In this post I'll talk about an effective suggestion to let battles have a little bit more causalties in order to faster conclude them when very big accounts are involved.
First of all I have reflected about the last new implementations that is the infinite horizon versions with new levels of buildings and ups.
There are a lot of other possible things to implement, like new units, a change to battefield, a change of miracles, a change on the map, a change on the form fo governors and so on. Some of them, like changes of some miracles, have been suggested many many times during years, but they have never been implemented.
So my answer is that the infinite horizon version gives players a continuous stream to how use resource. Whales has no more limit in increasing their strength.
So here a suggestion going in this direction.
Before starting with the tecnical details, please if you start to read then go till the end.
1) New building: military engineering's house. The image of the building is different in the capital and in other cities, like the Palace and the Governor's residences.
This building unlocks in the capital when town hall reaches level 25, that is the level from which the battlefield dimension of the city is the same of the over gl battlefield. Then it unlocks in other cities if it has been already built in the capital and if the town hall of the corresponding city reaches level 25.
Clicking in this building a view of the battlefield with the slots dimension opens.
2) In the capital a player can access through the building the attack zone battlefield (upper part of the battlefield).
In the building of every city we can access to the defense zone battlefield (lower part of the battlefield) of that specific city.
3) Every +1 level of the building allows to add +1 dimension to each slot in the battlefield using resources and gold:
you can select a slot in the battlefield and a window opens in the left allowing to up the dimension, ( a window like increasing building level)
Ups apply to the largest battlefield's slots, both inside and outside the garrison limit.
The building cost and the ups cost grow in the same way of the units' up.
The building has infinte level, like units have infinite up so the battlefield slots can have infinite dimension.
The cost of defensive zone battlefield is lower than the attack zone battlefield.
4) How the new battlefields works?
Defense zone part -> It is city based and only the player owner of the city can control it.
Attack zone part -> It is player based: The first player starting the fight applies its own attack zone battlefield.
When the battle start the battlefield slot dimensions are freezed and if some up is completed during the battle this does not affect the battlefield during that battle.
Also if the starting player of the battle retreat but the battle continue due to the intervention of other players, the battlefield does not change.
Let's say it in a clearer way: The battlefield slot dimensions are established at the start of the battle and remain the same during all the battle, no matter what happen in the meanwhile.
5) If the building is destroyed the battlefield ups remain, like if the workshop is destroyed the units' ups remain.
6) How about the sea battlefield? This is maybe the most difficult part of the implementation due to the fact that harbour and shipyard can be destroyed.
The sea battlefield view can be accesses in the building as well, but slots unlock ups only when the harbour or shipyard reach level 29.
If the harbour/shipyard of a city is destroyed, ups remain for the over gl battlefield and also in memory in the system, that is if the battlefield go down to smaller dimension it has no ups, but if in the future an harbour/shipyard is built again and gone over 29, ups come automatically back.
7) Game help about battlefield need to be adjusted due to new slots ups and also the battle preview for the attacker. But remember that once entered in an ongoing battle the battlefield remains the one set in the first round, that can be different from the own attack battlefield showed by the preview.
8 ) Add 2 spy mission: one to spy the battlefield slot dimension of the city and one ( more difficult) to spy the attack zone battlefield of the player owner of the city where spy are.
Final considerations.
Details like the name of the new building and the cost of the building and of the ups have to be decided by devs.
Why attack zone battlefield ups would cost more than defensive zone ups? Because attack zone apply to each city a player attack, while defensive zone ups are city based so a players should work for every city, like walls are in every city.
Remember that the attacker is in the upper part of the battlefield while the defender is in the lower part. So if a player occupy a city, and the owner of the city go to a deploy units mission to free his city, the occupier is in defense so it has the ups of the city while the owner of the city is in attack so he apply its attack zone ups.
Is this suggestion is favor of whales? Probably yes, but all last updates was in favor of whales, and this is why i posted it. All games goes in this directions so suggestions going in the same direction has more probability to be implemented and can bring some diversity and fun to all players.
If you like this suggestion please share also in other channels where i am not ( like discord) and to the staff.