Infinite Horizons 2

  • Can someone explain what this x20 is?

    In 12version of the game for example oplites have

    Hit points :56

    Armour:1

    Damage :18

    When units in workshop upgraded armour increased by 1 for every upgrade and goes to 1+3=4 maximum(3 level upgrades available) and damage increased by 1 for every upgrade and goes to 18+3=21 maximum.

    In 13 version these numbers are starting increased *20

    Hit points :1120
    Armour:20

    Damage :360

    When units in workshop upgraded armour and damage increased by 1 for every upgrade and propably there is no limit cause as it said "Unit improvement levels in the Workshop are no longer limited".

    In short, they changed the upgrade ratios so that each upgrade has a smaller impact.

  • Will we be able to upgrade Spartans? Or will Hoplite upgrades apply to them? If not, I'm not sure I see any point in a mature account buying them as a sufficiently upgraded Hoplite will become better.

    In new version oplites have

    Damage :360

    Armour:20

    Spartans have

    Damage :560

    Armour:120

    If each upgrade of oplite give plus 1 armour and damage,oplite will need 200 damage and 100 armour upgrades to be like spartans.

  • Smaller impact???

    Have you seen the costs???? You pay 100x more to get what we are having right now, on normal servers!!!

  • Without cap you can now upgrade every 4 hours. So 6 times a day. So 2190 upgrades an year

    All you need is infinite amount of gold and crystal.

    Also now Hefest gives 2 armor, which is a joke but the 20% damage increase will melt if you invest in just one unit and attack only :)

  • The game "forces" you to build more workshops this way.

    And not every 4 hours.In each upgrade,the time increases.

  • I wasn't talking about the time, I was talking about resources.

    In current form, we will have to spend 100x (at least) gold and crystal, just to get to the same level we are currently, with that "+3", on normal servers.

  • oh well the game should give me more build spots for that

  • The impact is smaller when from 23 goes to 24(4%)from the last version when the 3 goes to 4(25%).

    This is how the game works.This is happening to everyone and everyone begins from the same start(except new players).New era begins.Starting and upgrading.

  • I really dont know and i am not the right person to answer to this.But i believe that everyone who got 10+ cities and having 190+ spots,can find a few ones for this.

  • I wasn't talking about the time, I was talking about resources.

    In current form, we will have to spend 100x (at least) gold and crystal, just to get to the same level we are currently, with that "+3", on normal servers.

    My opinion from what i see right now is that here we have very big and very clever update.

    "Builders" are now forced to not give all their materials to construction.

    "Warlords" are now forced to collect other materials besides wine for taverns and military.

    And now with so many upgrades they make those who make the bots to pull their hair out!

  • This is not the meta

    The meta is completely different and this update is a leap for those with multi accounts.

    Meta players are in their 300mil score and play the following way:
    They have 1 account with 17 sulfur cities on one island to make army for the alliance they are in with their main.
    They have 1 account with 17 crystal cities on one island to help their alliance with experiment rush (all futures 25 take 1 year currently with such an account spamming experiments). The trick was they exchange spots on that already developed 60/5x-60 crystal island with the next person who will spam experiments in every city every day for an year. Once done, the next person moves, in the meantime the alliance creates more and more such islands they hold control of and eventually the whole alliance is maxed in the fastest way possible.
    They have a few accounts with 10+ bil donations that jumps to GY and back to develop alliance islands 60/60
    They have a general bank to help the alliance with at least 7mil generals ( 350mil res invested)
    They have gold generation alts.
    They also have marble alts.
    And all of their accounts produce pirate points for the alliance pirate.

    They also have 300+ normal ships and 240+ phoenician ships if ambrosia was invested.
    150+ freighters.

    They also build lv 18-20 Palace already, fight 24/7 on multiple accounts and abuse fight mechanics such as bombing to melt enemies in the matter of hours.

    This is the current meta..

  • I have read your previous message and I agree that such players exist. I know such accounts. I have faced such accounts.

