Terrestrial balloons worthless with the new upgrade system

  • Hi,


    Using the new battle system, with infinite upgrades, seems like the balloons are now just worthless.

    With just 5 upgrade differences between enemy gyrocopters (17 attack) and ballons (12 deffensive), the balloons just ALL die without inflicting any damage to the enemy 3rd line.


    Is this REALLY intended? Because it crashed the entire battle system of this game....

    Now, the balloons are just WORTHLESS!!!

  • Balloons are still useful, but gyros are MUCH more powerful than they used to be. ?(

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • Yes.

  • Balloons only start to kill the 3rd line if the opponent doesn't have a gyros.


    Balloons are generally only used when the opponent has run out of gyros in the battle, or when the opponent places balloons to conserve gyros and you need to conserve them as well.

  • Balloons only start to kill the 3rd line if the opponent doesn't have a gyros.


    Balloons are generally only used when the opponent has run out of gyros in the battle, or when the opponent places balloons to conserve gyros and you need to conserve them as well.

    Incorrect. Before the update, balloons were mostly used when the opponent sent in mortars, to break down a wall, or against steam giants Using them to conserve gyro never made sense

  • Quote from Flaze

    Incorrect. Before the update, balloons were mostly used when the opponent sent in mortars, to break down a wall, or against steam giants Using them to conserve gyro never made sense


    I don't know about before the update, but I know I've used balloons recently to conserve gyros. It made for some ugly rounds, but they helped me take down a level 48 wall in 4 rounds.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • Quote from Flaze

    Incorrect. Before the update, balloons were mostly used when the opponent sent in mortars, to break down a wall, or against steam giants Using them to conserve gyro never made sense


    I don't know about before the update, but I know I've used balloons recently to conserve gyros. It made for some ugly rounds, but they helped me take down a level 48 wall in 4 rounds.

    I don't know how are you using ballons to take down a wall. For that, mortars are required.

    Balloons, in general, are used in defensive, to force the attacker to bring mortars in order to take down the wall, this way balloons kills mortars, hence better battle report. Exactly as Flaze mentioned above.


    That was PRIOR to this update. Now, balloons are effectively USELESS.

    And don't tell me that you are using them to preserve gyros, because that is bullshit: you mean you throw in more expensive units (balloons) just to preserve some cheaper units (gyros)??? WHAT?!?!?

  • They should reset the system, cap the levels and give players lots of ambrosia to offset this headache. Christmas is just around the corner, there's still time to undo this mess.


    If they want to make workshops useful, maybe they should apply to other things such as doctors, cooks, trade ships or even new fighters that contribute, but does not dictate the victory such as hoplites and swords. In fact, spearmen, slingers and archers would be nice to improve, that way players wouldn't avoid them like they always do.

    Edited once, last by Killjoy ().

  • I think this is really intended.
    Do you want your ballons to perform better? Just spend to grow, to have more resource and gold and go further in the up. Since the up are infinite you can have infinite armour for your ballons, and technically have 0 losses in your ballons.


    Obviousely i do not agree with this setting, but it is really intended. There must be always something for whales to spend on and have advantage.

    And if an advantage is done by spending money it will never be removed.

  • They should reset the system, cap the levels and give players lots of ambrosia to offset this headache. Christmas is just around the corner, there's still time to undo this mess.


    If they want to make workshops useful, maybe they should apply to other things such as doctors, cooks, trade ships or even new fighters that contribute, but does not dictate the victory such as hoplites and swords. In fact, spearmen, slingers and archers would be nice to improve, that way players wouldn't avoid them like they always do.

    There's nothing wrong with the system in and of itself. Someone with 10x your score should only have 3 additional upgrades assuming you both prioritize upgrades the same. As upgrades get higher and higher, there's less and less of a difference between 3 levels, too.

  • They should reset the system, cap the levels and give players lots of ambrosia to offset this headache. Christmas is just around the corner, there's still time to undo this mess.


    If they want to make workshops useful, maybe they should apply to other things such as doctors, cooks, trade ships or even new fighters that contribute, but does not dictate the victory such as hoplites and swords. In fact, spearmen, slingers and archers would be nice to improve, that way players wouldn't avoid them like they always do.

    There's nothing wrong with the system in and of itself. Someone with 10x your score should only have 3 additional upgrades assuming you both prioritize upgrades the same. As upgrades get higher and higher, there's less and less of a difference between 3 levels, too.

