Display MoreMy idea to prevent people from spending disproportionately and having many legal ( or not legal ) accounts to support donations (and eliminate multiple accounts...) is this
The game must become individualistic.
Mines must produce for each player according to what he only has donated.
Even the temple and miracles must only have an effect on those who have donated and in proportionality to how much they have donated.
There are many other things, but for me, the most important place to start is this.
To understand if the suggestion is valid, the only solution would be to translate it into a server...
Example:
An ARES server could be created with this special feature:
A
The mines yield according to how much is donated (obviously reviewing the amounts to be donated for each level)
B
The miracle level of the island will work only and exclusively for each individual player based on the level of priests placed in their temple
Make transfers from normal servers to this new server optional and free... and see what happens
If it works, the idea can be extended to other servers
Or you could simply give players this gaming style option with this special server, keeping the other servers unchanged