    And my opinion is that the game has allowed them to get to where they are and do the harm they do, not only to the players but also to the game itself.

    But this version is something else than this discussion. Whether there is a new version or not, these players will continue to exist. Whether changes are made and whatever changes they are, or no changes are made, these players will always have an advantage as they are set up.

    So all my good words about the new version have to do with the absence of the aforementioned players. And it concerns the game that we can play ourselves.

  • I have read your previous message and I agree that such players exist. I know such accounts. I have faced such accounts.

    And my opinion is that the game has allowed them to get to where they are and do the harm they do, not only to the players but also to the game itself.

    But this version is something else than this discussion. Whether there is a new version or not, these players will continue to exist. Whether changes are made and whatever changes they are, or no changes are made, these players will always have an advantage as they are set up.

    So all my good words about the new version have to do with the absence of the aforementioned players. And it concerns the game that we can play ourselves.

    You have to realize there will be players killing obliterating you with overly upgraded army from now on.
    And there is nothing. you can do. to stop it.

    Once they test which upgrade works troll shenanigans, expect that unit to be meta overly upgraded to thousands and amplified by hefest or something.
    Expect "Perfect armies" where dedicated alliance members upgrade 1 different unit each and combine them in battle for maximum damage.

    I don't see balance anymore, I see only pain and suffering for the weak / new players.
    As if merges didn't do enough harm.

    Those updates are dedicated to please the top players who chase a carrot on a stick and devour new content with money. Good for the game developers, bad for players who can't even place their empire in close range / one island.
    Or if I am not transparent enough: Those updates are expensive for normal players but there are those who mine so much crystal and generate so much gold, they will make upgrades 24/7 in every city. Uncapping them is just insanely unbalanced.
    Imagine them throw at you 17 cities x 10 waves of Gyrocopter bombing (1 spearman, 40 gyro) with 2000 upgrades. They will hit the target town and obliterate way more efficiently the enemy gyros. Then deploy bombs chained to enter the last round and kill your mortars. Even if you manage to save some mortars and attack town, a colossus with 5hours CD is activated. When they presumably sleep, they use autoclicker or autohotkey or macro that builds spearmen 1 by 1 for the next several hours. Even if you down the wall, you will face endless battle, because the spearrmen hold one spot each upon being created in the active round. And in an event that you retreat they get awaken by a phone call from the dedicated watchman just to change tactic.

  • Well...

    With the new version, hefeste we will suffer a big downgrade.

    On the In terms of damage, everything remains the same.+20% damage.

    That is, 20x the current damage.


    Now, if they don't change the armor bonus, we will lose a lot.

    Example:

    Current Hoplite

    Without upgrades - 1 armor

    With 3 upgrades - 4 armor

    With Hephaestus - 6 armor


    Future Hoplite

    Without upgrades - 20 armor

    With 3 upgrades - 23 armor (-62% vs current version)

    With Hephaestus - 25 armor (-79% vs current version)


    You need to make 98 upgrades to the Hoplite's armor to have the same armor effectiveness:

    1 base + 3 upgrades + 2 Hephaestus = 6 (x20 = 120)

    20 base + 98 upgrades + 2 Hephaestus = 120


    Same exercise for the giants

    Base - 3

    3 Improvement - 6

    Hephaestus - 8

    __________v13__________

    Base - 60

    3 Improvement - 63 (-47.5%)

    Hephaestus - 65 (-59%)

    Here with 95 improvements we equal the giant with the current Hephaestus. I believe that with this change the giants can be the best unit for the front line


    Let's see if they change this. Anyway, crystal will be a rare resource in the new version

  • From JamesBond79 post it seem that the cost in crystal and gold for upgrading the hoplite attack is exponential, doubling each up


    while the increase in time seems linear ( 3h, 4h, 5h)


    This should mitigate the fact that ups are infinite.

    For example try to calculate how many crystal and gold is needed to up an hoplite a total of +200 attack.