Workshop Tests: Ship Technology

  • I have created this thread to track my workshop tests.

    Current state:

    Town: Workshop Tester

    Location: 50:50


    Base - Tech Level:

    Heavy Battleship, Machine [ Fire ships ]

    ship_flamethrower_faceright.png


    Hit points :4380

    Armour:160

    Speed:40

    Size :2


    Flame Thrower
    Damage :1640


    My tech level::

    Damage +70

    Armour +60


    Heavy Battleship, Machine [ Steam ships ]

    ship_steamboat_faceright.png

    Hit points :11520

    Armour:320

    Speed:40

    Size :5


    Massive Ram
    Damage :3320


    My tech level::

    Damage +40

    Armour +50


    Light Battleship, Machine [ Ram ships ]

    ship_ram_faceright.png

    Hit points :3080

    Armour:180

    Speed:40

    Size :3


    Ram Bow
    Damage :1500


    My tech level::

    Damage +50

    Armour +50


    Long-Range Fighter, Machine [ ballistic ships ]

    ship_ballista_faceright.png

    Hit points :3080

    Armour:280

    Speed:40

    Size :2


    Reinforced Hull
    Damage :1020

    Accuracy:

    Ballista
    Damage :560

    Accuracy:

    Munition:7


    My tech level::

    Damage +30

    Armour +30


    Long-Range Fighter, Machine [ catapult ships ]


    ship_catapult_faceright.png


    Hit points :2960

    Armour:200

    Speed:40

    Size :3


    Hull
    Damage :620

    Accuracy:

    Oil Jug
    Damage :900

    Accuracy:

    Munition:6


    My tech level::

    Damage +30

    Armour +30


    Long-Range Fighter, Machine [mortar ships ]

    ship_mortar_faceright.png

    Hit points :3080

    Armour:120

    Speed:30

    Size :4


    Hull
    Damage :740

    Accuracy:

    Projectile
    Damage :1380

    Accuracy:

    Munition:5


    My tech level::

    Damage +40

    Armour +30



    ship_rocketship_faceright.png

    First Strike, Machine [rocket ships ]

    Hit points :1300

    Armour:120

    Speed:30

    Size :4


    Hull
    Damage :400

    Accuracy:

    Rocket
    Damage :7600

    Accuracy:

    Munition:2


    My tech level::

    Damage +30

    Armour +30




    ship_submarine_faceright.png

    First Strike, Machine [ subs ]

    Hit points :2200

    Armour:120

    Speed:40

    Size :3


    Reinforced Hull
    Damage :1800

    Accuracy:

    Floating Bomb
    Damage :2460

    Accuracy:

    Munition:4


    My tech level::

    Damage +30

    Armour +40



    ship_paddlespeedship_faceright.png

    Carrier Ship Evasion, Machine [ paddies ]

    Hit points :400

    Armour:-

    Speed:60

    Size :1


    Ballista
    Damage :240

    Accuracy:

    Munition:5


    My tech level::

    Damage +40

    Armour +30



    ship_ballooncarrier_faceright.png

    Carrier Ship, Machine [BC]

    Hit points :2800

    Armour:-

    Speed:20

    Size :5


    Balloon Attack
    Damage :2000

    Accuracy:

    Munition:5


    My tech level::

    Damage +30

    Armour +40


    ship_transport_faceright.png



    My tech level::

    Cargo space +80

    freighter_49.png


    My tech level::

    Cargo space +2000




    Support, Machine

    Hit points :2800

    Armour:-

    Speed:30

    Size :6


    Caulking Hammer
    Damage :300


  • Some Facts so far:


    Name Base Health Base Damage Base Armour Damage Per Level Armour Per Level % Damage increase % Armour increase
    Fireship 4380 1640 160 10 10 10x/1640 10x/160
    Steams 11520 3320 320 10 10 10x/3320 10x/320
    Rams 3080 1500 180 10 10 10x/1500 10x/180
    Ballistic 3080 560 280 10 10 10x/560 10x/280
    Catapult 2960 900 200 10 10 10x/900 10x/200
    Mortar 3080 1380 120 10 10 10x/1380 10x/120
    Rocket 1300 7600 120 10 10 10x/7600 10x/120
    Sub 2200 2460 120 10 10 10x/2460 10x/120
    Paddies 400 240 - 10 10 10x/240 10x/?
    BC 2800 2000 - 10 10 10x/2000 10x/?
  • Some battlefield notes:


