New Building Idea: Bank

  • Think of it as a warehouse, but for gold. Have earned gold earned distributed to cities proportionally based on levels in relation to each other as their proportion of the total levels of bank for all cities.


    Just to get numbers started for discussion, have it store 6 million per level with 500K safe. Allow players to move around gold with cargo ships.


    This concept has the purpose of addressing the problem of how gold pillaging was broken in the old game system. This would hopefully allow the concept of gold pillaging to return to the game in a realistic way and add another layer of complexity.


    As it stands, players simply have to look at where they want to protect traditional resources for where they are currently building. This forces players to consider protecting their gold as a resource and consider where they want to store it.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • personally I think we just give everyone a 10m safe cap and everything over that is up for grabs.


    but any idea that gets gold pillaging back into the main game im all for.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • We have war servers for the gold pillaging.

    use to be in the main game.. so you changed it once you can change it again.


    you don't allow GY to and from war servers do you?

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • use to be in the main game.. so you changed it once you can change it again.

    It was too overpowered.

    you don't allow GY to and from war servers do you?

    Why not? The war servers have their own graveyard. You just cannot move between regular servers and war servers.

    thats my point.. want me to start over on a war server? thank you but no.


    how was it overpowered?

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • It was too overpowered.

    Why not? The war servers have their own graveyard. You just cannot move between regular servers and war servers.

    The reason for this idea is to not leave it effectively unfettered, like it was before. My idea is to give greater complexity and make the game more exciting, and keep it within reason. It would treat gold like any other resource. Being limited by cargo ship capacities, a percentage of it kept protected by safe limits and only how much gold was in that specific city would be at risk.


    This is NOT how gold pillaging was handled before.


    I know, I used to be one of the most avid gold pillagers back when it was still around.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • I'm going to have to agree with Draxo on this one. If you want to see how exciting gold pillaging is, check out the war servers. It's different from how it was designed the first time around. ;)


    I'm one of those people who hated gold pillaging in the beginning. I've tried the new war servers and I didn't like it there, either.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • Not everyone wants to start a new account from scratch. Now, if we could transfer our accounts to the war server for the merge... That might work.


    I did put some thought into the idea, after considering how it was presented to me how it was perceived that gold pillaging broke the game. From another perspective, completely removing gold pillaging broke something in the game. Players left the game in droves, after gold pillaging was abolished.


    This is why I looked for a way to have gold pillaging in a regulated way that would function better than the old way.


    This treats gold like any other resource, because in the end it really is just another resource and otherwise it functions just like any other resource available. It's something you accumulate, and expend to accomplish goals.


    As it currently stands, there are no consequences to leaving your cities completely undefended.


    There is absolutely no reason to end wars.


    Hell, there is no reason to actually declare a war, aside from beating chests on the boards and complain about people running away.


    There needs to be a reason to defend cities. There needs to be a reason to fight.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Not everyone wants to start a new account from scratch. Now, if we could transfer our accounts to the war server for the merge... That might work.

    Not everybody wants to have their account changed and their gold stolen!

    Gold is currently the only way to save progress, if you are constantly attacked and pillaged, you can always go in gold mode and stop producing goods, but they would still progress in some way. If gold pillaging is allowed, people would have to build to the cap and then produce 1000s cooks/doctors just to remove gold so it is not pillaged.

    A terrible idea.


    Perhaps regarding merger option 1 should be "war server" where gold pillaging is allowed, but well, that ship has sailed - at least in this merge.

  • Players left the game in droves, after gold pillaging was abolished.

    As someone who remembers, when that was, I say "Bullshit". Players STOPPED leaving in droves, when gold pillaging was abolished!


    Lg

    Boros

    I find our difference of opinions here interesting. Considering that the game has died down to the point where it is a struggle to fill CTs and the majority of accounts are multis. I remember those days, as well. When you just might have a hard time finding a server that had less than 10K active players on them. The 3.0 update was a shit show. That is where people became disillusioned with the game and started losing interest.


    Now, I will concede that builders may not have liked gold pillaging and it would have impacted them far more. But those that enjoyed the actual fighting were motivated to actually get good at it. There was actual strategy in having a properly configured military and properly distributing your military amongst your cities. There was a point in fighting and warfare. They were in this game the equivalency to a storm or natural disaster. A negative circumstance you had to plan and prepare for.


    I am most certainly not asking for gold pillaging to be brought back as the beast it was, it was broken... In the sense that you could be brought down to a ridiculously low level. The banks allow you to be able to keep varying levels of gold safe in cities and with moving gold around intelligently with cargo and freighters you could keep even more safe. This allows you to involve some strategy for defense of your gold.


    The only way you would have a huge target on your back, is if you are hoarding gold. This would force people to balance their amount of gold with how strong their military is and place it primarily where where their troops can better protect it. This provides a new building to build. I would personally be trying to max out the banks in all my cities and move around my gold and troops regularly to keep it safe (assuming it were to be implemented).


    I'd like to see a game you actually had to play regularly, not something you occasionally check while taking a shit to see if you need to put something into build.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • This would alter how gold pillaging would function. Did you actually read my suggestion? There would be safe limits to protect amounts of gold based on building level and it would be per city, just like a warehouse. This would mean balancing the amount of gold you sit on with a proportional and well constructed military (if you want to keep more gold than your safe limits allow for).


