum pirate crew strength is (since no one has been able to hand points to someone far away yet). So if 2 people combine those early points into one account, they can guarantee that one of them can farm EVERYONE that have no friends to do the same. So person A gives day 1 points to person B, person B steals from person C and D, day 2 person B steals from person C and D again, now person A is well above C and D, so next day person A can steal from person C and D for the rest of the time until position calculation. Note person A only gave away one day of capture points, and the result is that person A and B, while equal to C and D in capture activity, can out-compete C and D by coordinating together. That's why we're not solo cells but many cells coordinating together as multi-cellular organisms who even organize between us multi-cellular organisms.
Also note: Its perfectly possible that some days the boosted player B don't convert points to strength, so he can boost player A with points he stole from player E and F (who are stronger than player A), while A can catch up by farming C and D, then taking the points person B stole from E and F. So they can do the hop-scotch routine on who's the "hare" (like cross-country skiers, cyclists, F1 racing, racing bikes, etc).
You could even play hot-potato with the points, 16 players who share at least one island. Then every time someone sends an attack to steal points from player 1, one of the 15 others will attack on that shared island (it will beat the enemy attack because being closer and they all play on smart-phones so get instant notification day and night). This way they technically don't have to convert any points at all to strength, so they easily get enough points to catch the top 16 spots every round. They could even have a satelite town each, on an island far away, and only a level 5 or 7 fortress or something, then they do the same hot-potato if someone happens to land a satelite nearby, and then they land another satelite elsewhere and rinse and repeat. A lot of effort but it would be unbeatable. They could have like 300k points at the end of the round, EACH. Though every time one is attacked and they have to do the hot-potato thing it gets collected into fewer hands. As long as no one attacked the last few days they'd probably easily be able to snag the top 16 spots.
Besides, how can you possibly tell if someone "stole the points fair and square" compared to "he was given the points"? Someone stole points from my accounts last round, not much but something. That player (who is a leech btw) is on my island so I have literally no warning. Should I be worried I'll get banned for "giving" him points when I try not to let him have any points? Should he be worried he gets banned for stealing points because it looks like he got them too easily?
I need to know so that I know if I should delete my fortresses so that I don't risk getting HUGE amounts of micromanaging deleted over night because someone manages to steal some points from me.
PS: We are speaking hypothetically here. I can mention a bunch of things that would gain efficiency with more effort. Like for example what's stopping someone from changing friends on the list all the time, to catch all the research bonuses? And same with new town gold bonus. I don't actually bother doing that (if there's any doubt). Because knowing (and figuring out) things one could do to min/max better does not mean one can be bothered to actually do it.