Infinite Horizons 2

  • I liked that the part of the gave had "endgame". It provided certain visible goals for people to achieve. Like upgrade troops to 3/3 - that was achievable in early game, then there was research all non future researches (basically you complete the early part of the game) then there was another level once you got all futures, meaning you de facto reached endgame phase any you could demolish your academies.


    I really don't see the reasons for unlimited building levels for all buildings. i believe having some of them hard capped was better than soft cap we have now (no one would build them past level 50 - and there are a lot of other buildings to dump resources into)

  • If you build the Optician beyond level 50 do you get additional benefits from Experiments?

    The changelog is your friend.



    • The effect of buildings which reduce construction costs (Carpenter’s Workshop, Wine Press, Architect’s Office, Optician, and Firework Test Area) is limited to 50%
    • The effect of buildings which increase resource production (Forester’s House, Winery, Stonemason, Glassblower, and Alchemist’s Tower) is limited to 140%

    pcmIK.jpg

    Am Anfang wurde das Universum erschaffen.

    Das machte viele Leute sehr wütend und wurde allenthalben als Schritt in die falsche Richtung angesehen.

  • The changelog is your friend.


    Actually, in this case it isn't. Yes, I realise that reduction stops at 50%, but the Optician improves Experiments, and that is the subject of my question.

    It actually is, seeing how the Optician is LITERALLY mentioned there.

    pcmIK.jpg

    Am Anfang wurde das Universum erschaffen.

    Das machte viele Leute sehr wütend und wurde allenthalben als Schritt in die falsche Richtung angesehen.

  • The changelog is your friend.


    Actually, in this case it isn't. Yes, I realise that reduction stops at 50%, but the Optician improves Experiments, and that is the subject of my question.

    It actually is, seeing how the Optician is LITERALLY mentioned there.

    I'm wondering why GF is wondering that players ask these questions, trying to see ANY SENSE in leveling up the reducers > 50.
    Does GF REALLY wondering about people who don't see ANY advantage in useless leveling.
    And don't come with highscore ... why upgrade a useless building for highscore when i have lots of upgrades that bring me (minimal) advantage PLUS highscore?

  • The changelog is your friend.


    Actually, in this case it isn't. Yes, I realise that reduction stops at 50%, but the Optician improves Experiments, and that is the subject of my question.

    It actually is, seeing how the Optician is LITERALLY mentioned there.

    I'm wondering why GF is wondering that players ask these questions, trying to see ANY SENSE in leveling up the reducers > 50.
    Does GF REALLY wondering about people who don't see ANY advantage in useless leveling.
    And don't come with highscore ... why upgrade a useless building for highscore when i have lots of upgrades that bring me (minimal) advantage PLUS highscore?

    That wasn't the question.

    The question was a different one and it was answered.

    pcmIK.jpg

    Am Anfang wurde das Universum erschaffen.

    Das machte viele Leute sehr wütend und wurde allenthalben als Schritt in die falsche Richtung angesehen.

  • Didn't mention the question, just meant: don't wonder why the players ASK these questions.

  • The changelog is your friend.


    Actually, in this case it isn't. Yes, I realise that reduction stops at 50%, but the Optician improves Experiments, and that is the subject of my question.

    It actually is, seeing how the Optician is LITERALLY mentioned there.

    I'm wondering why GF is wondering that players ask these questions, trying to see ANY SENSE in leveling up the reducers > 50.
    Does GF REALLY wondering about people who don't see ANY advantage in useless leveling.
    And don't come with highscore ... why upgrade a useless building for highscore when i have lots of upgrades that bring me (minimal) advantage PLUS highscore?

    same thing wonders me...


    it was an actievement in a way to reach the max possible on some buildings...and a driving goal to make some of them...knowing that after this, you can simply focus on the "unlimited" ones

    why is needed to cancel this if there is no benefit in further improving them...?


    yes - there is no benefit...because the score can be obtained from all other buildings which still have something else to offer in their high lelevs...


    sorry...but now it just feels like nothing is achievable anymore...unless you pay big money, ofc...(1B points...still dizzy about this one.. -,-)


    i would get the point of having SOME buildings in this way...to still have a challenge for "the whales"...but for all others i would rather have "the actievement"...



    not to mention that more building spots are absolutely necessary next...

  • What about the wall. do new levels also increase armor or only hit points? and if so is it theoretically possible for wall to became immune to attacking troops?