Wonders rework

  • I would like to suggest a rework to the wonders.


    First of all there are many problems with wonders i would not discuss today, especially regarding the usefulness of some (Hephaestus) and uselessness of others (Ares). Nor will i discuss the "faith-nuking" with multi accounts. Both of those topics are valid and important so they require separate discussions.


    1. Problem i see with miracles is that you can only upgrade them to level 5, and that they are only way to donate luxury resources in game currently. their upgrade cost is relatively small - which is good, since this means that even new players can quickly get them working at max level.


    2. I would add 10 extra levels, each costing more than the others:

    Lv.6 - 500.000

    Lv.7 - 1.000.000

    Lv.8 - 2.000.000

    Lv.9 - 4.000.000

    Lv.10 - 8.000.000

    Lv.11 - 16.000.000

    Lv.12 - 32.000.000

    lv.13 - 64.000.000

    Lv.14 - 128.000.000

    Lv.15 - 256.000.000


    3. So what would those extra levels do? They would provide various small, but constant bonuses. They could apply: A - based on your own faith level in your town. B - based on faith level on island. C - constant boost for the entire island.


    4. Now about the bonuses of various gods:

    Hephaestus: up to +10% counter-espionage (1%per level)

    Hades: Corruption reduction up to -5% (0,5% per level)

    Demeter: extra happiness up to 200 (10 per level)

    Athena: research points production boost up to 10% (1% per level)

    Hermes: port loading speed boost up to 10% (1% per level)

    Ares: troop training speed up to 10% (1% per level)

    Poseidon: Transport ship speed boost up to 10% (1% per level)

    Colossus: gold production boost up to 10% (1% per level)


    5. Of course the cost of upgrades and various bonuses are merely suggestions, and not set in stone. i just wanted to start a discussion regarding this topic.


    Feel free do add your ideas how to improve the miracles, so maybe some changes will happen in the future.

  • Nope, I think they should improve the utility of the current wonders that no one few people want, this would be in the form of adjusting strength, duration and cooldown times.

    I don't want to see other bonuses added to the wonders personally, forge, dolphin, colossus is fine the other wonders need to be improved on how they work but we don't need to tack on other things to make them attractive


    funny thing is use to be they operated kinda like what you're suggesting, one of them (dont' remember which one) use to give discounts on buying cargo ships.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Remove Ares and replace with Hephaestus.

    Remove Hermes, merge effect with Poseidon, and replace the wonder with Poseidon.

    Remove Athena and replace with a randomized remaining wonder except for Poseidon.


    Additional wonder levels beyond 5 reduce the faith cost for level 5 and reduce the wonder cooldown to 95% of the previous value (so level 6 is currently x0.95, level 7 would be x0.9025, level 7 would be x0.857375)


    Wonder level 6 is 250k and it increases by 250k each level (so 7 is 500k, 8 is 750k, 9 is 1000k, 10 is 1250k, etc.) This is capped at 50.


    This might make the world too Poseidon heavy (as there's already a lot of Poseidon and Hermes) so we might need to randomize some of it with the remaining wonders.


    Additionally, maybe for a very large amount of luxury goods, the wonder could be destroyed and the island population could choose their own wonder.

  • si les miracles sont différents c'est à vous de vous adapter et non aux miracles qui viennent à vous

    les miracles le coût que vous proposez est tout simplement trop cher

    le temps qu'il faudrait pour les rendre rentables et les bonus donnés sont certains dans les différents gouvernements

    athena est très pratique si vous êtes agriculteur

  • if miracles are different it is up to you to adapt and not to the miracles that come to you


    miracles the cost you propose is simply too expensive


    the time it would take to make them profitable and the bonuses given are certain in the different governments


    athena is very convenient if you are a farmer

  • The only advantage I would suggest, is for after level 5 that the interdependence of other players be reduced in impact on faith. In other words, reduce the impact that other individual players can have on the entire island's overall faith barometer and island faith conversion/share%. This would at least partially reduce the ability to nuke a wonder maliciously.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • The only advantage I would suggest, is for after level 5 that the interdependence of other players be reduced in impact on faith. In other words, reduce the impact that other individual players can have on the entire island's overall faith barometer and island faith conversion/share%. This would at least partially reduce the ability to nuke a wonder maliciously.

