New Building Idea: Bank

  • As far as I recall, it has been clearly stated that gold pillaging is not returning to regular servers.

    That would really trump the suggestion down before it even has the chance to gain any flight.


    As funny as the discussion on multies and banks being an even bigger thorn on players' behinds would be, please no more topics that warrant the tear flow. Sanity has limits even on the most gracious of us.


    For my personal take, I don't see a need to have such a dedicated building to gold aspect even if it was reinstated.

    Just have it work as Ares does.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Builders need something to build, plus this adds something new to the game. I'm trying to make it interesting, and do it in a rational way. I would be good with tithing 50% of pillaged gold to the gods (maybe as an added bonus having that contribute to to favor to the gods somehow). I get that that they don't want pillaging to become too rewarding and allow for ridiculous leviathans of military.


    This isn't about obtaining huge amounts of gold to me. It's about being able to take gold away from others punitively. It's about the concept of actually being able to shut someone down, that is a nuisance. I don't think GF had that much of an issue with people having their gold taken away, the problem was people obtaining huge amounts of gold and building massive armies. Some of us had negative upkeep in the millions per hour, that was our standard military and we were still able to keep building up our war chest (in spite of that).


    I personally was able to stay at war for years at a time (with a military score that was in the top 5 for the server) and my account was pretty much trash. I didn't even have a trading post, until after the 3.0 update. I didn't need it. I was pillaging probably in the realm of a quarter billion gold daily.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Builders should have enough to build as is, chasing 21 towns.


    Bank building working as safe limit increase is fine, but works against the purpose of fully hindering other players.

    I like the punishing nature of gold pillages, and increasing the safe limit only serves to mitigate the effect.


    I also find the prospect of moving my own gold very tedious at best.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Either you're exaggerating or your memory is growing foggy in your old age (dont worry, it happens to all of us). You couldnt have been "at war for several years", simply because gold pillaging wasnt a thing for several years. Version 0.3 was in Jan 2009, when Ikariam was barely ONE year old! And I just cant remember people being already at the point, where they could even build militaries costing millions per hour. Our accounts simply were much smaller back then (10 mil was a top5 acc) and so were armies.


    Regardless of that, bringing back gold pillaging just wouldn't help the game as evidenced by the Ares servers. You can argue all you like, but the simple fact of the matter is, that those worlds that were explicitly oppened because some players kept asking to bring gold pillaging back, very quickly became empty wastelands!


    Lg

    Boros

  • I said years, which is two or more. Several is 3 or more. That said, I did stay at war even over a year into the 3.0 update and was the general of one of the top 3 military alliances on Epsilon... It just altered the means to do so and made it less viable to maintain indefinitely. Upkeep significantly reduced after the 3.0 change and it took a little while for everyone to figure out the new combat system. Also, the way military scores were computed was different. My own military was many multitudes of what my actual population was.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • hem? The game evolves and the majority of people don't want gold pillaging - period!


    That exactly is the problem. If this is implemented game would became wasteland. Casual players don't want to be constantly attacked and have their well-earned gold taken away by some fanatic who spends 24/7 playing browser game and that they could never match militarily. (Lets be honest,you probably did not pillage a "quarter billion gold daily" just by attacking people on same level as you, that you had grudge against - you probably attacked everyone and anyone who had large enough gold reserve)


    Currently, a player with large gold reserve can sustain a large military and temporarily outmatches aggressive player who terrorizes him.


    Say whatever you want but wars nowadays require a lot more patience and time in-between wars, so you can build large enough war chest. As you described it it sounded like some sort of even more broken piracy. where people with large military would get more gold and could build even larger military, and people who had little gold, could not build troops and pillage for gold.

    An absolutely TERRIBLE system of bullies and victims.

  • That exactly is the problem. If this is implemented game would became wasteland. Casual players don't want to be constantly attacked and have their well-earned gold taken away by some fanatic who spends 24/7 playing browser game and that they could never match militarily.