    You know there is. Winning this competition of who upgrades more is a matter of quantity of resources and time. If you spend crystal as soon as possible, you may have an advantage.


    If they reset this system, people will spend way more resources, not only crystal. Doctors will be more useful, so will the slingers and archers. Also, because people love using the black market, they will trade these units more often. However, in order to do that, players need to train them, and this takes time and resources. It is the same thing in the end, but it does not mess with the system we're used to playing for years.


    They hate doing a bunch of patchwork but look at what we have to deal with.

    Edited once, last by Killjoy ().

  • Again, just focus on upgrading your units, and you'll be fine.


    I don't see an issue with players who have more res having more upgrades. It's no different than having higher population, more resource production, more future researches completed, etc.


    It also does a good job of making crystal a lot more valuable.


    It can also make combat more dynamic because it's no longer a static system, your upgrades versus what your opponent chose to upgrade matter.

    Edited 2 times, last by User12996 ().

  • I have no problem with this system because I've been on v-mode since May. I took a look at a thread on discord and they seem very unhappy. However, I confess this system bothers me somehow, because it was clearly created to avoid hurting the bad guys' feelings.


    Doctors require crystal to be trained, and if they become more useful, the GOs don't need to reinvent the wheel like they did. Again, if you add slingers, archers and spearmen, the demand for all resources will rise. If the GOs do a good work, people may start using the trading post more often, and cooperation among alliance members may arise. Like I said once, it's been years I don't transport goods to a mate.


    Also, depending on how much you improve these fighters, two or three spearmen can match one hoplite, for example. In this case, spearmen are relatively cheap to train, and if you invest crystal to improve them, you are going to have a nice ROI. Your cost will be lower, and you can use that as a backup plan or something else.


    Things like this are very exciting because you are not spending time and resources for points or just to avoid getting killed. You are having a ROI that will last for a long time, and now that the 48 hours ban is live, we need to manage gold wisely.


    It's not rocket science, they need to use what they already have instead of adding more codes which lead to a maintenance nightmare. However, I doubt any of this will be implemented soon. No problem, one step at a time.

  • How can you judge a system you haven't tried? You should at least try it first. Again, at the top end, you're going to end up with 20/20 upgrades on your hops, and someone is going to have to spend 10x what you invested to get to 23/23 on their hops and that won't really give them nearly as much of an advantage as you think it does.


    You will always see more posts from the unhappy people because people that are happy with the changes are unwilling to complain about. I'm one of the few that tries to correct the record because so many people to have misunderstandings about how much stronger someone can really get.


    I still don't understand your trading post complaint. I am constantly selling resources on the servers I play on with no problem. There's so much trading going on, I can't even get into the top 100.

  • Since we're in this, let's dance until the end.

    Suggestion:

    Be able to upgrade doctors and finally see their utility and effect on wounded soldiers.

    firma-nuovo-forum.jpg

  • They should reset the system, cap the levels and give players lots of ambrosia to offset this headache. Christmas is just around the corner, there's still time to undo this mess.


    If they want to make workshops useful, maybe they should apply to other things such as doctors, cooks, trade ships or even new fighters that contribute, but does not dictate the victory such as hoplites and swords. In fact, spearmen, slingers and archers would be nice to improve, that way players wouldn't avoid them like they always do.

    There's nothing wrong with the system in and of itself. Someone with 10x your score should only have 3 additional upgrades assuming you both prioritize upgrades the same. As upgrades get higher and higher, there's less and less of a difference between 3 levels, too.

    Someone with score 10x LOWER than yours, but with access to dozens of accounts providing him with resources and gold will have 10-20 additional upgrades above you.

    And it will smack you REALLY hard. How about this??? Is this okay?

  • You don't need to test a system you clearly know it's a burden. I prefer doing nothing to save time, energy and resources.

  • It's silly that you criticize a system that you're unwilling to try.

  • Two points to this. One, upgrades should count towards Total Score, and two, if someone who has lower TS is willing to upgrade and I'm not, yes, I deserve it.


    I'm not sure if you're suggesting cheating (illegal multis) or not. If they're illegal multis, yes, they should be banned as that's against the rules. If they aren't illegal multis and are simply multiple accounts pooling and shipping resources to one account and not violating the pushing rule, that's why upgrades should be a factor in Total Score.

  • Here's me doing the impossible task of selling stuff on the trading post: