Display MoreWhy should every server get gold pillaging "back". As i said i and most players started playing after gold pillaging was removed and started playing on a server that never had gold pillaging in the first place. so why should every soul that started playing in the last 14 years have to deal with gold pillaging. so that handful of players who disliked that change can get that back.
As i said before i fully support moving from normal to war server - and that should be the debate, not completely transforming the game just because few players don't want to start all over on war server.
But why exactly is that the problem, if people don't want to fight you they will find a way not to. Most players have a lot of resources unprotected way above warehouse safety limits. Especially now with huge exponential increases of storage capacity, but same levels of safe storage. So i really don't see the problem with normal pillaging. Why take their gold? what difference would it make?
What even is the point of the game - it is not staying in "gold mode" and not producing any resources and having empty warehouses. You can literally attack them and steal all unprotected resources, you can blockade their ports so they can't transport their goods or trade. You can force them to run out of wine and have their population drastically reduced - producing a lot less gold in addition...
So if you force your enemy to hide and run away you win. I really don't get why you are not happy with that.
Well, let's see... There is a reason many people that are currently playing don't remember gold pillaging... Most of the players that were around for it, left shortly after it was removed. Quite a few left with the servers being merged, too.
It's not just to satiate those of us, that feel something is missing. It's to add excitement and some purpose to actually playing. It's to be able to exert genuine force upon neighbors that leech on the mines/mills. It's to be able to punish those that nuke your wonders. It's to make it so that wars are shorter and actually yield results.
Everything should have consequences, good and bad. If you get along with your neighbors, they will at least leave you alone (if not help you). If you piss off everyone around you, there should be negative consequences for that.
It all comes down to proper account construction, I suppose. For example, I could go into turtling and have every single city occupied for over a year and not lose population. To answer the question this begs, no I am not exclusively colonized on wine. I just designed my account to be the ultimate turtle. To explore the limits of what could be done. I wanted to see how difficult it would be to take advantage of the current mechanics and what sorts of limitations it would impose.
While it would be very boring to just log in every few days, I could make it costly for the person that did this to me to maintain the troops in my cities and keep me locked down. In other words, more trouble than it is worth. I'm sure I am not the only person that has had this idea.
Then there is the person that simply hides their military and plays the guerilla game to just keep re-opening their cities. Making it an endless cat and mouse game.