Hello guys,
I think we all agree that Ikariam needs a good bath in the fountain of youth to regain its former glory.
But since the whereabouts of the fountain is, unfortunately, unknown we need something else, we need a clear vision and another thing that I like very much: a Plan
My plan is very simple, it's divided into 3 parts:
1. Addressing the issues we face in the game; unbalanced and outdated mechanics, exploits, bugs as well as adding much needed new features and laying down the foundation for easy embarking for new players. Also fixing the monetization part of the game because I think the game has a higher potential when it comes to earning money and if done correctly this will actually adress some of the most notorious issues the game is facing.
2. Extending game reach: This one is mainly on Gameforge because we will need a good Mobile Application, it's not uncommon for a browser game to have a good mobile app, unlike the old Ikariam app. A good example would be "Rise of Cultures" by InnoGames which has an app and a browser version that are pretty much the same, or "Call of War" by Bytro Labs which has a mobile app that's a bit different and, to be honest, inferior to the browser version but is very functional, actually I think their Android app is just a browser that loads a mobile version of the game's website and implements mobile rewarded Ads.
By the way both of these companies are based in Germany so, if needed, Gameforge can try to commandeer some talents from them. ![]()
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3. Increase the player base: Once we have fixed the issues and made a mobile app or at the very very least optimized mobile browser version we need to gain more players which is done by a good advertising campaign, a thing which I know the company won't be very happy to do but remember more players = more revenue which will be pretty much guaranteed at this point since we have fixed the monetization in part 1 of the plan, also if we have a mobile app we can gain A LOT of players simply by having a good app store optimization (ASO).
Now the plan must take into consideration the 2 parties of any game; the player and the developer.
I have read a lot of posts by players and some suggestions appear good but will actually cause greater harm if implemented and some are valid and reasonable of which feware extremely balanced as if they were made by a game designer.
The bad request will cause harm because they either:
a) Focus on a certain situation the player is currently facing i.e. the player requests a change that would benefit him right now regardless of anything else, much more of a cheat code to use when needed rather than a useful change, or
b) Don't take into consideration the the long lasting effects of such changes which is a thing the devs themselves have been guilty of lately which, to be honest, is not uncommon for game devs.
Since we have came to the devs allow me to say that I think they don't play the game, at least not enough to know the real priorities of the players. I know the players sometimes make unreasonable requests as I have mentioned earlier but I have been getting the vibe that the devs are dismissing some valid requests and concerns without any good reasons, or at least without stating such good reasons.
I think I can understand the different points of view of both the players and devs, I understand the players as I have played Ikariam since 2008 as well as many other games, similar to and different from Ikariam, so I know a lot of what can potentially work or ruin a game, also I have some game development experience so I have can understand the devs, at least better than the average player.
According to such assumption I'll proceed with the first part of the plan, Addressing the in-game issues.
I'll start a series of discussions about each issue, one after another.
I'll begin with defining the issue itself, its impact and causes and will give some suggestions for fixing it then the rest of us players can give their opinion on the subject, give data from their in-game experience, suggest remedies for the issue or point out potential problems that may arise from other people's suggestions also we will need the game dev team to engage with us in these discussions to point out any problems they think will arise from popular suggestions and give us and idea about any technical difficulties that may stop them from implementing such suggestions, they will need to do so towards the end of each discussion so they will have as much data as possible before replying and to limit unnecessary friction.
Now I'd like to ask everyone to kindly Mention the top 3 issues you face in the game starting with the one that harms you the most so we can establish a priority for our subsequent discussions and I'll start with the one that causes the greatest concern for players.
Finally I'd like to apologize for the lengthy article and to thank you for reading it all the way through.
Thank!