    Name Ships per slot No. of slots Total attack Target ship's defense [ health + armour ] No. of ships died = attack / defense
    Fireship 12 7
    Steams 5 7
    Rams 6 6
    Ballistic ? ?
    Catapult ? ?
    Mortars 7 6
    Rocket 3 5
    Subs 5 5
    Paddies 15 2
    BC 3 2
  • I have a theory:
    Option 1: With the new infinite tech life, It is now better to max out the number of ships on a battlefield, with the highest tech possible, to match a 1 to 1 kill. This would be costly, but in the long run be the best for round per round battles,


    Option 2: The optimal method would be to min max the current sea methods in order of damage.


    Updated

    Some battlefield notes:


    Name Ships per slot No. of slots Number of ships Total attack Target ship's defense [ health + armour ] No. of ships died = attack / defense
    Fireship 12 7 84
    Steams 5 7 35
    Rams 6 6 36
    Ballistic 12 7 84
    Catapult 8 7 56
    Mortars 7 6 42
    Rocket 3 5 15
    Subs 5 5 25
    Paddies 15 2 30
    BC 3 2 6
  • Based on Option 1:

    The best round would be:


    84 fire ships

    36 rams

    84 ballista

    25 subs

    30 paddies

    6 BC


    265 Ships on the battle field. Meaning you can theorically kill 265-6? ships on the battlefield, with infinite Attack on all ships.


    Based on Option 2:

    The best round would be:


    36 fire ships

    20 steam ships

    36 rams

    42 mortars

    15 rockets

    30 paddies

    6 BC


    185 ships on the battle field, meaning you can theorically max kill 185-6? ships on the battlefield with infinite attack on all ships.

  • Workshops upgrades



    Costs



    So the ships (first the cargo)

    for lvl 10 of cargo:

    for gold: 23,448,421

    for crystal: 9,546,811




    Cargo Gold Glass
    LvL 1 8000 4500 1h add + 20
    LvL 2 25158 12001 2 h add + 20 214% 167%
    LvL 3 93777 40982 1h add + 20 273% 241%
    LvL 4 269143 133580 3 h add + 20 187% 226%
    LvL 5 625609 259359 1h add + 20 132% 94%
    LvL 6 1256504 515466 4 h add + 20 101% 99%
    LvL 7 2274282 926917 1h add + 20 81% 80%
    LvL 8 3810825 1546958 5 h add + 20 68% 67%
    LvL 9 6017833 2437493 1h add + 20 58% 58%
    LvL 10 9067290 3669555 6 h add + 20 51% 51%