    Currently, a player with large gold reserve can sustain a large military and temporarily outmatches aggressive player who terrorizes him.

    Ya we couldn't have that.. the game is already dying.

    Wouldn't want someone to lose their hard earned gold, I mean we got multi abuse out the wazzoo but omegawd ma gold.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I don't think it would be much more of a wasteland than it currently is. Players are typically pretty isolated these days. I didn't play 24/7, but I was a stay at home parent to a toddler, at the time... So I did have something like a 4 on and 4 off schedule. You might be amazed at how much I actually did pillage at gold. I had huge waves to avoid the bashing rule (for the supplementary income beyond warfare). I literally had all of my action points in play 12-16 hours a day. I pretty much spent the first 3 years of playing the game at war, sometimes on multiple servers. I was playing on 3 and general on two of them. On the same level as me? Typically my targets had 3-4X or more than my TS. As an aside, I frequently had my toddler sitting near me and I let her decide who I attacked. It led to some pretty funny message traffic. "Why are you attacking me?" "A little girl told me to."


    There are plenty of ways to make an account not attractive to a pillager. However most players were not really all that bright in how they constructed an account. We didn't have the absurd amount of multis that came into play bc of the server merges they have done to consolidate. The piracy game was not part of the equation, either.


    That said, the accounts were a lot smaller back then, so those that had a larger military typically were aggressive. I started out as a builder, got pillaged pretty hard and responded by building a huge military that in the end required very aggressive pillaging to support. What it came down to is that active players did well at pillaging and very casual players both poorly constructed their accounts and didn't understand the combat system, as well as not having an interest in it. As a result, they whined and complained about an aspect of the game they didn't like and wanted no part of. They were vocal enough to get GF to remove it (rather than going through the trouble of fixing the broken aspects of it). I am trying to do the hard part of figuring out how to make it workable and reasonable enough to make it a workable aspect of the game again.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • I and a few of my friends fully support the idea of creating a bank building. In fact, we have already proposed it, literally word for word what was proposed in this thread. Don't listen to Draco, he is always against everything.

    Без жалости! Без сожалений! Без Страха!

    IMG-20240702-134156-1.jpg


    Информация. Осень 2025г. Альянс BSQ играет на серверах Pangaia 4 и Ares Global 2. Желающие присоединиться пишите нам на форуме и в игре.

  • Don't you see that a state of game where 1 player beats on 99 others (i assume you pillaged a lot of different players) is not a fair and balanced game. For it to succeed it requires few attackers and a lot of victims. it might be fun for the few players that are pillaging a lot, but it absolutely sucks for everybody else. and the majority of players are getting the rotten experience. they try and build up their military to counter you, but they cannot since you had millions of troops and billions of gold, and their gold reserves were low, due to you constantly pillaging them. So 1% enjoys it and 99% hate it..... So do you see why removing it was good for the game OVERALL?


    Also, don't say not "Just build up military and attack others too". Some people are more casual and don't have that much free time to spend on game, they have busy personal situation, hobbies, work...

    And this system is only working if few attackers have a lot of passive victims, they can leech off. If everybody wants to attack and pillage others the whole system would collapse, nobody would have any gold to steal and nobody could sustain large military. That is my opinion why war servers failed so thoroughly and are ghost towns. Nobody joins war server to be builder or to play passively. and with that there are no more victims for bullies to pillage and steal gold from.

    in a server where everybody wants to be a bully and attack everybody else, paradoxically they cannot do that since there are no easy targets, ant therefore even them leave and a server becomes dead

  • Don't you see that a state of game where 1 player beats on 99 others (i assume you pillaged a lot of different players) is not a fair and balanced game. For it to succeed it requires few attackers and a lot of victims. it might be fun for the few players that are pillaging a lot, but it absolutely sucks for everybody else. and the majority of players are getting the rotten experience. they try and build up their military to counter you, but they cannot since you had millions of troops and billions of gold, and their gold reserves were low, due to you constantly pillaging them. So 1% enjoys it and 99% hate it..... So do you see why removing it was good for the game OVERALL?


    Also, don't say not "Just build up military and attack others too". Some people are more casual and don't have that much free time to spend on game, they have busy personal situation, hobbies, work...

    And this system is only working if few attackers have a lot of passive victims, they can leech off. If everybody wants to attack and pillage others the whole system would collapse, nobody would have any gold to steal and nobody could sustain large military. That is my opinion why war servers failed so thoroughly and are ghost towns. Nobody joins war server to be builder or to play passively. and with that there are no more victims for bullies to pillage and steal gold from.

    in a server where everybody wants to be a bully and attack everybody else, paradoxically they cannot do that since there are no easy targets, ant therefore even them leave and a server becomes dead

    First, there are several ways to make an account not attractive to a pillager. Second, you might also be surprised at how many of the pillaging targets were inactives. They simply were not as aggressive about ghosting out players back then. I was able to sustain it throughout its availability. I did have rules/standards on who my targets were. Most pillagers did (although not everyone did it ethically). I didn't pillage anyone significantly smaller than me, for example. I also typically left someone alone, if they constructed their account properly.


    Once the 3.0 update went into play, the only active players that I pillaged were those that undercut me in the market. It comes down to using aggression to accomplish goals in the game over actual malignancy.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Fine, but this doesn't change the fact that the game overall is better off without gold pillaging. You can still attack and pillage people normally (to steal their resources...), but you cannot plunder their gold. If you want to punish a normal player that is enough - especially now that we have a lot greater storage capacity and a lot more resources unprotected.


    i really don't see the reason why would it be beneficial to majority of players to bring gold pillaging back. Sure that 1% of players will be happy that they can have millions of troops and constantly attack everyone, but for the other 99% this would represent a drastic degradation of the game experience. Casual players would be in a far worse situation than now.

  • Fine, but this doesn't change the fact that the game overall is better off without gold pillaging. You can still attack and pillage people normally (to steal their resources...), but you cannot plunder their gold. If you want to punish a normal player that is enough - especially now that we have a lot greater storage capacity and a lot more resources unprotected.


    i really don't see the reason why would it be beneficial to majority of players to bring gold pillaging back. Sure that 1% of players will be happy that they can have millions of troops and constantly attack everyone, but for the other 99% this would represent a drastic degradation of the game experience. Casual players would be in a far worse situation than now.

    Here is the thing, there is no penalty for leaving a city undefended. That's the whole point. You used to have to maintain military in your city to keep it defended, to protect your gold. As things currently stand, players run and hide with their military and you can spend weeks and months trying to find someone's military to fight it. There are ways to accumulate plenty of resources and keep the majority of them safe, until they are ready to use.


    My current account was strategically designed to withstand a over a year of onslaught under the current mechanics. I could literally turtle for over a year and it wouldn't do anything beyond bore me to do so. The moment they stopped, I could start building in every city...Converting all of my citizens into troops multiple times over, replacing all of my citizens before the troops were done training, and retaliate. That isn't something that should be able to be done, but it is.


    There should be an advantage to playing the game actively, but there currently isn't.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Don't you see that a state of game where 1 player beats on 99 others (i assume you pillaged a lot of different players) is not a fair and balanced game. For it to succeed it requires few attackers and a lot of victims. it might be fun for the few players that are pillaging a lot, but it absolutely sucks for everybody else. and the majority of players are getting the rotten experience. they try and build up their military to counter you, but they cannot since you had millions of troops and billions of gold, and their gold reserves were low, due to you constantly pillaging them. So 1% enjoys it and 99% hate it..... So do you see why removing it was good for the game OVERALL?


    Also, don't say not "Just build up military and attack others too". Some people are more casual and don't have that much free time to spend on game, they have busy personal situation, hobbies, work...

    And this system is only working if few attackers have a lot of passive victims, they can leech off. If everybody wants to attack and pillage others the whole system would collapse, nobody would have any gold to steal and nobody could sustain large military. That is my opinion why war servers failed so thoroughly and are ghost towns. Nobody joins war server to be builder or to play passively. and with that there are no more victims for bullies to pillage and steal gold from.

    in a server where everybody wants to be a bully and attack everybody else, paradoxically they cannot do that since there are no easy targets, ant therefore even them leave and a server becomes dead

    1 player beats on 99?, first off there is a limit to the number of players you can attack at a given time because of cargo ships.. anyone who pillages inactives regularly knows it takes days, weeks to clear out inactive towns...

    2 he's not suggesting you be able to completely take every last gold piece someone has, and i my self suggested a safe cap of 10million

    those who think you need a half a billion in your bank are delusional.. the in game equivalent of rich kid who doesn't know the value of a dollar or how the world really works, 99% of the time im operating at 100m or less, i currently sit at a whole 40m and I've fought in wars with less than 10m


    If you are running negative gold stop some of your resource mining and/or sell goods on the market for gold.


    3 If your argument is 1 player can dominate another.. then let me stop you right there, it can already happen.

    I've been dealing with 3 leeches on my islands, 1 of them is the main account the other 2 are new accounts that was made to destroy my islands faith.

    there is a reason they call it "gold" mode.. I been sitting on this MF'er for 4 years right before covid and even sat on him during a war.

    He can not advance in a meaningful way, yet he does build under protection of warehouses.. I wonder if something could be done with gold eh..a bank maybe? or just take my suggestion and give everyone a safety net...hmmm.

    But he can not collect enough goods to build really large scale projects like his palace.. and yet they can just sit in gold mode.. after someone gold modes that's it.. nothing else can be done.. there is no way to damage their towns, you say you worry about abuse im being abused with gold pillaging,


    Im being "abused" with multiple accounts, so cry me a river.. or better yet let me grab a bottle so those tears don't go to waste.


    You seem to think 1 person will just end up having unlimited gold and unlimited troops and be able to dominate half a server..
    You seem to be overlooking the fact that is technically already possible with the black market which can provide both troops and gold.


    There are so many things wrong with this game but gold yes.. that's the straw that broke the camels back.. sure.. alright.


    War servers, never been on them personally but one reason it might have failed is GF keeps opening servers.. so many in fact they've had multiple rounds of mergers, I might accept a transfer to the war servers but im not starting from scratch on another server after playing this game for (starts counting fingers) 16 years.


    Lastly I'll say in order for me to take your gold I have to pillage you.. and if you're that weak im already pillaging you.
    Don't be a farm and you won't be farmed, i'll go to your easier pickings neighbors unless you've pissed me off some how and it's personal.


    When did people decide it was okay to join a game with player on player fights and then think there is a problem with the game when fights actually happen?
    Was you somehow mislead when you started playing?

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • You can steal their resources, if they decide to run away and stop producing and building their cities up - you win. The point of the game is to build up your kingdom. and if you turtle up and don't build anything that is bad for you. I really don't get how stealing go would change that. if you want to prevent them from stealing your gold you can still use it to buy transport ships and turtle up that way.


    And most people are casual players and don't have barracks in every town (i have them in 2/10 towns), they don't have time to micromanage their military to such extent, they cannot keep up with keeping all their resources safe. (I actually have million+ unprotected wine in each town, so there is no way to keep it all safe) Again i play on quite inactive server with a group of friends around so there is no real threat to me. i think that i represent a casual player a lot more closely than you

  • You can steal their resources, if they decide to run away and stop producing and building their cities up - you win. The point of the game is to build up your kingdom. and if you turtle up and don't build anything that is bad for you.


    And most people are casual players and don't have barracks in every town (i have them in 2/10 towns), they don't have time to micromanage their military to such extent, they cannot keep up with keeping all their resources safe. (I actually have million+ unprotected wine in each town, so there is no way to keep it all safe) Again i play on quite inactive server with a group of friends around so there is no real threat to me. i think that i represent a casual player a lot more closely than you

    And what if that "player" is only interested in building his town hall and towns up to a point where it destroys the faith of your island?

    what you say is true in the old days when everyone had 1 account, now multis are legal and they are abused in a number of ways that don't technically break the rules.


    as for the barracks they gave us enough town slots, that's not a realy a valid complaint unless you want 1 of everything in every town, but there is still the blackmarket, ideally you shouldn't be a farm and should have a standing military already to defend your self.

