Hi, I would like to suggest an idea.
First, I was thinking about what happens to Helios Towers after merges, and whether players receive them again or get Ambrosia back. Then I started thinking about the real value of the Helios Tower, and I believe there is something outdated here that no longer fulfills its potential.
In the past, the idea of leaving a historical mark on an island was big and exciting, but back then there were maybe 2–3 servers – Alpha, Beta, maybe Gamma. Today, merges happen regularly over time.
Maybe instead of using it as a “historical mark,” it could be used for resource production? You could keep a high price, with no discounts and no discounts on oil lamps, while providing greater value to players — for example, a 40% boost for a limited period (and here we’re talking about 21 days, not 30 or 60).
An upgraded option could be similar to the Temple of the Gods mechanic contributing oil lamps by percentage until reaching a 50% target. And again, this would be limited to 21 days only.
I believe this would increase purchases of the Helios Tower, all sides would benefit, and it would still maintain balance without turning the game into full pay-to-win. In other words, it’s not worse than buying resources for $4000 in the shop, right?
In this situation, the company would be happy, haha, and players might say I’m being “too generous,” but I think it proves it’s not more P2W.
I hope you will consider this idea.![]()
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