    Doctors and cooks are just an easy way out. However, why not spend more gold on cargo and freighters? This would also be a good reason for them to raise the cap somewhat on those ships, as there would be more to do with them.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Still the stupidest idea i heard for a long time. If this was implemented countless people would simply stop playing (including myself). I don't have the time to play the game whole day and to be able to micromanage all my towns from being attacked. i am currently on a quiet server and have no need for large military - so i stockpile gold as a rainy day fund where i could sustain a larger army for some time and hopefully deter somebody trying to pillage me. Gold is reserve resource where you sacrifice something today (resources, research or current army potential) to be able to get more in the future.


    gold in this game is money, and money has 3 functions: store of value, unit of account, and medium of exchange making gold pillagable and treating it as a resource would break it completely.

    As mentioned above gold stores value (time) you could otherwise have spent on other things. an account with more unemployed citizens, less researchers and smaller army produces more gold than an account that has large army and produces a lot.

    Gold is unit of account as you measure value of different things in opportunity cost of gold (1 saw worker = 3 gold per hour lost)

    Gold is medium of exchange as you can trade resources and troops for gold via market and black market.


    Making gold like a resource and make it pillagable would break function 1 - store of value, as it could no longer save your progress in game. if this happens it would loose that value and other, less useful, resource would take its part (ones that cannot be pillaged). That resource would be research points, where more scientists would be employed, donations and trade ships and freighters. People would spend all their excess gold on buying them, as they cannot be taken away from you and provide you with some value in the future.

  • Gameforge has created a server where people who want gold pillaging can play that type of game. That is the war server. The people who don't want to play that style of game play on the normal servers. Considering how many war servers needed to be deleted and merged into a single server as compared to all of the other servers, it seems like non-gold-pillaging is the far more popular version of the game.



    I had an account on the us and uk war servers for years. Those servers were so dead that I managed to place in the top 50 in piracy a few times with 0 piracy points. (I spent the entire time in vmode.) I think one of my servers had less than 150 total accounts on it by the time of the merge. Even the "dead" servers of the normal format aren't that vacant.



    Gold pillaging does not increase long-term gameplay. If anything, it has the reverse effect.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • It was in the game originally if anything they changed the game suit the people whining about having their gold taken.


    I might be interested in merging over to war servers if they allowed that.. but no.. they took gold pillaging away and then put it on another server where you have to start over.. you surely can see a problem here right?

    You make it seem like they'd be upending the game sure gold pillaging has been out of the game for a while so you could argue this is the normal but it wasn't the case originally.. to flip your argument on it's head they should have made a server that DIDN'T have gold pillaging.


    If you put a cap on the safe level I think 10m is a good number you can most definitely still operate @ 10m

    Hell make it 100m even.. but I see accounts with 500m 1b.. 2 f'ing billion gold.


    And YOU know all to well about mutli accounts parking and nuking your wonders.. so don't tell me you wouldn't like to take some revenge on those accounts that do nothing but gold mode and destroy your island faith.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • 1. People still start new accounts on all manner of servers, and they OVERWHELMINGLY choose normal servers, and not war servers - that is why newer normal servers have a lot of accounts and war servers don't. (P.S. i agree that there should be an option to move from normal to war servers and vice versa, during merge - i have no idea why anyone would want to play on war server, but there should be that option)


    2. game didn't have extra building levels, extra building spots, piracy, freighters, shrine... originally, so should they remove them too? should only new servers get them? The game evolves and the majority of people don't want gold pillaging - period!


    3. Those multi accounts nuking your wonders would not just let you pillage their gold. they would build 1000 cooks and produce 3 gold an hour. so with 10M safe gold cap you would need to wait 380 years to steal a single gold from them.

  • 2. game didn't have extra building levels, extra building spots, piracy, freighters, shrine... originally, so should they remove them too? should only new servers get them? The game evolves and the majority of people don't want gold pillaging - period!


    3. Those multi accounts nuking your wonders would not just let you pillage their gold. they would build 1000 cooks and produce 3 gold an hour. so with 10M safe gold cap you would need to wait 380 years to steal a single gold from them.

    2: the point Im making is you change the game then tell me to go play on the war servers for something that was originally in the normal maps.. that argument cuts both ways.


    I shall remember this the next time you criticize anything in this game.. You WILL be eating these words in the future.:evil:


    PS I would be all too happy to see piracy removed do you have an idea the amount of trouble that has caused? and it's still my #1 source of issues as a diplomat.


    3: fine let them sit under the cap..at least they wont' be amassing gold for possible use later.. if they're gonna nuke my wonder then let them sit broke AF.
    You think I won't accept that outcome over how it is now? pfftt

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • 3. Those multi accounts nuking your wonders would not just let you pillage their gold. they would build 1000 cooks and produce 3 gold an hour. so with 10M safe gold cap you would need to wait 380 years to steal a single gold from them.

    I have no issue with that potential outcome. You don't get it. It's not just about taking gold. It's about being able to exert environmental pressure. Even with that possibility, there will always be people going inactive and troops will always leave them. My point is, that it would eventually reach a bottle neck where a player either has to find a way to come to terms with the other player or accept that there is a limit to how far they will be able to develop. However, thank you for pointing out that there are ways to defend against this, to a certain degree. It undermines the whole concept of gold pillaging being able to completely wipe out an account.


    When they took away gold pillaging, they really undermined the entire concept of warfare and the point of what it is about. Warfare is about beating your opponent down until they lose the will to fight. Which will either result in their submission or ceasing to exist. Some people are both stubborn and cowardly, and they will choose to simply die off. Others are practical and will try to find a means of compromise.


    Engaging in warfare is expensive and forces one to make sacrifices to truly accomplish it. It impacts production and development of an account negatively, to get it done. That said, there needs to be a point to it.


    With the way things are now, I would almost suggest that we just make the game so that only inactives can be pillaged and drop the pretense and frustration of pretending that warfare is a real portion of this game.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums