Let players with high scores build first 25 levels of a building in one go.

  • This is a suggestion to help those with very high - 20M+ - Master Builder scores. Setting up a new colony can be a bit of a grind. So let people build the first 25 levels of a building in one go. All time and resource requirements still apply. I choose level 25 because it's where many building costs start to severely escalate.


    Obviously the Museum is an exception here.

  • If all the time and resource costs are still valid, do you mean something like this?


    (The values are not up to date after the new version)


    I order my new colony to build a Level 25 Academy in one fell swoop.


    My "army" of architects is requesting 346,899 wood and 524,394 crystals for this "project" that will take 9 days, 5 hours, 16 minutes and 38 seconds.

    Resim.png

  • So do I have to wait 9 days to get 256 scientists working or will I be able to "visit" the construction to place them piece by piece if more "rooms" are opened (say every 5 levels)?

    Resim.png

  • So do I have to wait 9 days to get 256 scientists working or will I be able to "visit" the construction to place them piece by piece if more "rooms" are opened (say every 5 levels)?


    You wait 9 days. Similarly with Barracks, Trading Port, etc. It's a small price for the convenience. If you want to populate as you go then you can build level by level.

  • This is a suggestion to help those with very high - 20M+ - Master Builder scores. Setting up a new colony can be a bit of a grind. So let people build the first 25 levels of a building in one go. All time and resource requirements still apply. I choose level 25 because it's where many building costs start to severely escalate.


    Obviously the Museum is an exception here.

    Don't think there's an incentive for them to do this, like there's the Premium-Account to set Buildings into queue, which would then be less used.

    You would also be required to be much less online, which would also be an incentive against it.


    Think it would be more reasonable to increase the Building queue for premium-accounts.

  • Don't think there's an incentive for them to do this, like there's the Premium-Account to set Buildings into queue, which would then be less used.


    I disagree. The Premium account option allows beyond level 25. And you're going to be on every day for the daily tasks or Ambrosia fountain.

  • I disagree. The Premium account option allows beyond level 25.

    Beyond level 25 the building times often are so long, you don't rly need the queue anymore anyway and that's the thing, untill level 25 you need to be online several times a day, so it's not comparable to ambrosia-fountain or daily tasks (where you have to be online only once a day).


    Again, I don't see any benefit for the game itself and as a player this also seems too situational, like how many times do you want to build a new building right away from 1-25 (f.e in new colonies you usually want to upgrade the first reducers in tandem)?

    Imo the only benefit is that you have to be less online and again, that's not smth. the game would want from you, so it would need to cost lots of ambro (compared to premium-account) and not sure how useful it would then be.

  • Personally, I'd like to see the following:


    The premium option to expand the queue from 4 to 5 buildings.


    If a building has 5 minutes of build time remaining or less, the ambrosia skip, which is free, should complete it. Currently, if a building has less than 10 minutes of building time, you'd have to do the skip twice. For example, a WH takes 4m to build. The first skip, which costs 0 ambro, reduces it by 2m. The second skip, which also costs 0 ambro, completes it. I really wish it'd just be one skip.


    A building that speeds up construction time. It starts out cheap, but gets more expensive as you build it. Obviously, the point of the building is to exchange resources for time. Ogame has the Robotics Factory and Nanites which are amazing for build times. The robotics factory works by reducing the build time by 1/(1+Robotics Factory Level) and Nanites is 1/2^level. The default build time for Nanites, which requires RF10, is 2d6h with no speed up. I'd usually build RF12 because it'd make Nanites build in <48h.