Two proposals:
1. A research that increases the speed of all ships by +2.
This would massively benefit the Freighter which at the moment has only the speed of 3, raising it to 5.. making them more useful for transporting stuff and even trades. At the moment they are just too slow. While also benefitting other ships, balloons would get a 10% boost, quite helpful.
2. A research that increases building speed by 1 percent for every city. So building speed is 5% faster if you have 5 city and 12% faster if you have 12 cities. This would benefit players with a lot cities in raising them just a little bit faster
Suggestion: New researches
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- Suggestion
- EN
- Watson
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1. A research that increases the speed of all ships by +2.
This would massively benefit the Freighter which at the moment has only the speed of 3, raising it to 5.. making them more useful for transporting stuff and even trades. At the moment they are just too slow. While also benefitting other ships, balloons would get a 10% boost, quite helpful.Freighters imo are already incredibly useful, not sure they rly need a buff.
Trading ofc. is a complicated topic, especially with the current freighter-bug related to that.
A small speed-boost for military-ships sounds good on paper, but it would screw around with the timings and be incredibly annoying for every fighter imo.
2. A research that increases building speed by 1 percent for every city. So building speed is 5% faster if you have 5 city and 12% faster if you have 12 cities.
Don't mind that one, although we already received additional building speed thanks to most Merge-Server-Settings.
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In my opinion, cargo ships should simply not receive any speed upgrade. The only reason I’m saying this is because I believe they would become too overpowered. They can be afforded for a reasonable amount of gold, and they play a HUGE role in transporting large amounts of resources. Here's some firsthand information: 35 cargo ships cover all the needs of an 80-million-point account. Even though I plan to buy more, I’m already very satisfied with what I have. Most of the transfers take place at night, and I transport a satisfactory amount of resources for my needs. I still don’t think that the next ship I’m going to buy is unaffordable. Simply put, any upgrade to cargo ships and increasing their speed would give far more advantages to strong players who already have many of them. It would only widen the gap between super-strong accounts, mid-level accounts, and accounts that might not even have a single cargo ship yet.
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Here's some firsthand information: 35 cargo ships cover all the needs of an 80-million-point account. Even though I plan to buy more, I’m already very satisfied with what I have. Most of the transfers take place at night, and I transport a satisfactory amount of resources for my needs. I still don’t think that the next ship I’m going to buy is unaffordable. Simply put, any upgrade to cargo ships and increasing their speed would give far more advantages to strong players who already have many of them. It would only widen the gap between super-strong accounts, mid-level accounts, and accounts that might not even have a single cargo ship yet.
Resources currently, at least for me, are not the biggest problem. I obtain them by mining, raiding, exchanging, or buying; there are plenty of ways. A bigger problem than resources for me is gold. Gold always suffers from every military venture, every expansion of mines, every expansion of temples or academies. Here's an example: for upgrading a residence to level 14, I need 35 days of resource gathering. For the next trading ship, which would be the 255th, I need 80 days. Hahaha. So, I believe that as account power increases, so do the resources, but I'm not entirely sure if the growth of the account matches the growth of gold being collected. Of course, I’m not considering stopping the academies, temples, or mines just to speed up the purchase of a single trading ship .
These two posts seem a bit contradictory.
On one hand, you say that 35 cargo ships satisfy all your needs and in another you state that your 255th will take you close to 3 months to accumulate the gold.
I can state that my over 200 ships are inadequate for my own needs of a 12ish million point account. Even one that has evolved beyond requiring wine to be shipped around. I could have a thousand, and keep them all busy... However about 500 would get the job done. Failing that, I would like to see them considerably faster... Or, perhaps a research that allowed them to load faster. I wouldn't complain at both, though.
Most servers can ONLY pillage resources other than gold. Which means we have to accumulate resources to sell (either via production) or have citizens laying about to be able to accumulate gold.
It all comes down to how you look at it, as by using production boosters and building those up past 25... You will always turn a reasonable profit selling production.
Buying cargo ships is a relatively slow process... I use mine strictly for pillaging, and they are always moving. I use freighters to ship things between my cities.
