Revitalizing Ikariam

  • To understand if the suggestion is valid, the only solution would be to translate it into a server...


    Example:


    An ARES server could be created with this special feature:

    A

    The mines yield according to how much is donated (obviously reviewing the amounts to be donated for each level)

    B

    The miracle level of the island will work only and exclusively for each individual player based on the level of priests placed in their temple


    Make transfers from normal servers to this new server optional and free... and see what happens


    If it works, the idea can be extended to other servers

    Or you could simply give players this gaming style option with this special server, keeping the other servers unchanged

    firma-nuovo-forum.jpg

  • I'm not. It's mostly that we had a huge back in forth with him in another topic. Plus there's been a few other former GOs/SGOs that I've spoken to about the issue. Obviously, they can't tell me "here is how we look for people cheating" because as soon as you give that away, the cheaters know how they're being detected and change tactics.


    It's also one of the problems with banning cheaters in general. If you ban them one at a time, they end up A/B testing how they're getting banned. With a game like Ikariam where there's no up front cost outside of making an account, you can spam A/B testing a lot. If cheaters do get banned, they will also mass appeal their bans, if only to waste support's time, because time spent responding to tickets is generally time that isn't spent trying to catch new bans, plus sometimes the bans are on circumstantial evidence and get overturned.


    Everyone always acts like there's a very simple answer to bots because "I can see who is botting" but gathering adequate proof is another matter entirely. It also helps that I had my entire Warcraft guild playing Ikariam at my behest while we raided together so I know that it can be easy to coordinate people to play that simply aren't that invested in their account(s).


    I've also studied tons of mmos and other online games. They all end up, invariably, having botting problems because it's a demand side issue. Effectively, the player base is so willing to buy power, especially when the same thing in game is less than their hourly wage.

    They're already talking about removing general banks. I'm not sure how it'll be done, but it's going to happen eventually, and I've made a topic and I've linked to the topic already about it.


    Again, I've got no idea what flagged you, but I've also heard this tale as old as time. I've simply played so many MMOs were people come out and post how they were innocent then eventually support says no, we detected that you were using X, Y and Z and that you actually violated the rules. (I'm not saying this is or isn't what you did, just pointing out why I'm naturally skeptical.) You could also be a victim of more robotic bot policing which is one of the consequences of that - false detection.

  • None of us can have solid proof about anything. We're unable to see the details that matter: login times, actions, IP addresses, etc. Anything we can observe is circumstantial at best, but most likely coincidental.

  • I know my version would cause a problem, but the problem is intentional because of people using alt accounts with 2000M donation score. Forcing them to donate and then have a debt reduces the utility of those accounts which was the design goal. Yep, some players might get penalized if a large account ghosts but they aren't losing mine levels and can simply choose to pay the debt off or not. As mines are community features, it should be a community debt. Plus, as the mine levels aren't going down, you aren't losing anything anyways, you just have to catch the debt up to the current mine level.

  • Thats crazy. So i have actually got back in my server so naturally i'm going to stop complaining. Funny enough, when i said i got banned for botting, someone else said they had this issue and has posted several screenshots of their exchange with the support system also blaming them when they were innocent. This is what? The third guy i've talked to already who has had the same thing happen? But regardless, from other experience i know what flagging it, its not just the heavy online usage but also the 2min30s pirate cycles which explains why my other servers dont get banned. Anyways, all is well, everyone i've spoke to has always been in agreement, i've laughed to all the people i've played with over the years as they know i don't bot. All good and god bless. My time will be re-directed back into ika and not forums

  • I know my version would cause a problem, but the problem is intentional because of people using alt accounts with 2000M donation score. Forcing them to donate and then have a debt reduces the utility of those accounts which was the design goal. Yep, some players might get penalized if a large account ghosts but they aren't losing mine levels and can simply choose to pay the debt off or not. As mines are community features, it should be a community debt. Plus, as the mine levels aren't going down, you aren't losing anything anyways, you just have to catch the debt up to the current mine level.