    Using my formula, you'd need a lower amount of faith to reach rank 5 so by leveling it you'd naturally reduce the impact of nuking wonders.

  • Personally I think they should just do away with the wonders completely.


    Convert the temple into similar fashion as the gods shrine where you can just pick which god to pray to.


    problem solved, no need to hunt down island wonder/resource type and no need to deal with other people leeching faith.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Personally I think they should just do away with the wonders completely.


    Convert the temple into similar fashion as the gods shrine where you can just pick which god to pray to.


    problem solved, no need to hunt down island wonder/resource type and no need to deal with other people leeching faith.

    I think this is actually a great idea.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Personally I think they should just do away with the wonders completely.


    Convert the temple into similar fashion as the gods shrine where you can just pick which god to pray to.


    problem solved, no need to hunt down island wonder/resource type and no need to deal with other people leeching faith.

    I like this even more, but I'd also like to add that you should be able to continually level up the wonder beyond 5 to reduce the cooldown and faith required.


    So the island wonder still exists, but it's up to the temple to determine who it's for. Similar how the mines exist, but it's up to the town to determine how to use them.

  • Personally I think they should just do away with the wonders completely.


    Convert the temple into similar fashion as the gods shrine where you can just pick which god to pray to.


    problem solved, no need to hunt down island wonder/resource type and no need to deal with other people leeching faith.

    Imo that would be incredibly boring, if everyone could have access to any Wonder they wanted at any point without having to make any compromises (atleast that's how I understood your idea).


    The leecher problem could be taken care of via other ways.


    3. So what would those extra levels do? They would provide various small, but constant bonuses. They could apply: A - based on your own faith level in your town. B - based on faith level on island. C - constant boost for the entire island.

    I like the idea of constant "Upgrades" on an Island, but I think they should be independent of the Wonder and each available on each Island.

    Maybe either being unlocked by all Players on the Island together, or unlocked by each individual Player, depending on how much they donated overall towards the Mines on the Island (to reward specifically Players that donate a lot).

  • I don't think so. Wonders are one of the few few multiplayer features we have in game. Leeching is a problem, if it is done by multies who just want to nuke your wonder, otherwise it is fair. some people will always try to have less than 100% in their temples hoping others will cover for them. and other people on island should in that case "convince" them to go up to 100%.


    Perhaps there should be an increased effect of conversion % in your city and island share of your town.


    For example: if there are 10 identical players on island and each has 100% conversion in their cities so each one contributes 10% to island share (for total 100%). I would change that every new wonder level on island adds an imaginary +10% to the max island share. in our example with level 14 wonder each level would contribute 10% of total 190%. now each player will contribute 19% of island instead of previous 10%. this means that individual priests are stronger. and shutting down whole island with multis would be less effective.

    of course the numbers and % could be changed, but the idea is still valid.


    I like the idea of constant "Upgrades" on an Island, but I think they should be independent of the Wonder and each available on each Island.

    Maybe either being unlocked by all Players on the Island together, or unlocked by each individual Player, depending on how much they donated overall towards the Mines on the Island (to reward specifically Players that donate a lot).

    I already made similar suggestion a long time ago, called Island infrastructure.


    Island upgrades

  • Wonders are one of the few few multiplayer features we have in game.

    LOL


    You would only have 1 temple per town just as you do, you would only be praying to 1 god at a time.. just as you do.
    you would still use priests just as you do.


    The faith would drop when you lower your faith just as it does now.

    so switching to a different god is going to drop your faith with another one.


    You would not have access to all miracles at once in a single town, it would not run on favor, and it would not have 3 day timers on it.