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Why do you think it's contradictory? Everything written actually makes sense. A comparison was literally made, and personally, I don't see any benefit in giving 26 million gold coins just to get an extra 500 resources that I can transport with a faster ship. I simply don't see the math in that, I don't see any benefit. On the other hand, cargo ships meet all my needs; it's enough for me to send a full load of resources twice a day to a city where, for example, I'm building a residence or a palace. In one day, I managed to transport 3.5 million resources from one place to another. Again, I’ll give an example: if I have all the necessary resources for building a certain structure, that means that in less than 10 days, with just two logins per day, I can transfer all the resources needed to raise the residence to level 14. To me, that’s excellent math. You don’t spend too much time, and you get pretty good results in return. I think you didn’t assess the situation well. A large account requires large amounts of resources, and with that, large transportation capacities, and each building takes a long time to construct. That's why the wait time for transferring resources isn’t a problem, because as the account grows, you get used to waiting for everything. Personally, I achieve nothing with 255 trading ships, which is why I laughed when I said I’d have to save gold for three months just to get a ship with a capacity of 500 resources, while on the other hand, a cargo ship is a perfect investment for the future.
You also need to know that I'm not a player who spends a lot of time online. I only log into the game twice a day for about half an hour. I don’t get rich by raiding others or trading much. I complete 90 percent of things with the resources I mine, and for the remaining 10 percent that I’m missing, I either buy, trade, or raid. So, the most important thing for me is transferring resources from my city X to my city Y
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Why do you think it's contradictory? Everything written actually makes sense. A comparison was literally made, and personally, I don't see any benefit in giving 26 million gold coins just to get an extra 500 resources that I can transport with a faster ship. I simply don't see the math in that, I don't see any benefit. On the other hand, cargo ships meet all my needs; it's enough for me to send a full load of resources twice a day to a city where, for example, I'm building a residence or a palace. In one day, I managed to transport 3.5 million resources from one place to another. Again, I’ll give an example: if I have all the necessary resources for building a certain structure, that means that in less than 10 days, with just two logins per day, I can transfer all the resources needed to raise the residence to level 14. To me, that’s excellent math. You don’t spend too much time, and you get pretty good results in return. I think you didn’t assess the situation well. A large account requires large amounts of resources, and with that, large transportation capacities, and each building takes a long time to construct. That's why the wait time for transferring resources isn’t a problem, because as the account grows, you get used to waiting for everything. Personally, I achieve nothing with 255 trading ships, which is why I laughed when I said I’d have to save gold for three months just to get a ship with a capacity of 500 resources, while on the other hand, a cargo ship is a perfect investment for the future.
You also need to know that I'm not a player who spends a lot of time online. I only log into the game twice a day for about half an hour. I don’t get rich by raiding others or trading much. I complete 90 percent of things with the resources I mine, and for the remaining 10 percent that I’m missing, I either buy, trade, or raid. So, the most important thing for me is transferring resources from my city X to my city Y
If you are saying that cargo ships are too expensive, I could agree with that. Yes, they do get the job done, but after a certain point the diminishing returns do get a bit painful. Especially when doing so with less that an 80M TS account. Which I suspect is the vast majority of players.
If you moved 3.5M resources from one city to another, I strongly suspect that you either were using a lot of freighters in that and/or you were using Hermes and Poseidon combined.
I am happy for you, in that you are able to progress your account in a way that avoids significant bottlenecks.
For some of us, it would be great if some of the obstacles were not as onerous.
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If we gain extra production via new buildings,via researches,via new ways we can boost gold production too.
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Just read carefully, there is no written text stating that cargo ships are expensive. There’s no reason to doubt, I own 35 cargo ships * 50,000 capacity of their transport = 1,750,000 resources per trip. With the next login that day, a few hours later, I send the same load again. 1,750,000 * 2 = 3,500,000 resources transferred in one day. Without using any wonders, without anything else, just using cargo ships.
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Just read carefully, there is no written text stating that cargo ships are expensive. There’s no reason to doubt, I own 35 cargo ships * 50,000 capacity of their transport = 1,750,000 resources per trip. With the next login that day, a few hours later, I send the same load again. 1,750,000 * 2 = 3,500,000 resources transferred in one day. Without using any wonders, without anything else, just using cargo ships.
The confusion was your usage of words. Cargo ships have a capacity of 500, freighters have a capacity of 50,000.
No one complains about freighters, aside from their speed and limit of use (I personally would like to use them to colonize).
Cargo ships (the ones with a 500 capacity) are over priced (after a certain point). They do have the advantage of versatility and speed, at the expense of capacity. I could never have enough cargo ships.
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In Serbian, these ships are called trading ship (trgovački brod) and cargo/freighters ship (teretni brod). You probably used the correct terms, but the translations of these ships from Serbian to English look like this.
