Bank accounts and high number of generals

  • Honestly, man, I don't think 48 hours will be enough. Why do you think law books are huge? People always try to find loopholes to take advantage of them like they are doing now here. That's why it's a huge responsibility to do anything different.


    That's why I'm still discussing possible ideas on my thread to stop huge bank accounts and generals, which is the topic of this thread too.


    Badidol was pretty clear when he replied us. No manpower, only coding. And I say it also needs to be profitable to influence the deciders' decision, because now we know it's all about the money. That's why I'm always saying to check my thread. General banks and high military scores also bugs me.


    As I keep posting here and there, I learn more and more about the reality of the game. Tarrifs and cooldown time seem to be a good solution to stop this.


    Example: For every 100 million gold in sales on the back market, there's also a 20- day- cooldown that can be shortened to 10 days if people spend ambrosia. That way they will be forced to train troops and wait like we used to in the past. They will also use troops strategically. People can have up to 11 accounts, so maybe 100 million may be too high.


    I said I would stop discussing about it because threads are getting longer and longer and we're going nowhere.


    I'm still posting here because I believe we can change this, and we can have a win win situation if we all help each other.

  • "People aren't using the trading post anymore!"


    I counter that by showing in the corner of the map how the trading post is active.


    Additionally, the value of the premium trader goes up the higher your warehouses are and it's a lot less valuable with lower warehouses so the older the server is the less likely people are to trade because the higher value of the premium trader.


    Also, after the hydra event, everyone got 10 premium traders because of all the issues.


    Finally, people are leaving the game because of the merger. The merger turned sleepy servers into much, much more active servers and a lot of players, myself included, don't like that. After any merger this happens because someone who has been playing in a quiet area and had their islands setup how they wanted is now thrust into a new world with a lot more competition for slots. All of that is disruptive so someone who was simply playing out of habit is likely to quit.

  • You are so wrong, if B1 attacks my A2, i can legally attack B1 with A1, A2 and A3 just not at the same time. If B1 Loot A2, then you are right that A1 and A3 are not in the position to loot it back, but looting is somehow something different than attacking in the first place...

  • Yes, you have to wait for A3's attack to fully complete, as in the ships return from pillaging and you have no contact at all with account B1 (no spies, no ships in port, etc.) before A1 or A2 could attack B1.

    As long your spies are travelling then yes, but if A1 have spies in city B1, you can attack with A2 and A3 as well, again not true!!

  • IIRC, no you can't and if you are doing it, it's simply because B1 isn't reporting you.


    Here's the post about it, specifically question 3.


    IP sharing and friends

    Edited once, last by User12996 ().

  • Yes, you have to wait for A3's attack to fully complete, as in the ships return from pillaging and you have no contact at all with account B1 (no spies, no ships in port, etc.) before A1 or A2 could attack B1.

    As long your spies are travelling then yes, but if A1 have spies in city B1, you can attack with A2 and A3 as well, again not true!!

    No, you can't. Someone was on the forum complaining about how his wife (A2) had spies in B1 but he couldn't attack on his account (A1).


    Here's the post: Wonders rework

    Edited 2 times, last by User12996 ().

  • IIRC, no you can't and if you are doing it, it's simply because B1 isn't reporting you.


    Here's the post about it, specifically question 3.


    IP sharing and friends

    B1 can report, no violation of the rules if A1 go to fight B1, A1 retract and comes home, A2 can start a new fight with B1. There is no single violation of the rules. You keep saying that, but you are completely wrong about that.

  • Yes, you have to wait for A3's attack to fully complete, as in the ships return from pillaging and you have no contact at all with account B1 (no spies, no ships in port, etc.) before A1 or A2 could attack B1.

    As long your spies are travelling then yes, but if A1 have spies in city B1, you can attack with A2 and A3 as well, again not true!!

    No, you can't. Someone was on the forum complaining about how his wife (A2) had spies in B1 but he couldn't attack on his account (A1).


    Here's the post: Wonders rework

    It's simple, spy's on the road then you can't go because off the IP sharing, the moment the spies are in the city of B1 from A1 i can sent troops from A2. You only can not, when you sent troops from A2 to B1, do a spy action from A1 but what you are saying is not true, did it couple off times with IP sharing on, it's possible.

  • That's not what I'm saying and not what the GO said.


    I said that if B1 attacks A3, player A can't attack B1 with A1, A2, and A3. Only A3 can counter attack B1.

  • I haven't tried it, but per the post I linked that's impossible.

  • Going back to the general bank problem an other option could be allowing vacation mode accounts to lose gold proportionally to their "military power".


    I mean, if an account would earn gold and go vacation, it go to zero balance, like now.

    but if an account would lose gold and go vacation, it should lose a percentage of gold based on how many generals it have respect to their total points.


    This should not penalize normal players, with very low percentages, but should introduce a time consuming effect for those general banks with milions of generals

  • That's not what I'm saying and not what the GO said.


    I said that if B1 attacks A3, player A can't attack B1 with A1, A2, and A3. Only A3 can counter attack B1.

    Last time, it is not true. you can and it's legal. Only not at the same time...

  • I don't really like the idea of penalizing people for using vmode like that.

    The idea is penalize general banks, not normal players.

    Clearly analysts should study a concrete way for this and balance the loss of gold in vacation mode.


    Anyway you can manage your account and generals before going vacation mode or come back after 48h to adjust your generals and gold production and then re enter vacation mode

  • That is pillaging, we talking about attacking, something completely different i.m.o. you can attack as long you don't loot, but that is what i'm telling you now many times but apparently is reading a very difficult thing...

  • No. You can't. It's against the rules. IP sharing and friends


    The question and answer is very clear:


    "Since I have 5 accounts on the same server. What if by mistake I will attack someone at some point, that attacked one of my other accounts? How could I keep track off all the people that may attack my accounts as to not overlap attacks with my other accounts by mistake and not retaliation?


    3. Its your problem, check all your accounts everyday, so you can see the attacks they get from players."


    Retaliation attacks from your alternate accounts are not permitted.


  • if your ip shared you will know what you can and cant do. The game will tell you.

  • It won't prevent this specific scenario, but it is still against the rules.

  • Well you must be talking about illegal multis because with IP sharing there is absolutely no way any of your accounts can interact with each other.