I came back after learning that General banks are handled in a much more balanced way.
In meantime the new version came up and now the battle dynamics are a bit different.
Considering the new system for troop and ship upgrades, and change to the unit HP/dmg/armor etc - how did this change the tactics (on a more advanced lvl)?
I have read @AT Barbarossa's legendary post, and have played this game (on and off) for some time now, but now there are 3 perspectives to consider:
1. Fighting with maxed out upgrades
2. Upgrade priority
3. Unit viability
Maybe the post is too philosophical, but I like these types of discussions. Skip if you don't want to engage your brain more than "I just send everything I've got and hope for the best".
The reason I'm curios is because before you had some options to fight bigger players and still win with clever tactics: manage battlefield sizes, exploit lack of certain unit types, handle damage with certain units for specific cases etc. Now it seems that bigger players always have the edge until the max upgrades are reached.
I'm curious to see how these aspects have changed with the new version:
Have losses changed on maxed out vs maxed out armies?
Are cheaper units now go-to option until reaching max upgrade before investing in "stronger" units?
Does it make sense to still have use cases for each unit (i.e. ram vs cata vs mort)?
Given that SG are much more expensive to upgrade in comparison to hops, does it make sense to give any thought to SG before hops are maxed out? Or does the price reflect the gains making it viable to focus on SG straight away (assuming proper SG rotations)?
I know that the update is still kind of new, but there should be some data available for these "advanced" considerations that were noticeable for players that were maxed out in previous versions. Tactics like mixing SG and hops, using catapults to soak balloon damage while still offering some good damage to the opponent, to handle damage control vs full max damage formations and such considerations.
I understand that now upgrade levels play huge role on battlefield, and I am not sure how the upgrade prices scale in regard to total points correlation, so maxed out armies might be reserved for players with 10s or 100s of millions of points (or maybe not - idk). Also there is a huge difference between players that started investing in upgrades while having millions of points vs players that started from 0.
Is it more important to invest into hops (or maybe even spears), or maybe balloons, gyros even? Or it gets even more complex so that you need to complement units that you plan on upgrading - like don't upgrade morts until you have upgraded gyros etc.? Maybe swords are now more important than ever in that regard (don't upgrade anything until you are done with swords)?
Or should you jut go one by one, keeping them all around the same lvl?
Please share your thoughts and experiences with advanced considerations, maybe some examples if available.