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In Serbian, these ships are called trading ship (trgovački brod) and cargo/freighters ship (teretni brod). You probably used the correct terms, but the translations of these ships from Serbian to English look like this.
I agree with Adalya, in my language (Dutch) it is exactly the same. Trading ships are the ones with 500 capacity and Cargo ships/ Freighters have a capacity of 50000. Where it is also more normal for us to call it Cargo ships because that feels more logical in translation for us.
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In Serbian, these ships are called trading ship (trgovački brod) and cargo/freighters ship (teretni brod). You probably used the correct terms, but the translations of these ships from Serbian to English look like this.
Currently, in game they are referred to as "trade ships", however they used to be called "cargo ships". Those that have been playing the game for a long time still call them that. Much like hoplites used to be called "phalanx" in the game.
However, I have never heard of freighters being called anything but freighters.
Not an issue, your English is far better than any attempt I could make at Serbian.
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In Serbian, these ships are called trading ship (trgovački brod) and cargo/freighters ship (teretni brod). You probably used the correct terms, but the translations of these ships from Serbian to English look like this.
I agree with Adalya, in my language (Dutch) it is exactly the same. Trading ships are the ones with 500 capacity and Cargo ships/ Freighters have a capacity of 50000. Where it is also more normal for us to call it Cargo ships because that feels more logical in translation for us.
That said, this can easily cause confusion when you are interacting with people that primarily speak English.
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You're right, I was literally translating in my head the way I would say it, because cargo in my language is teret, and cargo ship is teretni brod, which is why the confusion arose. It's always hardest to communicate with native English speakers because they hit the right terms, while those of us who are learning it and sometimes translate words literally create confusion. But we're definitely on the same page, what matters is that we understand each other.
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Scythe That’s why I was telling you in the posts above, exactly about that. You’ll see when your account gets stronger and buildings start requiring a lot of resources and a lot of time, trading ships will lose their purpose. Even when they serve you for raiding other players, they won’t be much help because at higher levels, buildings begin to demand insane amounts of resources. You would essentially have to be online for hours, raiding accounts full of resources for hours just to gather enough to build something big. Over time, war becomes more of a fun activity, less useful and more about good company, while resource mining relies on the strength of your mines and on buildings that increase your resource production. That’s where freight ships come into play, while trading ships get sidelined. Again, especially if you're someone who doesn’t spend much time in the game, that’s when you realize how big and important freight ships are, and how unfair it would be to reduce their loading and travel times, because they would become an overpowered feature for large accounts that have a lot of them.
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Scythe That’s why I was telling you in the posts above, exactly about that. You’ll see when your account gets stronger and buildings start requiring a lot of resources and a lot of time, trading ships will lose their purpose. Even when they serve you for raiding other players, they won’t be much help because at higher levels, buildings begin to demand insane amounts of resources. You would essentially have to be online for hours, raiding accounts full of resources for hours just to gather enough to build something big. Over time, war becomes more of a fun activity, less useful and more about good company, while resource mining relies on the strength of your mines and on buildings that increase your resource production. That’s where freight ships come into play, while trading ships get sidelined. Again, especially if you're someone who doesn’t spend much time in the game, that’s when you realize how big and important freight ships are, and how unfair it would be to reduce their loading and travel times, because they would become an overpowered feature for large accounts that have a lot of them.
Ok, that makes more sense now.
That said, I can pillage far more than I can produce. Both by limitations imposed by the way I structure my account and by limitations of the mine/mill levels on my server (none of them are even in the 40's for level yet). I typically pillage daily, what I could produce in a week. Freighters are definitely much more useful between your own cities. That said, they do make loading time a much greater consideration.
If anything, I would only want to add the option to be able to colonize new cities with them.
As for cargo/trade ships... I do wish those were cheaper than they are currently.
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In Serbian, these ships are called trading ship (trgovački brod) and cargo/freighters ship (teretni brod). You probably used the correct terms, but the translations of these ships from Serbian to English look like this.
That is nothing, is Slovenian they are both called cargo ship (Tovorna ladja). Talk about confusion...
