Hello everyone,
Whilst there are many miracles that may need some adjustments as some as useless, there is one that is being overpowered and is being heavily abused - and that's Hades.
Currently, each level provides the following bonuses:
1 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
2 30% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
3 40% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
4 50% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
5 80% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
Everyone knows how it works, what are the numbers and so on but still, to make sure everyone is on the same page and to articulate my proposal, i'll run the numbers below.
Given that that previous updates allowed reducers to be upgraded to level 50 that provide a 50% reduction of recourses needed to train troops/ships, even thought Hades was unbalanced before, it just got even more balanced.
Calculus is simple: each 1k Generals killed in a battle = 40.000 marble.
50 rss = 1 gp --> 50.000 rss = 1000 gp -> Lvl 5 hades gives back 80% of units --> 50.000 x 0.8 = 40.000
Now, let's take into account the reducers. instead of spending 50 rss for 1 gp, you actually spend 25 resources for 1 gp for which, if killed in a battle in your own cities, you gain 40 marble.
25 rss spent -> 40 marble gained.
secondly, let's say you're being attacked and in this battle the loses are even, you lose 50%, enemy loses 50%. this means that for each 1gp you lose, enemy loses 1 gp, so each round, you spend 25 rss per 1 gp but since 2 gp are being killed in the battle, you actually gain 80 resources.
25 rss spent -> 80 marble gained.
It just makes no sense to gain more than 3 times the resources you spend to train troops/ships, it is understandable to gain something back, maybe 80-100% of your spent rss, but in my opinion, 300% is way too much.
Imagine this - you take a city of yours, get 500k gp, move to the enemy area and then - if you get attacked, you can actually gain from hades around 40m marble. If you don't get attacked, exactly for this reason, you get to freely pillage around the enemies as they avoid attacking you because of the huge gains you get from hades.
This all sums up why I'm saying this is overpowered.
Moving to why i'm saying this is heavily abused - there are many players that abuse this using their multi accounts or friends.
The most abundant resource is wood - just imagine you could build a lot of ram ships and attack yourself. multi accounts spend 25 resources and the abuser gets 40 marble and it is very easy to detect the players that abuse it - either they have huge offensive points or defensive points.
The effort to create rams is very small, likewise the time needed to attack someone - few clicks to train, few clicks to attack and bam - millions of marble on main accounts.
My proposal:
Reduce the % Hades gives - I believe this is very easy to do.
Currently, each level provides the following bonuses:
1 4% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
2 8% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
3 12% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
4 16% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
5 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units.
With my proposed level, in case you are being attacked - you still gain some resourses which would cover almost the whole your costs.
you spend 25 rss for 1 gp - 2 gp are being killed in a battle (1 each side) -> you gain 20 marble -> still sounds like a good trade off, spend wood/sulphur - gain 80% of it as marble which is actually the most desirable resource.
spend 25 rss -> 20 marble gained
Whilst this would encourage fighting as the gains from Hades are not that huge anymore, it would also discourage abuses by making them less profitable.
On this topic - as a feature to Hades - proposal from my colleague was to be allowed to select resource to be gained, not just marble but to select before activating - crystal for example or wine.
Whilst this may be difficult to be implemented, changing the % numbers I believe could be fairly simple.
Let me know what you think.
Thanks for reading, enjoy the game!