    for the 8 lvl of ships

    for gold: 37,256,606

    for crystal: 12,985,220



    Fire Ship Offense Defense
    Gold Glass Gold Glass
    LvL 4 60043 18406 30435 9915
    LvL 5 137432 39982 67282 21362 129% 117% 121% 115%
    LvL 6 277256 77756 133034 41461 102% 94% 98% 94%
    LvL 7 509012 139195 241694 74353 84% 79% 82% 79%
    LvL 8 870131 233990 411638 125518 71% 68% 70% 69%
    Steam Ram Offense Defense
    Gold Glass Gold Glass
    LvL 4 126468 76690 89176 33665
    LvL 5 283400 179686 198587 73430 124% 134% 123% 118%
    LvL 6 560360 364218 392474 142808 98% 103% 98% 94%
    LvL 7 1008785 665579 708689 254922 80% 83% 81% 79%
    LvL 8 1691385 1126152 1194645 426414 68% 69% 69% 67%
    Ram-Ship Offense Defense
    Gold Glass Gold Glass
    LvL 4 25558 8152 13302 4583
    LvL 5 55605 16963 27911 9707 118% 108% 110% 112%
    LvL 6 108367 31868 52949 18581 95% 88% 90% 91%
    LvL 7 194706 55642 93313 33036 80% 75% 76% 78%
    LvL 8 329015 91932 155575 55564 69% 65% 67% 68%
    Ballista Offense Defense
    Gold Glass Gold Glass
    LvL 4 17327 5828 30435 9915
    LvL 5 37878 12476 67282 21362 119% 114% 121% 115%
    LvL 6 74061 23962 133034 41461 96% 92% 98% 94%
    LvL 7 133606 42572 241694 74353 80% 78% 82% 79%
    LvL 8 226954 71361 411638 125518 70% 68% 70% 69%
    Catapult Offense Defense
    Gold Glass Gold Glass
    LvL 4 42138 13459 63329 18406
    LvL 5 94618 29701 145792 39982 125% 121% 130% 117%
    LvL 6 187960 58452 294785 77756 99% 97% 102% 94%
    LvL 7 341234 105732 541738 139195 82% 81% 84% 79%
    LvL 8 578919 179482 926537 233990 70% 70% 71% 68%
    Mortar Offense Defense
    Gold Glass Gold Glass
    LvL 4 84769 27679 174432 55542
    LvL 5 190993 60816 399285 123932 125% 120% 129% 123%
    LvL 6 379232 118631 799125 243714 99% 95% 100% 97%
    LvL 7 686237 212060 1449323 436801 81% 79% 81% 79%
    LvL 8 1158039 354970 2441080 730102 69% 67% 68% 67%
    Rocket Offense Defense
    Gold Glass Gold Glass
    LvL 4 161597 55769 92479 27039
    LvL 5 360606 123153 207202 57513 123% 121% 124% 113%
    LvL 6 711823 241174 410500 109670 97% 96% 98% 91%
    LvL 7 1280478 431421 742065 192617 80% 79% 81% 76%
    LvL 8 2146094 720409 1251612 317773 68% 67% 69% 65%
    Diving Boat Offense Defense
    Gold Glass Gold Glass
    LvL 4 209945 68310 84769 27679
    LvL 5 482667 155039 190993 60816 130% 127% 125% 120%
    LvL 6 971287 309263 379232 118631 101% 99% 99% 95%
    LvL 7 1769257 560053 686237 212060 82% 81% 81% 79%
    LvL 8 2988803 942588 1158039 354970 69% 68% 69% 67%
    Paddle Offense Defense
    Gold Glass Gold Glass
    LvL 4 165300 71678 237613 83707
    LvL 5 363212 160379 538460 185351 120% 124% 127% 121%
    LvL 6 708326 316921 1061480 362597 95% 98% 97% 96%
    LvL 7 1260439 570379 1904954 646156 78% 80% 79% 78%
    LvL 8 2090880 956197 3176038 1072659 66% 68% 67% 66%
    Ballon Carrier Offense Defense
    Gold Glass Gold Glass
    LvL 4 516778 133530 814530 90049
    LvL 5 1180920 293656 181303 204650 129% 120% -78% 127%
    LvL 6 2350253 569498 358248 409975 99% 94% 98% 100%
    LvL 7 4220675 1005448 646833 745292 80% 77% 81% 82%
    LvL 8 7013904 1653235 1090327 1257761 66% 64% 69% 69%
  • Test battle:

    Ballista 7/6 + Steams 4/5

    vs

    Rams 9/9 + Steams 5/7



    Round 1:
    Attacker Ballista HP: 79%

    Attacker Steams HP: 63%

    Defender Steams HP: 58%

    Defender Rams HP: 100%



    Round 2:

    Attacker Ballista HP: 79% - 12 ships

    Attacker Steams HP: 55%

    Defender Steams HP: 53%

    Defender Rams HP: 100%




    Round 3:

    Attacker Ballista HP: 69% - 12 ships

    Attacker Steams HP: 47%

    Defender Steams HP: 48%

    Defender Rams HP: 100%



    Round 4:

    Attacker Ballista HP: 60% - 12 ships

    Attacker Steams HP: 48% - 4 ships

    Defender Steams HP: 43%

    Defender Rams HP: 100%

  • My thoughts on using Ballista ----


    Level 10
    Rocket Damage 7600 + 10(10) = 7700 * 15 on field = 115,500 damage
    Subs Damage 2460 + 10(10) = 2560 * 25 on field = 64,000 Damage

    ballis Damage 560 + 10(10) = 660 * 84 on field = 55,440 Damage
    Mortar Damage 1380 + 10(10) = 1480 * 42 on field = 62,160 Damage
    Level 20
    Rocket Damage 7600 + 10(20) = 7800 * 15 on field = 117,000 damage
    Subs Damage 2460 + 10(20) = 2660 * 25 on field = 66,500 Damage
    ballis Damage 560 + 10(20) = 760 * 84 on field = 63,840 Damage
    Mortar Damage 1380 + 10(20) = 1580 * 42 on field = 66,360


    Level 30
    Rocket Damage 7600 + 10(30) = 7900 * 15 on field = 118,500 damage
    Subs Damage 2460 + 10(30) = 2760 * 25 on field = 69,000 Damage
    ballis Damage 560 + 10(30) = 860 * 84 on field = 72,240 Damage
    Mortar Damage 1380 + 10(30) = 1680 * 42 on field = 70,560 Damage



  • Large Tech difference makes sniping more profitable,


    Balloon Carriers 5/9


    vs


    Paddle 7/4

    Rocket 5/6


    No BC killed,

    6 Rockets killed



    What tech difference does BC to Paddle need to be, to keep consistent 0 deads?