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Scythe I find it really interesting to talk to you, hahaha. At first, I played exactly like you, taking resources by raiding players, often those weaker than me and inactive players. For example, when I reached around 30 million points, I refactored my strategy a bit; I just did some simple calculations. I have to send a raid, the army has to arrive, if the opponent has defense, there has to be one, two, or three rounds, then the resources have to be loaded, and after that, my army has to return. Let's say that at that point I had 200 ships, and to me, it seemed like a lot of time just to collect 100k resources. I had to stay online to send the next attack, then another, and another, until I gathered a noticeable amount of resources for an account with 30 million points. After doing the math, I shifted my focus more toward improving my own account. I concentrated heavily on upgrading buildings to increase resource production. Let’s say, roughly speaking, that for about two to three months, I exclusively upgraded buildings that boost production. During that time, I made agreements with my neighbors through the agora to invest all the wood we could spare into the mines, and everyone stuck to the agreement. That was the turning point when my account went from being average to quite strong, creating a significant difference over those 90 days. I noticeably increased resource production, but I should mention that I had a premium account at the time, with bonuses for wood, marble, and crystal mining, an active tower, and bonuses for research points, and I was using a trader for resource conversion. Let’s be clear, the money helped speed up the progress. But overall, that was my biggest achievement since I started playing. After that period, even without bonuses, my account was generating a nice amount of resources daily. After reaching 40 million points, I changed jobs in real life, and my time spent playing decreased significantly. Even if I wanted to raid, I couldn't stay online long enough to send two consecutive raids. So, my investment in upgrading production buildings and mines paid off more than anything else because it gave me the luxury of having a steady resource income with little time spent, as I relied solely on myself and not on other factors.
nosorog It's incredible how similar our languages are, and in Serbian, 'tovarna ladja' sounds very understandable. All Slavic nations, no matter how much they diverge, still have similar languages and cultures.
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Scythe I find it really interesting to talk to you, hahaha. At first, I played exactly like you, taking resources by raiding players, often those weaker than me and inactive players. For example, when I reached around 30 million points, I refactored my strategy a bit; I just did some simple calculations. I have to send a raid, the army has to arrive, if the opponent has defense, there has to be one, two, or three rounds, then the resources have to be loaded, and after that, my army has to return. Let's say that at that point I had 200 ships, and to me, it seemed like a lot of time just to collect 100k resources. I had to stay online to send the next attack, then another, and another, until I gathered a noticeable amount of resources for an account with 30 million points. After doing the math, I shifted my focus more toward improving my own account. I concentrated heavily on upgrading buildings to increase resource production. Let’s say, roughly speaking, that for about two to three months, I exclusively upgraded buildings that boost production. During that time, I made agreements with my neighbors through the agora to invest all the wood we could spare into the mines, and everyone stuck to the agreement. That was the turning point when my account went from being average to quite strong, creating a significant difference over those 90 days. I noticeably increased resource production, but I should mention that I had a premium account at the time, with bonuses for wood, marble, and crystal mining, an active tower, and bonuses for research points, and I was using a trader for resource conversion. Let’s be clear, the money helped speed up the progress. But overall, that was my biggest achievement since I started playing. After that period, even without bonuses, my account was generating a nice amount of resources daily. After reaching 40 million points, I changed jobs in real life, and my time spent playing decreased significantly. Even if I wanted to raid, I couldn't stay online long enough to send two consecutive raids. So, my investment in upgrading production buildings and mines paid off more than anything else because it gave me the luxury of having a steady resource income with little time spent, as I relied solely on myself and not on other factors.
That is a great, when you can get everyone to cooperate. Unfortunately, I don't find myself in that position.
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In my opinion, cargo ships should simply not receive any speed upgrade. The only reason I’m saying this is because I believe they would become too overpowered. They can be afforded for a reasonable amount of gold, and they play a HUGE role in transporting large amounts of resources. Here's some firsthand information: 35 cargo ships cover all the needs of an 80-million-point account. Even though I plan to buy more, I’m already very satisfied with what I have. Most of the transfers take place at night, and I transport a satisfactory amount of resources for my needs. I still don’t think that the next ship I’m going to buy is unaffordable. Simply put, any upgrade to cargo ships and increasing their speed would give far more advantages to strong players who already have many of them. It would only widen the gap between super-strong accounts, mid-level accounts, and accounts that might not even have a single cargo ship yet.
So if the needs are already easily covered what would those advantages from extra speed be?
It's only useful if you have colonies that are slightly apart and at the moment the speed of the cargo ships makes you have them all in one place (either one island or neighbouring ones) unless you wish to wait 7-10 days for a transport with them.It's not typical for the HUGE players to have cities apart, if anything they're all on 1 island and just convert resources.