    Drop your priests to 0 and watch how fast the faith drops on an island, same applies here you would'nt be able to juggle gods like you can in the shrine

    because the shrine runs on favor with a time which is instantaneous, where as the temple runs on faith calculated (im not sure how often 15mins? 1hr?) and done in incrementalists


    moving to a different god would need to rebuild the faith.. I suppose you could switch back and forth but you wouldn't be able to

    keep them all up very high because faith drops fast on an island wonder but takes longer to build it back up.


    If the math don't math then you just put a 3 day lock out on god changes problem solved.


    What this idea solves is


    1 yes leechers.

    2 no more fighting for particular island types and this might be even more important given the large merg down happening any day now.

    3 you can change your wonder type without needing to move

    4 puts the framework for an easy way to introduce more gods if the team decides

    .. there is no way to add new wonders to the game without a new map or expanding the map currently.

    5 calls for rework of the wonders could still continue as I do think some should have longer duration, strength increase or lower cooldowns.


    will GF use this idea? no I didn't post this in it's own thread and it doesn't matter anyway they won't implement nosorog's ideas either, in all these years I think I've seen them use maybe half a dozen ideas from the boards.


    so let's not kid our selves.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I like this idea. I suspect you (like me) have been here since pretty much the beginning. We know how this shit goes. While they do seem more likely to interact with us these days, real changes just aren't in the cards. We are kind of an afterthought, and I suspect we only get the lights kept on out of some sort of nostalgia for GF. We are a side project for teams that primarily focus on new things for them to make money on.

    Just how are we supposed to "influence" them when they can just go into gold mode? I'm not even confident if it is being done by a multi, that even gold pillaging would solve that problem.


    Reducing the impact of other players on the wonder would definitely help.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Just how are we supposed to "influence" them when they can just go into gold mode? I'm not even confident if it is being done by a multi, that even gold pillaging would solve that problem.


    Reducing the impact of other players on the wonder would definitely help.

    Have you ever tried asking nicely? Most people are not complete asses and will not annoy you for no reason.

    Most likely there is a valid reason why they don't have faith at 100%, they could have just started upgrading the temple, they could forget to upgrade the temple as they upgraded town hall. their total population perhaps dropped due to unhappiness -> less priests. Perhaps they wanted to get a bit of a free ride, hoping nobody will notice.

    If this does not work, you can still attack them and pillage their resources. In that case it is in their self interest to employ a few more priests and continue to play normally, if they go in gold mode they could still earn gold to later buy resources via the market (~10 gold per resource), but this is far less efficient that producing them normally in mines (less than 3 gold per resource), even when we take into account the gold they saved with priests.


    Here in my example why shared wonders are good thing: one of my alliance mates from same island asked all people on island if they could ramp up their share of island faith, as he wanted to get some gold quickly to buy some freighters (or normal transport ships - i am not 100% sure). we did this for around a month until he bought what he wanted. Now he constantly has his faith level at 110% as a "reward"


    You could also promise protection to someone on your island (since you seem to be experienced fighter) if he keeps his faith at lets say 130%, so you can employ less priests, and get more gold to upkeep army (win - win situation. you can sustain slightly larger army, and he can survive with smaller army and spent that extra gold on more priests)

  • As in there are accounts that are used to deliberately nuke wonders on purpose. There is no reason for them to move, as they are in gold mode and their resources are below safe limit.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • you would'nt be able to juggle gods like you can in the shrine

    because the shrine runs on favor with a time which is instantaneous, where as the temple runs on faith calculated

    Even if it takes a few days, Players could easily switch f.e for 10+ colossuses, if they're ever in danger of being attacked.

    Something you could do now aswell, but it comes at a cost, since you miss out on other Wonders and limit yourself on certain islands.


    Imo. that's definitely not something that has to be fixed, taking the strategic choice of "which wonder should I go for with my next city" away, is imo just boring and a downgrade compared to what we have right now.

  • life hack, last town should always be a mobile one.. deploy to a colossus island, build temple, activate, abandon, repeat with something else if you want.


    that's actually faster than swapping gods and building up faith.


    *drops mic*

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I agree with that. That is actual real problem that needs to be fixed.

    but not by making game even less cooperative and by taking away the island wide wonder dynamic