Things we would like to see the gods do, in future researches in Mythology (for the Gods' Shrine).

  • This is for us to discuss, and perhaps get staff to take notice of things we would like to see as options for what can be done with the Gods' Shrine via new gods and researches in the Mythology path of research.


    I'd personally like to see things like options for faster loading times for pillages, faster travel options for both land and sea (both for pillages and shipping around resources), more efficient usage of various resources, things that help with happiness and maybe spy missions.

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    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


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  • The Athena wonder is pretty useless beyond the start, protecting far too little. I'd like to see some sort of protection from looting. Maybe 10% reduction in amount looted per 100 faith so a full 1000 faith gives immunity from looting.

  • The Athena wonder is pretty useless beyond the start, protecting far too little. I'd like to see some sort of protection from looting. Maybe 10% reduction in amount looted per 100 faith so a full 1000 faith gives immunity from looting.

    I'm guessing at best you would get a 50% benefit to safe limits. They aren't going to give us something that makes an ambrosia feature useless. They have an ambro feature that doubles your safe limit.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Is it that no one has any ideas, or that no one really cares?

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • The goods shrine is quite in a fine place. adding more features to it is not necessary. it already is the most important building in game. and on top of it it is quite early game building with early game research - at least with comparison to freighters. you are more likely to reach max level of shrine before you get your first freighter.


    As for mythology research to fill it up until the possible mythology futures, i already made a suggestion in form of a way to specialize your towns (City specialization - Relics).


    Perhaps an interesting idea also would be another shrine style building that you could build instead of shrine that would provide other boosts (aka build speed, faster ships, happiness, better success with or against spies, faster pillage loading...). so players would have to choose between shrine to boost production or that other building to choose other bonuses. you could only have 1 of those buildings per account.


    as for wonders i would like to see Ares` Stronghold changed. the morale boost is quite useless. instead of it i would change that once activated for that duration neither you or your opponents cannot withdraw troops fighting in your towns. if your enemy launches an attack on your town without Hephaestus active. you would activate it and ares so he cannot withdraw from that fight. he would either have to loose all his troops or commit to a fight where he would take larger casualties. same if he uses mortars when you have balloons. you would activate ares and he would have to take that attrition. or if he attacks with balloons and you have rams and airforce.

  • Is it that no one has any ideas, or that no one really cares?

    To me it sounds like you would just like to have Future Researches for the sake of having new Future Researches, since the described effects don't rly have anything to do with the shrine/mythology and are more like "those would be nice bonuses".


    Simply said I don't see a big value in either.

  • Is it that no one has any ideas, or that no one really cares?

    To me it sounds like you would just like to have Future Researches for the sake of having new Future Researches, since the described effects don't rly have anything to do with the shrine/mythology and are more like "those would be nice bonuses".


    Simply said I don't see a big value in either.


    Then, by all means... What ideas do you have, that you believe would be more in line with "shrine/mythology"? I have no issue with criticism, but if you have it... Do you have a better alternative to offer?

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • What ideas do you have, that you believe would be more in line with "shrine/mythology"?

    You misunderstood me, I don't criticize your idea.

    I'm just saying that in my opinion the approach shouldn't be "we want a new future research, what bonus could it give?" but instead "we need this bonus in the game, let's add it f.e as a future research!".


    And I just believe we don't need currently such bonuses that would fit this description.

  • The game definitely does need more future researches.


    Personally, I'd like to see economy and science futures uncapped.


    I'd also like to see a buff to economy futures so it's 20 space/20 happiness. Personally, I feel like it should be 25/25, but I'll take it simply being 20/20.

  • The game definitely does need more future researches.

    Perhaps not, but it would be nice to complete mythology research tree. currently is lacking compared to others just complete it and add its 25 levels of futures, like in others.

  • What's wrong with having economy 100 and science 100? There are problems with Seafaring and Military futures going beyond 25, but they could simply cap the discount % at 50% and add additional bonuses.

  • What's wrong with having economy 100 and science 100?

    Because we can all already hear the complaints "oh no, my grand grandchild will have to do these" (like with the buildings).

    Imo they should rework/balance the existing Future Researches and add 1 "infinite" Future Research which you unlock after you have all the others on level 25, but that would be another topic.

  • What's wrong with having economy 100 and science 100?

    Because we can all already hear the complaints "oh no, my grand grandchild will have to do these" (like with the buildings).

    Imo they should rework/balance the existing Future Researches and add 1 "infinite" Future Research which you unlock after you have all the others on level 25, but that would be another topic.

    Yeah, but that's a better thing to always have more stuff to research than not enough.

  • I think that 25 levels of futures are the good enough. adding infinite (or practically infinite as with buildings levels) would be a wrong decision.


    Currently the futures serve as the "late game" part of the game. i would divide the game into 3 parts: the early game - the part of game where you unlock new buildings, features, more troop types, learn the game and so on. this part ends when you unlock all normal research.

    Then there is the "normal" part of the game. a part where you research futures. most people playing the game are in this phase. with each future research you get you get better in a clear way - more research, more citizens, cheaper troops... at this part you also unlock freighters and so on.

    And then is the true "end game". once you complete all research you can focus on other things. such as near infinite building levels. it gives those truly constant or old players a goal to reach. a status: "i made it i have beaten the game". you also can demolish academies and get 1 more building spot... you also limit the power scale or the ceiling between newer players and old guard.

  • As every future is more expensive than the previous future, the power scaling is already limited. There wouldn't be that much difference in power between someone with Econ 25 and Econ 35.

  • As every future is more expensive than the previous future, the power scaling is already limited. There wouldn't be that much difference in power between someone with Econ 25 and Econ 35.

    Not really sure about that. that is 200 more citizens per town. if we assume 14 towns as the conservative amount someone with 35 futures would have this is 8400 more gold production 16800 more if you have plutus and tax advisor. that is quite a lot.

    Plus you need to consider the power difference between top players and newer ones. biggest players should have some sort of an advantage over smaller ones, but not too big. Currently the player with all futures researched has 50% cheaper army and navy and also produces 1500 more gold per hour per town. i really don't see the reason to make this even more one sided. not to mention that the larger player has more towns, larger towns, higher building levels...

  • But it still suffers from diminishing returns.


    Right now econ 25 is 173,738,716 research points


    Econ 35 would be an additional 162,504,000 research points. Almost double what is already spent.


    I don't see that as problematic at all.

  • Sure.


    I still think having a plateau the players can reach is the better idea. I t gives a sort of a long term goal that is realistically achievable for players (still not easy getting all 25 futures completed is a really hard thing to achieve - 10+ years in most cases). The buildings are already infinite. They have finite levels, but getting to the last level of town hall in 1 city is multi decade of non stop resource collecting.


    Once you reach that 25 futures you feel accomplished, like you have made it. You are big fish now. if we double that it would feel like another infinite thing like building levels.

  • And I'd argue that for the same reason buildings should be finite but take a long time to earn, so should researches.


    I don't like the idea of research simply ending once you get 25s in all 4. It's boring and removes a dynamic of the game, especially in a game about allocating finite building slots.

  • I would suggest to increase the max level for the God's shrine to 55-60 and expand Mythology research to give us more percent to the shrine or maybe let us build statues of the gods to get extra % boost.Or the best of all,all together! ^_^