    Did you read all the way through what I wrote? Or you just stopped reading and started writing a new reply when you encountered the "your version would cause a problem" part?


    Because what I said would get exactly the same effect you want without harming other players!

    The only person who would prefer your version would be a backend engineer who doesn't want to implement the extra code out of laziness. That engineer doesn't happen to be you, right? 8o


    Now you say "as the mine levels aren't going down, you aren't losing anything anyways" but you are obviously wrong, the player in this case will indeed lose a very important thing which is the ability to upgrade the mines!


    The said player may end up paying tens of millions of wood before being able to upgrade his mines again, especially if when sharing more than one island with the removed account.

    What will you do then? Give all the guys on the island a free city relocation? Or just keep them unable to upgrade their mines?


    Now we can all see what I meant when I said sometimes players request changes but they "Don't take into consideration the the long lasting effects of such changes"


    Please read what I wrote again, I know it's a bit lengthy but when you carefully read it you can clearly see that I do achieve your goal while addressing the potential problems.

  • Yes. I read everything you wrote and I wrote why I disagreed with it. You want an individual punishment. I want an island wide punishment.


    Yes, if it's 10s of millions, then they have to donate 10s of millions and then they can upgrade the mines. That's just how it works. If you don't like it, guess what? You can also ghost your account, too.


    I am considering the long lasting effects of these changes and I believe that these changes would be better for the game overall, especially since mines aren't capped at 60/60 anymore.


    I'll enumerate why now.


    1. With the way donation accounts are used, this punishes you for ghosting them. You don't lose the mine levels, but you do have a huge donation debt. That means large donation accounts can only go once per island. With your solution, they can, too, but the users of the donation accounts still benefit as long as the account doesn't come back to the same island.


    2. It does not require any additional data to be saved. When a player is deleted from an island, their donations are negated, but mine levels stay the same.


    3. The mines can still be upgraded, you simply have to donate the debt off.


    4. Islands with debt can have a special warning symbol on the mines that can be hovered to elaborate how much debt is present.


    Honestly, I'd take the status quo over your solution. Assuming I'm a "lazy programmer" because I want a different solution certainly is a choice of words lol.

    Edited 3 times, last by User12996 ().

  • Look, I'm sorry I doubted you and that you were wrongly flagged as a bot. I certainly didn't say it couldn't happen, but the problem is that a lot of people will come and complain about getting banned when they deserved it so it's extremely hard to know who is telling the truth.


    I thought it was well known that doing a lot of sequential 2m30s pirate runs does make you look like a bot, and they're pretty aggressive about banning for that.


    I'm glad it was all a misunderstanding.

  • No we can not. But when someone is getting Gold and Army in a matter of minutes, (or it is increasing on time, without a normal ratio) they could suspend the account or at least to disable the attacking features until they check it out.


    They can make rules for all these, but they don't. As example, when someone have a X amount of Gold or and Army, they should not attack people with .."Normal" army or gold. Otherwise is a violation.

    A simple rule.. but no.

  • How is this different than regular trading or an alliance building a general bank?


  • Your suggestions is valid and doable Luky , but it goes against the idea of island cooperation which is a fundamental feature of Ikariam, especially for resources.


    The ability to cooperate between players to donate and upgrade resource sites is a good thing and sets Ikariam apart from other games.

    It also makes sense when colonizing, it's natural to search for a place rich in resources when colonizing, that's why European countries raced for colonizing the Americas and later Africa.

    It gives a great stats for the player who donated the most and it could also spark some disputes when some players refuse to cooperate and donate for the resources sites, these disputes can start healthy dynamics.


    But of course the downside of the current system is that people can have donation accounts to help upgrade mines and forest, even without using Ambrosia to get a small account several 100M donations and abuse the graveyard to donate again and again, but this downside can be limited if we limit multis.



    I like a more individualistic approach for miracles as neighbors could easily refuse to cooperate and assign priest which is different from resources sites because lack of cooperation in the case of miracles do have a direct negative effect on other players and no matter what you do you can't force neighbors to assign priests, they even can intentionally unassign priests just to harm you.


