Infinite Horizons 2
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- Discussion
- EN
- JamesBond79
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What're the upgrades of the target? I assume you were 3/3 and they were 0/0?
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So all the wisdom we've gathered regarding navy and troops is gone? Damn...
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Anyone knows if they also changed miracle of Forge's cooldown? With my 28 sum of all Forges + theocracy it cools now for 1d3h (before it was 1d0h).
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It is not gone, but they increased the defense and decrease the attack, so naturally units/ships will die less and battles will be longer - which is the opposite of what most people asked for


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What're the upgrades of the target? I assume you were 3/3 and they were 0/0?
They are in the photo.
You don't see them? Attack 4 / Defence 3
Enemy doesn't have any upgrades. (0/0)
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What're the upgrades of the target? I assume you were 3/3 and they were 0/0?
They are in the photo.
You don't see them? Attack 4 / Defence 3
Enemy doesn't have any upgrades. (0/0)
I saw your upgrades, not the defender's upgrades.
But that's the issue, 3/3 in the old system is 15/15 in the new system, which is why it takes 2 rounds.
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Display More
What're the upgrades of the target? I assume you were 3/3 and they were 0/0?
They are in the photo.
You don't see them? Attack 4 / Defence 3
Enemy doesn't have any upgrades. (0/0)
I saw your upgrades, not the defender's upgrades.
But that's the issue, 3/3 in the old system is 15/15 in the new system, which is why it takes 2 rounds.
3/3 in the old system is 60/60 in the new system
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+15 armor is not making any differences . It should be +20 at least.
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Display MoreDisplay More
What're the upgrades of the target? I assume you were 3/3 and they were 0/0?
They are in the photo.
You don't see them? Attack 4 / Defence 3
Enemy doesn't have any upgrades. (0/0)
I saw your upgrades, not the defender's upgrades.
But that's the issue, 3/3 in the old system is 15/15 in the new system, which is why it takes 2 rounds.
3/3 in the old system is 60/60 in the new system
Oh, my bad, you're correct, it's 60/60 in the new system.
I keep wishing they'd reduce it from 20x to 5x so the upgrades are more impactful.
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Dear players, tomorrow, around 10:00 CEST, we will be rolling out version 14.0.0 on the PTS (lobby-test.ikariam.gameforge.com). This will include: Changes:
- new Building "Chronos Forge", it reduces the construction time of all town buildings except its own in the town it is built
- removal of the 20d maximum building construction time, CAUTION the ingame help shows the construction time without the effect of the Chronos Forge which can result in very big values!
- the bonus granted by the workshop upgrades for Land and Sea units is now 5 times higher than before
- changed interval for price increase of building construction time speedup with Ambrosia to 1h
- changed maximum price of building construction time speedup with Ambrosia
- removal of the cap for Merchant Ships you can buy
- changed the effect that is granted by an active Hephaistos Forge, lowered the damage and raised the defense for each level
- new level caps for all island mines
- new level caps for all buildings, some of them are just for highscore points (see points below)
- the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%
- the effect of the resource production increase buildings (Forester's House, Winery, Stonemason, Glassblower and Alchemist's Tower) is capped at 140%
- Palace level 21 and above doesn't raise the maximum amount of cities, the current maximum of 21 cities remains (1 Capital + 20 Colonies), but you can occupy cities of other players even if you have reached the maximum of own cities as long as your Palace is high enough
- Palace and Governor’s Residence level 21 and above can counter the corruption of Government Forms to get 0% Corruption even with Aristocracy or Oligarchy
- the taxes defined by the Black Market can't go below 1%
- the minimum training time of units at the Barracks, Shipyard and Hideout is 1 second per unit and 10 seconds per training task
- the effect of the Sea Chart Archive is capped at 90% travel time reduction
Bugfixes:
- Trading Post - Accept sale offer - Max input does not adjust automatically when removing selected ships
- Several fixes for the backend
Your Ikariam Team
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A lot of big changes incoming.
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the bonus granted by the workshop upgrades for Land and Sea units is now 5 times higher than before
Is this currently already applied in the test server?
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the bonus granted by the workshop upgrades for Land and Sea units is now 5 times higher than before
Is this currently already applied in the test server?
It is not tomorrow yet, so no. 22h, give or take.
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the bonus granted by the workshop upgrades for Land and Sea units is now 5 times higher than before
Is this currently already applied in the test server?
As it's not 06.05. 10:00 CEST yet....no.
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changed the effect that is granted by an active Hephaistos Forge, lowered the damage and raised the defense for each level
We are testing this in battle on the test server. The defense is greatly boosted. It is difficult to destroy a level 35 wall without Balloons and Gyrocopters. The troops are waiting outside the wall and cannot enter the city
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changed the effect that is granted by an active Hephaistos Forge, lowered the damage and raised the defense for each level
We are testing this in battle on the test server. The defense is greatly boosted. It is difficult to destroy a level 35 wall without Balloons and Gyrocopters. The troops are waiting outside the wall and cannot enter the city
Stop testing for now and test again in 22h with the new upgrade changes.
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So is an extra spot provided for this?
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No extra building spots at this time. Hopefully we get 2 more soon.
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No extra building spots at this time. Hopefully we get 2 more soon.
I strongly disagree.
We have way enough building spots for one new building



