Infinite Horizons 2

  • Nothing about docs and tenders though...

    "On the contrary, woman is the best equipped machine ever went to battle"

    -Richard Le Gallienne

    "Asking polite with a gun in your hand is better than asking polite with nothing"

    Leader of SHAG



  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    Edited once, last by -Blank- ().

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    As it's still 15% damage (instead of 20%) at the max and there's no other way to augment damage, it's still the best miracle. If you get forged and don't have a forge, you will lose.

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    As it's still 15% damage (instead of 20%) at the max and there's no other way to augment damage, it's still the best miracle. If you get forged and don't have a forge, you will lose.

    our fighters dont agree, the forge means very little if you have the right stuff upgraded. You would know this if you were fighting. Perseus should be a test server with all the half million gen guys scrapping it out with dozens of guys in the top 50 o score for months. I have seen every combination of upgrades against each other and it's very complicated and I'm not giving out any secrets. People will eventually figure it out but these are the best fighters on the server duking it out and every round is like a test to see what works.

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    As it's still 15% damage (instead of 20%) at the max and there's no other way to augment damage, it's still the best miracle. If you get forged and don't have a forge, you will lose.

    our fighters dont agree, the forge means very little if you have the right stuff upgraded. You would know this if you were fighting. Perseus should be a test server with all the half million gen guys scrapping it out with dozens of guys in the top 50 o score for months. I have seen every combination of upgrades against each other and it's very complicated and I'm not giving out any secrets. People will eventually figure it out but these are the best fighters on the server duking it out and every round is like a test to see what works.

    Does the forge means very little compared to other miracles? Or does the other miracles means very little compared to forge? Ideally all the miracles should be as strong as each other. So, is the forge one of the weak or one of the strong compared to the other miracles?

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    As it's still 15% damage (instead of 20%) at the max and there's no other way to augment damage, it's still the best miracle. If you get forged and don't have a forge, you will lose.

    our fighters dont agree, the forge means very little if you have the right stuff upgraded. You would know this if you were fighting. Perseus should be a test server with all the half million gen guys scrapping it out with dozens of guys in the top 50 o score for months. I have seen every combination of upgrades against each other and it's very complicated and I'm not giving out any secrets. People will eventually figure it out but these are the best fighters on the server duking it out and every round is like a test to see what works.

    Does the forge means very little compared to other miracles? Or does the other miracles means very little compared to forge? Ideally all the miracles should be as strong as each other. So, is the forge one of the weak or one of the strong compared to the other miracles?

    Hades is probably the most sought after in the huge battles we have been in. Good way to change those gen bank troops into marbles.

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop.

    As it's still 15% damage (instead of 20%) at the max and there's no other way to augment damage, it's still the best miracle. If you get forged and don't have a forge, you will lose.

    our fighters dont agree, the forge means very little if you have the right stuff upgraded. You would know this if you were fighting. Perseus should be a test server with all the half million gen guys scrapping it out with dozens of guys in the top 50 o score for months. I have seen every combination of upgrades against each other and it's very complicated and I'm not giving out any secrets. People will eventually figure it out but these are the best fighters on the server duking it out and every round is like a test to see what works.

    So the upgrades don't matter, nor does the 20% more damage matters.


    Well, I'm glad nothing matters so you don't have to upgrade or forge and anyone can win any battle.

  • Just stop commenting if you got nothing of value to add to the topic. Go stalk someone else. Your starting to creep me out and lots of people pmed me about you.

  • I'm simply pointing out how you always oscillate from "the sky is falling" and "everything is fine". Also, if you have a problem with my posts, you don't need to reply, you can report the post and the moderators will sort it out.


    Again, 15% damage is still more damage and the forge adds 20 armor, so it's certainly better than nothing. If your opponent forges and you can't forge, you're going to take more losses. Yes, it doesn't mean that forge is an "I win" button, but it does give you an edge.


    Also, how am I stalking you if you replied to me?


    Finally, I thought it was the summer and you were done. So good bye The Crow and I'll see you again tomorrow.

  • 1400 tenders, this is what the game has become.


    What's wrong with 1400 tenders?

    You should not need 1400 tenders thats what.

    Yes, but fundamentally, what's wrong with that? If your opponent doesn't have 1400 tenders, you can create *a lot* more losses. If 1400 tenders are simply too expensive, then don't use that many.


    While I do agree that the healing should be amped up 20x, but as both sides are playing with the same rules, I don't see the problem with it.

  • but as both sides are playing with the same rules, I don't see the problem with it.

    The issue is Healing-Units become much less usable, since you need that many more then before.


