Resource production boosting buildings automatic change while switching islands

  • Due to the servers merges, I believe many players including myself will find ourselves moving cities from one luxury resource island to a different luxury resource island,
    and I think this will be a great opportunity to add a feature that automatically changes the luxury resource production boosting building while switching an island,

    because destroying lvl 30+ buildings in order to build them again from 0 is kinda nuts, and considering most teleports are paid with real money it makes sense the game will adjust the buildings accordingly.

  • This has been suggested many times over the years and been shot down. It's why I have this in one of my towns.





    This town has been warped around between marble and wine so many times I have one of each of those boosters. (I was loathe to tear down the level 32 stonemason when I warped it to a wine island again.)

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • I mean if it's due to complexity in implementing it then fine, but if not I'd really love to hear the reason why not, I think it's so ideal.

    Even if they still don't like that idea so much, then sell it for ~50 ambrosia at the store and make some profits out of it, even though I believe it should cost more amborosia than buying a tp.

  • If I remember correctly, it's because they are different buildings. You paid resources to build the building that's there. If you want a different building, you can tear it down and build the other one. (It's not like this is the first time servers have merged or anything.)

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • I'm sorry I strongly disagree.

    It’s a nice strategy that shows the powerful of prestige of the game, once lost, the game collapse started.


    Here is the strength and challenge how you learn what “Wisdom” means when starting a new colony then change it for another strategy when discovering a mistake or for any other reason like merging.


    I understand how painful to tear down a high level Lux building, and btw I will demolish all my Lux buildings LEVEL 41 just for the merge and I fully understand how many millions will drop from my ts, on the other hand, those long years in Ikariam made me learnt how to look farther for better future to my kingdom regardless how costly it is.


    IMO , the biggest mistake you do to yourself is that you discovered the mistake but afraid to do corrections just because you think you spent lots of resources, do you think you spent a lot to reach L41? I don’t think so,


    Be brave and choose what you think is right for your kingdom, do corrections , never keep more than Lux building in a town, that show a weakness of your plans, don’t wait “oh I hope one day they allow it, I can’t tear it because I need lots of time to compensate” you find yourself stuck.


    After ver 8.8 we all are in the beginning stages and haven’t reached the hard parts yet. So take a deep breath , relax and plan then decide. You will remember my words when you start 18th town.

  • they could probably do it by using items in the inventory some how.. I agree that you should'nt have this automatically because you decided to move your town.


    however.. the exception to this I think would be the up coming merger, those of us on the legacy servers are going to be put into a different wonder map which is going ot strongly encourage us to move and probably not to islands that have the same wonder and resource type our old towns had.


    So it would be nice this is special case but I don't' see them whipping up anything for us before that happens.


    Perhaps a quick and dirty fix would be to allow 100% resource refunds from buildings during the festivle of worlds.. sure people tearing down other buildings would get the benefit but it would at least solve the special case situation I just illustrated and it would probably be as easy as adding a modifier to the temporary event bonus.


    EDIT: They would probably need to account for our cost reduction buildings in the process though or I guess you could build something for 50% reduction and then destroy it for 100% full cost refund which wouldn't be right either but if they at least gave you as much as you would have spent at current reduction levels that would definatley help.. the higher the level of the building the less % you get back when you destroy it.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I also disagree with the suggestion. If you are going to change your town's circumstances, you demolish a building and replace it with another from scratch, same as always has been done. Though I have to ask, short of needing the recovered building goods for immediate use, why do you need to demolish the building at all? I have a free space in 2 of my towns, and between 2 and 7(!) spaces free in the other 13. (Mostly 2 free, the newer ones still have plenty of room.)


    I did the switch luxury tactic on the last merge, demolished the 12 towns' luxury boosters (and 24 reducers, and...), only to find soon after that 4 new building spaces were allocated. Tough luck on me, and I'm sure many others, but that is the risk people take when trying something new. Being a skinflint, I wanted to avoid using Ambrosia for my changes, and it backfired. So, not anyone's fault other than mine for not considering what might happen eventually.


    Please consider the probable costs as a challenge, which is what the building part of the game needs more of, rather than the continual adding of spaces to make it "easier" to avoid downsides.

  • Your level 29 wine press makes me sad inside. Give the little guy some levels.

  • Quote from User12996

    Your level 29 wine press makes me sad inside. Give the little guy some levels.

    LOL. Up until recently, I didn't use wine presses. So, I'm slowly building them in all my towns.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • Honestly, upon reflection, I do feel like this is a fundamental flaw with the game. 4 buildings made sense before merges, town warps, etc.


    It'd make more sense to replace marble/sulfur/crystal/wine boosters with a generic lux booster and have a cooldown on when you can switch from one to another. Maybe like 1 to 2 weeks.

  • Please note: I am not the one saying they need to be 4 different buildings. I'm only repeating what has been stated by the powers that be over the years. ;)



    I remember playing back in the day before the depot was introduced. In those days, the we had to tear down buildings and build additional warehouses in order to upgrade GRs beyond a certain level. It was pretty standard to tear things down, upgrade the GR, then tear down the extra warehouses and rebuild the previous buildings. *shrugs* Personally, I'm neutral on it.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • That also made a lot more sense when the buildings were a lot less expensive, too.


    I'm neutral, too, but mostly because I'd always have X town be X town, regardless of server bonuses.

  • You build, tear down and build from scratch. Changing tactics carries with it certain consequences, and for each retry you have to pay a certain price. Here it is time and resources, but still for the sake of a better tomorrow, because otherwise why would anyone decide to change something. Sometimes you can compare the game with real life, whenever you decide to change something, you need time to adapt to the changes, at first it will always be bad, but as time passes and the plan is correct, the results will come and you will start to profit.

    d4oibcf-dba4d1dd-8bce-4601-bff4-b59549bec1de.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzBlODU4YTNhLTk5OWQtNDAyMi1hZTAyLTEzOTg0NDdhOTM2YlwvZDRvaWJjZi1kYmE0ZDFkZC04YmNlLTQ2MDEtYmZmNC1iNTk1NDliZWMxZGUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.dp2XCQk0qMZIBso58sn9BwCNveYaLxegDUiG3pvGl4M

  • Due to the servers merges, I believe many players including myself will find ourselves moving cities from one luxury resource island to a different luxury resource island,


    And you get a teleport voucher to move the town to an island with the correct resource.

  • Due to the servers merges, I believe many players including myself will find ourselves moving cities from one luxury resource island to a different luxury resource island,


    And you get a teleport voucher to move the town to an island with the correct resource.

    Agree with this with the caveat that I posted earlier.

    They might be on a Legacy server like alpha and beta that only had sulfur forge.


    True you can find sulfur forge on newer servers but the players on the legacy servers never had the option of forge islands with other resources.

    so the map that dictated their town setups no longer applies, It would be nice but don't expect a carve out for those players.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • It would, honestly, make a good ambro feature. I'm sure plenty of people would pay ambro for it.


    Personally, I still think it needs to be changed and all 4 buildings should be merged into a simple luxury booster that is luxury resource agnostic.