Infinite Horizons 2

  • sorry...but how can an upgrade get you in disadvantage?

    other than "wasting" resources on something what may not be useful against your enemy....but in this case you are already winning anyway... (auxiliary units for example..)

  • sorry...but how can an upgrade get you in disadvantage?

    other than "wasting" resources on something what may not be useful against your enemy....but in this case you are already winning anyway... (auxiliary units for example..)

    Being in a server war for 3 months i can tell you that if a guy with full upgrades attacks you and you are not fully upgraded you will take major major damage. This is gameforges way of making people spend money on ambro to do premium trades because they got the amount of crystal needed at an all time high because not many people are on crystal islands. Pretty low and greasy on gameforges part in my opinion. The noobs dont stand a chance.

  • ahmm...not sure if i get it


    i'm talking about this:

    And of course you cannot undone ups so you may fall in a situation where an up cause a disadvantage instead of an advantage,

    so how an up (upgrade) can be a disadvantage??

    it's pretty obvious that if an upgraded player fights against a newbie without ups...it should win..

    just like any other case...


    and yes, i get the point of not having crystal islands but...doesn't this mean that such players are already paying customers since the crystal is critical to GR expansions and researches?? + academy + temple...

    weird...in a way...

    they had to get crystal anyway before the update and there are only 2 options outside of the p2w one....and both are not really reliable:

    trade (which is relevant only if you have friends around)

    pillage - which depends on innactives or...pretty hard agains active ones


    so no...i think that actually brings some balance back to the game..

    having a crystal island or not is a choice, not something forced by GF...and that choice was already made willingly on p2w conditions for the ones who do not have one yet...

    i hate the p2w aspect to the max...but here, it is the case only for the ones who convert EVERYTHING to crystal just to ramp it up asap and to idiotic levels...


    soo...still...how can an upgrade be a disadvantage?


    and also..what means "full upgrades" now..?

    aren't they unlimited?

    Edited once, last by Splina ().

  • Because an "upgrade does not make you a better fighter. It makes you a bully if you use it to farm the noobs and I see it happen every day.

  • ahh..i see...and i agree...


    sadly, that's all down to the human crippled behavior...not to the technical details...


    not sure how this can be fixed other than...some kind of control...rules..


    that's why we have laws IRL btw...

    without them...we would probably exterminate each other


    difficult situation for the game now...what can i say..

  • it's just a low way of milking guys and gals who have been playing for 15 years to buy ambrosia. A blind man could see it.

  • sorry...but how can an upgrade get you in disadvantage?

    other than "wasting" resources on something what may not be useful against your enemy....but in this case you are already winning anyway... (auxiliary units for example..)

    Being in a server war for 3 months i can tell you that if a guy with full upgrades attacks you and you are not fully upgraded you will take major major damage. This is gameforges way of making people spend money on ambro to do premium trades because they got the amount of crystal needed at an all time high because not many people are on crystal islands. Pretty low and greasy on gameforges part in my opinion. The noobs dont stand a chance.

    Based on the upgrade costs, someone who is 10x your score should have +3/+3, which is trivial.


    Also, a lot of people have said that they don't think the upgrades are worth it.


    Units have been multiplied 20x, so now each upgrade is 1/20th as powerful as before, too.

    Edited once, last by User12996 ().

  • Guys, don't forget that my post was about the barbarians. I don't know how, but the total damage received doubled, 200.000 instead of 100.000. Barbarians is not a good example for the mechanics of the new upgrades, because I guess they somehow upgraded the barbarians, because other wise one could have...infinitive res with minimum damage.

  • With approx. 1000 active combat reports I can say upgrades do make a difference.

  • Upgrades should make a difference sure. But in the case of the barbarians upgrades made zero -positive- difference. Only difference, I received 100.000 extra damage (100% increase) just to drive away the barbarians from the mine. And I had spend something like 600.000 crystal, and gold I don't kinw how much.


    And I thought what I said, that they upgraded the barbarians, but how much? Today the 50 level barbarians attacked me in my town, 43 level wall, I suffered, forge on, 337.330 damage. That s insane man...

  • Upgrades should make a difference sure. But in the case of the barbarians upgrades made zero -positive- difference. Only difference, I received 100.000 extra damage (100% increase) just to drive away the barbarians from the mine. And I had spend something like 600.000 crystal, and gold I don't kinw how much.


    And I thought what I said, that they upgraded the barbarians, but how much? Today the 50 level barbarians attacked me in my town, 43 level wall, I suffered, forge on, 337.330 damage. That s insane man...

    I had mentioned very early on that,the upgrades with the specific numbers would have minimal difference in the upgrades of the units. And this is now also evident in practice.

  • In this case, can someone tell the Barbarian Olaf the Reckless that when I defeat 1 Barbarian-Clubman, he should give 20 times more loot than before?


    That means 5000 Gold, 4400 Wood, 1280 Wine, 1520 Marble, 1800 Crystal and 1000 Sulfur.


    :/

    Resim.png

  • The math done here: Infinite Horizons Workshop Feedback (Low Level Players will be severely disadvantaged in combat)


    Suggests otherwise and upgrades are relatively minor.


    I can't find the CR but someone upgraded his hoplites to 10/10 or so then had them attack someone who was 0/0 and the difference between the two was minimal.

    Edited once, last by User12996 ().

  • The attacker seems to lose a lot more then the defender. I have seen sea battles where we lost 27 steams to their 14 and thats with no flames.

  • In this case, can someone tell the Barbarian Olaf the Reckless that when I defeat 1 Barbarian-Clubman, he should give 20 times more loot than before?


    That means 5000 Gold, 4400 Wood, 1280 Wine, 1520 Marble, 1800 Crystal and 1000 Sulfur.


    :/

    We are in a 600 round land battle as attacker and I dont do barbarians but I sure love when they show up and fight on our side.:D


    Been doing a lot of testing and upgrades do help regardless if your offense or defence. Joining a battle with stock steams and my bud has 4x4 upgrades we kill the same but I lose 1 more steam then him. I'm not a numbers guy so I just go by what I see round per round and in a 600 round land battle you can do a lot of testing.

  • Dude, nobody is talking about regular upgrades here. It is about recent v13.0 aka Infinite Horizons 2 upgrades that are now possible in Workshop.

  • yes, that's what we are talking about.

  • Ok, I'm confused. So what do you mean by "stock" steams? Stock STOCK or fully upgraded prior to Horizons 2 upgrades were a thing?

    Everyone prior to the update had all upgrades done. That's a no brainer. Ignore the numbers you see posted. I'm talking about with the new upgrades and it changes everything. Because we are in a server war on perseus there is a lot of testing going on and i have seen guys with 800 tenders in a battle and I cant explain it because I dont understand it but they take less damage. Flame waves still rock regardless of upgrades, subs don't do anything. More to come.

  • I did some testing on my own as well yesterday, I do not think upgrades play major role, with some exceptions. The thing that makes the damages so wonky is that they updated all units/ships x20, but forgot to update the heal of tenders and doctors x20(or whatever it is supposed to be). Right now tenders just bring morale and do not fix much of the damaged ships. The damage keeps accumulating to a point I was killing 34 of the 35 steam rams in a forge vs forge battle, as well as 3 balloon carriers per round(could have gone to 4) and instead of the normal 18 ram ships, 24 died. I am not sure if sending 1k tenders in a single battle would fix this - who runs around with 1k tenders :rolleyes:

    "On the contrary, woman is the best equipped machine ever went to battle"

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