    Generally speaking that's a big problem since it gives another advantage towards General-Banks-Users, since only they can rly afford to wage wars with thousands of Tenders every time.

    It's also annoying because it adds another advantage to those who just play with sheer mass.


    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    Yes and no.

    I agree that the forge before 13.0.0 was too strong, but the way to go should definitely be to improve the other miracles, instead of making the forge worse.

    Don't think the reduction from 20% towards 15% is rly bad, but then the armour value should probably be even higher.


    But then again, it's up to us now to test the new Forge-values on the test-server and give proper feedback, so they can change the values again (and they give us free units and ambro to test it, so i'm pretty sure they do this because they actually want feedback in that regard and would be open to change it again right after).

  • %15 damage... Lol:D Why didn't they just remove the forge from game?

    Isn't Forge still one of the useful miracles even with the nerf? I believe this nerf is the good part of the update. This makes the other miracles a bit more useful compared to Forge. Still, the other miracles need some buff to be a match to Forge.

    The bad part is that they still haven't buffed the doctors, tenders, and the stats in the workshop

    People spent money for settle in forge islands. They shaped their accounts for forge. Then they decided make it "balanced" which mean now it became useless like other miracles. And my friend you are saying still "usefull". It's useless with %20 damage even against barbarians. This company is a big joke. I never saw a single beneficial changes for players in this game.

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  • Ah. That's probably why I didn't see it as a big problem. I'm much more used to the combat in Ogame where sheer mass simply wins.

  • Let D the damage, A the attack value before infinite horizon 2 and R the armour value before infinite horizon 2

    considering forge


    before infinte horizon 2: D= A*1,2 - R - 2


    After infinte horizon 2 : D=20*A*1,2 - 20*R - 2

    = 20*(before) +38


    After the patch : D= 20*A*1,15 - 20*R -20 = 20*A*1,2 - 20*A*0,05 - 20*R - 40+20

    = 20*(before) - A +20

    =horizon2 - A - 18



    I do not see the point of this change..... really i do not see the point.

    If the purpose had been to adjust forge, they should have put

    D= 20*A*1,2 - 20*R -20*2 so simply scale the increase of the armour to +40, but no

    Instead the act like office complication simple business



    Then they ask for a feedback. badidol

    But the point is, why do you have done such a thing? Because personally i would like to know the aim because of the change to give a proper feedback.

    Trying to explain, if i do something pratical and someone arrives and gives me a feedback only on external appearence is not a proper feedback. At least it is not complete.

    Moreover, it is not clear about the user composition of the test server. Are GF sure to reach a proper feedback of the majority of the total amount of player?

    For example even with speedups my account is at the very beginning so it will be impossible to test a lot of round of naval combats with all units.

    My serious fear is that managers are not able to think of strategies or changes to give ikariam something new but balanced and enjoyable for a lot of users.

    Usually players do not have a complete vision of games.

    Take advantage of miracles like Forge is good only if you have forge, so a feedback of a very active war oriented player could go to have the most op forge possible, but if happen ( and it can happen since players also have a real life) that you are found without forge and you lose all your army while you opponent not suffer any losses, it is possible that you also lose your will to play.

    I think leave the game in the hand of some players' feedback is very riskfull. A serious company should be

    1) test by itself new versions, not let players to test. For example if you have tested infinte horizon before ,and you have seen all deployed balloons die with forge, is clear the version cannot be released that way.

    2) monitor the game by itself with statistics, in game questionaries and so on, and make thougthfull changes. Not acting like a child not sure of what he want and at the mercy of not well defined feedbacks. The handling of the last merge has been ridicoulous. The lack of limitations to vacancy mode-general banks-server migration mattern for years is again ridicoulous.

  • 1400 tenders, this is what the game has become.


    What's wrong with 1400 tenders?

    You should not need 1400 tenders thats what.

    It is said that the more tenders you have, the higher the probability of having indestructible navy, leading to permanent battles. I don't know if it's true, but because 30 tenders is enough, maybe they are right. With lots of gold, everything's possible.

  • I do not see the point of this change..... really i do not see the point.

    If the purpose had been to adjust forge, they should have put

    D= 20*A*1,2 - 20*R -20*2 so simply scale the increase of the armour to +40, but no

    Instead the act like office complication simple business

    I really hope I'm wrong, but I think they want to stop these battles by forcing people to use the workshop. Whoever improves their troops first, wins. That way, they'll need to upgrade countless levels of the building and invest tons of crystal too. This will improve competition, donations and other buildings too.


    I mean, because you need crystal to improve your troops, you may need to build both workshop and optician from scratch. Therefore, it's not about wood and sulfur anymore, it's about all resources.