Workshop Tests: Ship Technology

  • I have created this thread to track my workshop tests.

    Current state:

    Town: Workshop Tester

    Location: 50:50


    Base - Tech Level:

    Heavy Battleship, Machine [ Fire ships ]

    ship_flamethrower_faceright.png


    Hit points :4380

    Armour:160

    Speed:40

    Size :2


    Flame Thrower
    Damage :1640


    My tech level::

    Damage +70

    Armour +60


    Heavy Battleship, Machine [ Steam ships ]

    ship_steamboat_faceright.png

    Hit points :11520

    Armour:320

    Speed:40

    Size :5


    Massive Ram
    Damage :3320


    My tech level::

    Damage +40

    Armour +50


    Light Battleship, Machine [ Ram ships ]

    ship_ram_faceright.png

    Hit points :3080

    Armour:180

    Speed:40

    Size :3


    Ram Bow
    Damage :1500


    My tech level::

    Damage +50

    Armour +50


    Long-Range Fighter, Machine [ ballistic ships ]

    ship_ballista_faceright.png

    Hit points :3080

    Armour:280

    Speed:40

    Size :2


    Reinforced Hull
    Damage :1020

    Accuracy:

    Ballista
    Damage :560

    Accuracy:

    Munition:7


    My tech level::

    Damage +30

    Armour +30


    Long-Range Fighter, Machine [ catapult ships ]


    ship_catapult_faceright.png


    Hit points :2960

    Armour:200

    Speed:40

    Size :3


    Hull
    Damage :620

    Accuracy:

    Oil Jug
    Damage :900

    Accuracy:

    Munition:6


    My tech level::

    Damage +30

    Armour +30


    Long-Range Fighter, Machine [mortar ships ]

    ship_mortar_faceright.png

    Hit points :3080

    Armour:120

    Speed:30

    Size :4


    Hull
    Damage :740

    Accuracy:

    Projectile
    Damage :1380

    Accuracy:

    Munition:5


    My tech level::

    Damage +40

    Armour +30



    ship_rocketship_faceright.png

    First Strike, Machine [rocket ships ]

    Hit points :1300

    Armour:120

    Speed:30

    Size :4


    Hull
    Damage :400

    Accuracy:

    Rocket
    Damage :7600

    Accuracy:

    Munition:2


    My tech level::

    Damage +30

    Armour +30




    ship_submarine_faceright.png

    First Strike, Machine [ subs ]

    Hit points :2200

    Armour:120

    Speed:40

    Size :3


    Reinforced Hull
    Damage :1800

    Accuracy:

    Floating Bomb
    Damage :2460

    Accuracy:

    Munition:4


    My tech level::

    Damage +30

    Armour +40



    ship_paddlespeedship_faceright.png

    Carrier Ship Evasion, Machine [ paddies ]

    Hit points :400

    Armour:-

    Speed:60

    Size :1


    Ballista
    Damage :240

    Accuracy:

    Munition:5


    My tech level::

    Damage +40

    Armour +30



    ship_ballooncarrier_faceright.png

    Carrier Ship, Machine [BC]

    Hit points :2800

    Armour:-

    Speed:20

    Size :5


    Balloon Attack
    Damage :2000

    Accuracy:

    Munition:5


    My tech level::

    Damage +30

    Armour +40


    ship_transport_faceright.png



    My tech level::

    Cargo space +80

    freighter_49.png


    My tech level::

    Cargo space +2000




    Support, Machine

    Hit points :2800

    Armour:-

    Speed:30

    Size :6


    Caulking Hammer
    Damage :300


  • Some Facts so far:


    Name Base Health Base Damage Base Armour Damage Per Level Armour Per Level % Damage increase % Armour increase
    Fireship 4380 1640 160 10 10 10x/1640 10x/160
    Steams 11520 3320 320 10 10 10x/3320 10x/320
    Rams 3080 1500 180 10 10 10x/1500 10x/180
    Ballistic 3080 560 280 10 10 10x/560 10x/280
    Catapult 2960 900 200 10 10 10x/900 10x/200
    Mortar 3080 1380 120 10 10 10x/1380 10x/120
    Rocket 1300 7600 120 10 10 10x/7600 10x/120
    Sub 2200 2460 120 10 10 10x/2460 10x/120
    Paddies 400 240 - 10 10 10x/240 10x/?
    BC 2800 2000 - 10 10 10x/2000 10x/?
  • Some battlefield notes:


    Name Ships per slot No. of slots Total attack Target ship's defense [ health + armour ] No. of ships died = attack / defense
    Fireship 12 7
    Steams 5 7
    Rams 6 6
    Ballistic ? ?
    Catapult ? ?
    Mortars 7 6
    Rocket 3 5
    Subs 5 5
    Paddies 15 2
    BC 3 2
  • I have a theory:
    Option 1: With the new infinite tech life, It is now better to max out the number of ships on a battlefield, with the highest tech possible, to match a 1 to 1 kill. This would be costly, but in the long run be the best for round per round battles,


    Option 2: The optimal method would be to min max the current sea methods in order of damage.


    Updated

    Some battlefield notes:


    Name Ships per slot No. of slots Number of ships Total attack Target ship's defense [ health + armour ] No. of ships died = attack / defense
    Fireship 12 7 84
    Steams 5 7 35
    Rams 6 6 36
    Ballistic 12 7 84
    Catapult 8 7 56
    Mortars 7 6 42
    Rocket 3 5 15
    Subs 5 5 25
    Paddies 15 2 30
    BC 3 2 6
  • Based on Option 1:

    The best round would be:


    84 fire ships

    36 rams

    84 ballista

    25 subs

    30 paddies

    6 BC


    265 Ships on the battle field. Meaning you can theorically kill 265-6? ships on the battlefield, with infinite Attack on all ships.


    Based on Option 2:

    The best round would be:


    36 fire ships

    20 steam ships

    36 rams

    42 mortars

    15 rockets

    30 paddies

    6 BC


    185 ships on the battle field, meaning you can theorically max kill 185-6? ships on the battlefield with infinite attack on all ships.

  • Workshops upgrades



    Costs



    So the ships (first the cargo)

    for lvl 10 of cargo:

    for gold: 23,448,421

    for crystal: 9,546,811




    Cargo Gold Glass
    LvL 1 8000 4500 1h add + 20
    LvL 2 25158 12001 2 h add + 20 214% 167%
    LvL 3 93777 40982 1h add + 20 273% 241%
    LvL 4 269143 133580 3 h add + 20 187% 226%
    LvL 5 625609 259359 1h add + 20 132% 94%
    LvL 6 1256504 515466 4 h add + 20 101% 99%
    LvL 7 2274282 926917 1h add + 20 81% 80%
    LvL 8 3810825 1546958 5 h add + 20 68% 67%
    LvL 9 6017833 2437493 1h add + 20 58% 58%
    LvL 10 9067290 3669555 6 h add + 20 51% 51%




    for the 8 lvl of ships

    for gold: 37,256,606

    for crystal: 12,985,220



    Fire Ship Offense Defense
    Gold Glass Gold Glass
    LvL 4 60043 18406 30435 9915
    LvL 5 137432 39982 67282 21362 129% 117% 121% 115%
    LvL 6 277256 77756 133034 41461 102% 94% 98% 94%
    LvL 7 509012 139195 241694 74353 84% 79% 82% 79%
    LvL 8 870131 233990 411638 125518 71% 68% 70% 69%
    Steam Ram Offense Defense
    Gold Glass Gold Glass
    LvL 4 126468 76690 89176 33665
    LvL 5 283400 179686 198587 73430 124% 134% 123% 118%
    LvL 6 560360 364218 392474 142808 98% 103% 98% 94%
    LvL 7 1008785 665579 708689 254922 80% 83% 81% 79%
    LvL 8 1691385 1126152 1194645 426414 68% 69% 69% 67%
    Ram-Ship Offense Defense
    Gold Glass Gold Glass
    LvL 4 25558 8152 13302 4583
    LvL 5 55605 16963 27911 9707 118% 108% 110% 112%
    LvL 6 108367 31868 52949 18581 95% 88% 90% 91%
    LvL 7 194706 55642 93313 33036 80% 75% 76% 78%
    LvL 8 329015 91932 155575 55564 69% 65% 67% 68%
    Ballista Offense Defense
    Gold Glass Gold Glass
    LvL 4 17327 5828 30435 9915
    LvL 5 37878 12476 67282 21362 119% 114% 121% 115%
    LvL 6 74061 23962 133034 41461 96% 92% 98% 94%
    LvL 7 133606 42572 241694 74353 80% 78% 82% 79%
    LvL 8 226954 71361 411638 125518 70% 68% 70% 69%
    Catapult Offense Defense
    Gold Glass Gold Glass
    LvL 4 42138 13459 63329 18406
    LvL 5 94618 29701 145792 39982 125% 121% 130% 117%
    LvL 6 187960 58452 294785 77756 99% 97% 102% 94%
    LvL 7 341234 105732 541738 139195 82% 81% 84% 79%
    LvL 8 578919 179482 926537 233990 70% 70% 71% 68%
    Mortar Offense Defense
    Gold Glass Gold Glass
    LvL 4 84769 27679 174432 55542
    LvL 5 190993 60816 399285 123932 125% 120% 129% 123%
    LvL 6 379232 118631 799125 243714 99% 95% 100% 97%
    LvL 7 686237 212060 1449323 436801 81% 79% 81% 79%
    LvL 8 1158039 354970 2441080 730102 69% 67% 68% 67%
    Rocket Offense Defense
    Gold Glass Gold Glass
    LvL 4 161597 55769 92479 27039
    LvL 5 360606 123153 207202 57513 123% 121% 124% 113%
    LvL 6 711823 241174 410500 109670 97% 96% 98% 91%
    LvL 7 1280478 431421 742065 192617 80% 79% 81% 76%
    LvL 8 2146094 720409 1251612 317773 68% 67% 69% 65%
    Diving Boat Offense Defense
    Gold Glass Gold Glass
    LvL 4 209945 68310 84769 27679
    LvL 5 482667 155039 190993 60816 130% 127% 125% 120%
    LvL 6 971287 309263 379232 118631 101% 99% 99% 95%
    LvL 7 1769257 560053 686237 212060 82% 81% 81% 79%
    LvL 8 2988803 942588 1158039 354970 69% 68% 69% 67%
    Paddle Offense Defense
    Gold Glass Gold Glass
    LvL 4 165300 71678 237613 83707
    LvL 5 363212 160379 538460 185351 120% 124% 127% 121%
    LvL 6 708326 316921 1061480 362597 95% 98% 97% 96%
    LvL 7 1260439 570379 1904954 646156 78% 80% 79% 78%
    LvL 8 2090880 956197 3176038 1072659 66% 68% 67% 66%
    Ballon Carrier Offense Defense
    Gold Glass Gold Glass
    LvL 4 516778 133530 814530 90049
    LvL 5 1180920 293656 181303 204650 129% 120% -78% 127%
    LvL 6 2350253 569498 358248 409975 99% 94% 98% 100%
    LvL 7 4220675 1005448 646833 745292 80% 77% 81% 82%
    LvL 8 7013904 1653235 1090327 1257761 66% 64% 69% 69%
  • Test battle:

    Ballista 7/6 + Steams 4/5

    vs

    Rams 9/9 + Steams 5/7



    Round 1:
    Attacker Ballista HP: 79%

    Attacker Steams HP: 63%

    Defender Steams HP: 58%

    Defender Rams HP: 100%



    Round 2:

    Attacker Ballista HP: 79% - 12 ships

    Attacker Steams HP: 55%

    Defender Steams HP: 53%

    Defender Rams HP: 100%




    Round 3:

    Attacker Ballista HP: 69% - 12 ships

    Attacker Steams HP: 47%

    Defender Steams HP: 48%

    Defender Rams HP: 100%



    Round 4:

    Attacker Ballista HP: 60% - 12 ships

    Attacker Steams HP: 48% - 4 ships

    Defender Steams HP: 43%

    Defender Rams HP: 100%

  • My thoughts on using Ballista ----


    Level 10
    Rocket Damage 7600 + 10(10) = 7700 * 15 on field = 115,500 damage
    Subs Damage 2460 + 10(10) = 2560 * 25 on field = 64,000 Damage

    ballis Damage 560 + 10(10) = 660 * 84 on field = 55,440 Damage
    Mortar Damage 1380 + 10(10) = 1480 * 42 on field = 62,160 Damage
    Level 20
    Rocket Damage 7600 + 10(20) = 7800 * 15 on field = 117,000 damage
    Subs Damage 2460 + 10(20) = 2660 * 25 on field = 66,500 Damage
    ballis Damage 560 + 10(20) = 760 * 84 on field = 63,840 Damage
    Mortar Damage 1380 + 10(20) = 1580 * 42 on field = 66,360


    Level 30
    Rocket Damage 7600 + 10(30) = 7900 * 15 on field = 118,500 damage
    Subs Damage 2460 + 10(30) = 2760 * 25 on field = 69,000 Damage
    ballis Damage 560 + 10(30) = 860 * 84 on field = 72,240 Damage
    Mortar Damage 1380 + 10(30) = 1680 * 42 on field = 70,560 Damage