    I have some ideas about miracles to have somewhat of a middle ground between the current and individualistic mechanics by introducing 2 more mechanics to the current miracles system which, if implemented, will result in new play style and make a new sink for crystal glass other than endless unit upgrades.


    Do you have other concerns or problems you would like us to discuss?

  • Thats crazy. So i have actually got back in my server so naturally i'm going to stop complaining. Funny enough, when i said i got banned for botting, someone else said they had this issue and has posted several screenshots of their exchange with the support system also blaming them when they were innocent. This is what? The third guy i've talked to already who has had the same thing happen? But regardless, from other experience i know what flagging it, its not just the heavy online usage but also the 2min30s pirate cycles which explains why my other servers dont get banned. Anyways, all is well, everyone i've spoke to has always been in agreement, i've laughed to all the people i've played with over the years as they know i don't bot. All good and god bless. My time will be re-directed back into ika and not forums

    I'm glad you got your account back Cheech ^^


    I just hope you can spend some time here in the forum discussing game problems with us, your contribution was, and will be, of great value.


    Cheers!

  • Can you raise 3 Billions of Gold and 1.5 Million of troops in some minutes?


    Can you raise 200K of Army in some minutes and also get 25 Million in some minutes.


    With General Bank, you have to spend.. something. Not Raise everything up

    It depends on how many traders are ongoing at one time.


    As the trading post has effectively an unlimited amount of offers that can be made and freighters exist, yes, you can see wild swings.

    For example, someone with a general bank could have people simultaneously buying troops for a high price while turning around and selling those troops for a low cost.


    While it would be unlikely for it to fluctuate by billions, the way the score updates in game is every X minutes so in that time frame a large fluctuation could happen.

    If you see something like that happen that looks suspicious, I'd advise you to use the in game button "Report Player" and report them.

    Additionally, if you are taking screenshots, make sure to take screenshots with the server time in them so they reflect the change over time.


    When I was the leader of a large alliance, I frequently was at the top of the trading score. I'd sell wood/wine/etc to my alliance mates that functioned as donation farms for max price and I'd buy marble from them at the lowest price.

  • Untill they put a stop to this then this game is finished. Im watching guys gens and gold jump by billions in an hour.


    Heisen****** Message Polis [**:**] 30.10.2025 17:36:46
    Join the #1 Group IKA LEGENDS - on Discord app!

    Did you know there is a place that you can find everything you need?
    Learn all the unknown tricks? Ask friends and allies! They heard of us!

    Here you can find:

    - Ambrosia & Accs
    - Generals, Gold, Donations
    - Spartans , Resources
    - Piracy Points Services
    - All-in-One unique Scripting Services

    Big Giveaways and events coming! We celebrate our 3 years!

    Join Discord here: https://discord.gg/**********

  • The strange thing is that the IKARIAM staff prefers DISCORD to the official forum ( which no longer even has a link on the game screen...).


    Perhaps it would have been better if everything related to the game had remained solely and exclusively on the official forum...

    firma-nuovo-forum.jpg

  • No. The game is not finished. On the contrary, is in it's best.

    Players now are in the mood of ..

    "I see your Schwartz is as big as mine. Now let's see how well you handle it"


    (don't scratch your head. I am giving you the answer )


    https://youtube.com/shorts/cBdeF14G1VM?si=k6UeFWzYqPnjvLP_

  • That's not a bad idea. Online games are not as exciting as they used to be in the past. There are a lot of people who whine for silly things (when you attack your neighbor or someone else for their resources), there are the retards who think they rule the game (the bullies) and those who love to cheat with codes and tricks.


    The old Ikariam was good, one player per server, and the mess this game has become cannot be undone. If the game becomes individualistic, we won't have to deal with these people and spend 24 hours in front of the screen. Ares servers can be online for those who like to fight non stop. This is not the only game that sucks, many games out there are impossible to play for the same motives.


    If you want to pillage, attack the barbarians. If you don't, no problem, but at least you are not going to get attacked by a whale. I would come back playing if this game had these features.