Display MoreI suggested a 2 * trade ship or freighter cap. I do believe trade ships end up more expensive than freighters with the 380th trade ship costing 1b gold. This would give a protected amount of 2b gold after buying all ships.
That is excessive and defeats the purpose. I understand a reasonable amount protected, but it should also come at a cost. Which is why I suggested the bank building in the first place. It costs a building spot, for every city you place it in and also for the materials to build it. Plus, it would require cargo space to move it around. The amount pillaged would be limited to what is in that specific city. A certain small percentage of the overall capacity of that would be protected (based on building level).
Part of the whole idea is precluding people that are problematic from accumulating vast sums of gold without it being able to be taken away from them.
No need for a building, we can just reuse the trade ship formula.
Otherwise the "bank" simply becomes the alliance gold account that's 99% of the time in vmode.
No one is going to build a bank high enough to protect 1b gold to buy the last trade ship otherwise.
Again, as other people have said, if you want gold pillaging, go play on the war server.
I never understood why people want gold pillaging on normal servers. We literally have war servers, where people can pillage gold.
All they want to achieve is making the game worse for every non-fighters. Not all of game is about fighting, they don't seem to understand it.
Leave normal servers alone and go play on wasteland that is war servers.
(just for the record war servers have a lot less players than normal servers, even though there are a lot less of them, so they should be more populated. But people don't like to play on them, guess why? .... gold pillaging)