    Both players have Forge, +20 armour, +15% attack.


    BC hit points = 52% // 58%




    Rocket

    HP 1300

    Armour 120 + 60 + 20 = 200

    defense 1300 + 200 = 1500


    Paddle

    attack ( 240 + 70 )* 1.15 = 356.5


    BC

    HP 2800

    Armour 90 + 20 = 110

    defense 2800 + 110 = 2910


    is this how the battle goes?


    Battle simulation

    30 Paddle * 356.5 = 10,695 att

    1 BC = 2910 def

    6 BC = 17,460 def


    100% accuracy single 10695 / 2910 = 3.67

    100% acc group 10,695 / 17,460 = 0.582


    ??

  • I'll probably try to solve flanks or 3rd line losses now. Either that or land balloons losses depending on upgrades. (my previous message is waiting to be approuved because there's a link in it this message will make more sense with the first one attached).

  • I got lots of info but am scared to post for fear of the thread getting shut down because it has been discussed too much.


    This is what some top fighters use and I can assure you unless you are upgraded you will get wiped out.

    carriers- 7 and 12

    rockets-10 and 9

    speeds-13 and 3

    rams-18 and 19

    steams-10 and 12

    morts-10 and 3.


    No friendly carriers lost.

  • Thanks for sharing.. No worries, that’s not going to be a problem. You can share as much info as you like, as long as it’s game-related.

    May I ask, why is the speed only 3 at the DEF? Any particular reason? Thanks, mate.

  • Thanks for sharing.. No worries, that’s not going to be a problem. You can share as much info as you like, as long as it’s game-related.

    May I ask, why is the speed only 3 at the DEF? Any particular reason? Thanks, mate.

    I cant explain it as we have about 6 top fighters and 10 math guys figuring it out and have our discord channel to figure out what is the best to have and some things dont need a lot of defense. Because upgrades cost so much we try focus on what works best and the guys we fight are also upgraded but maybe not as much as us. That configuration i posted was doing almost double damage to the enemy and in some cases losing no carriers. Now if your fighting guys with huge gen banks this evens it out a lot.

    Our guys have been fighting pretty well non stop for a year so we get lots of info and intel on a daily basis.

  • I’m also a fighter, but so far I’ve only been tested in short battles or against players without many upgrades.

    I initially thought that boosting speed defence would help with carriers.

    I’ve read that speed should be maxed out for defence, many players mentioned that, like Submarine
    i have more than these upgrades, but i have also spent too much on the speed def. Well, maybe i have spent all these millions for nothing.

    Thanks

  • This infinite horizons will really hurt this game. Plus all the other stuff that go's on. I watched a guy go from 300,000 gold to this today in an hour.

  • That’s because he put his hands in his pocket and paid to get that gold.

    Anyway, I’ll take your advice about the speedboats, I’ve got 12 in defence, so I’ll pause any upgrades there.

    As for Horizons, I think it gave an extra bit of motivation in this game.

  • This infinite horizons will really hurt this game. Plus all the other stuff that go's on. I watched a guy go from 300,000 gold to this today in an hour.

    How hard is it for you to take pictures correctly if you're going to accuse people of things?


    Keep the server time in the picture, and if you're saying someone went from X to Y, take two pictures. Otherwise, you have no proof.


    Also, use the report player function in game.

  • That’s because he put his hands in his pocket and paid to get that gold.

    Anyway, I’ll take your advice about the speedboats, I’ve got 12 in defence, so I’ll pause any upgrades there.

    As for Horizons, I think it gave an extra bit of motivation in this game.

    You bet, the whales can be beat. They spend absurd amounts of money to gain an advantage but they dont put the time in to fighting except to send in a massive amount of ships and troops. Upgrading troops and ships is time consuming and most of them get left behind as real fighters focus on doing upgrades. I have seen battles where only the enemies lose carriers.