    Typically, if you have a means to defend your self another player is not going to go after you with everything they have non stop unless 1: it's personal, or 2: it's a war.

    Rando pillaging is opertunisitic and profit drivien, it's the same thing with someone breaking into your car or your house, if your house looks like a secured hard target the robber will go next door that's easier to break into.


    don't leave your laptop sitting on your passenger seat of your car, lock your doors and roll up your windows.. c'mon man.


    so you have unprotected resources, welcome to the club, almost everyone does. this is why you have a guard dog (military)


    sorry if you're not active enough to actually play the game.. use v mode.


    I'll give a tip for all the builders out there, pick colossus islands, and I mean a F ton of them.
    I have fought in wars against players with a dozen colossus towns and if I realy want you.. I will get you.. but I will tell you.. it is not fun dealing with someoen who can press the colossus button every 5-6 hours, esp when you're 8hours from home.

    you can delay an attacker for very VERY little military for a while, and there is always vmode.


    Does this mean you won't be able to have a bunch of forge, and dolphin yup.. but everything is a trade off.. no one said you could have your cake and your ice cream and your pie and eat it too.


    and if you're a hardcore builder alergeic to fighting the forge is useless to you anyway.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • 1. as Scythe says he had a deficit of 1.000.000 gold per hour, so he probably had to pillage a lot of different accounts for gold


    2. stealing gold can snowball since more gold => more cargo ships => even more stolen gold (increases logarithmicly but still...)


    3. Why not have 100s of millions of gold? if you save enough, play the market well and so on, why not have a lot of gold? Not everybody is a fighter and needs to have large military all the time. since more gold in reserve means that you can sustain larger military for some time when you really need it. so it serves as a deterrence. (if you really annoy a player with 500m gold, you better be prepared for retaliation. if he loses 1m of gold per day via upkeep he can keep that up for more than a year, so you would probably not attack him. and you would go looking for somebody with 1m gold, even if he has nominally larger standing army)


    4. Look at it from that "leech" perspective (i am not aware of the your situation so i cannot comment on what happened). He cannot counter you militarily and he cannot really progress with the game, as you stated. so what can he do if he cannot beat you - he can nuke your faith and annoy you in other ways (I THINK THAT IS A PROBLEM AND SHOULD NOT BE HAPPENING). even if you could steal gold from him he would just buy extra transport ships and you would still get nothing. And as it seems you already "won" since he cannot really do anything


    5. I completely agree with you that multi abuse, faith nuking, general banks and other black market abuses should be removed and players who use them punished severely. i would be perfectly happy with removal of multi accounts, but we are discussing gold pillaging here


    6. I actually have a small tripwire force just in case to prolong any attacker from getting to my towns (although i don't really need it currently in a strong alliance and on quiet server, so nobody is attacking)


    sorry if you're not active enough to actually play the game.. use v mode.

    You know i have family and work and other personal life to attend. Ikariam is just some browser game i play in my spare time. sometimes i have more free time, some days less. i don't play it at night, i don't play it at work...

  • 1: he very well might have I ran deficient like that before but it was in war, and I either had large stock pile of gold or was being supported by my alliance.


    2: cargo ships have a cap I think it's 380 iirc.


    3: I don't have large amounts because I spend it on cargo's, freighters , and resource mining.
    oh and 40-60k in MS for security, do you think I like spending that gold on a military for no reason?
    Many players skimp on their MS and then complain when they're attacked, some have access to a troop bank when ever they want and just grab it when needed.


    Me I like to be ready to go at the drop of a hat.


    I am not worried about annoying someone with 500m gold.. yes they have a lot of gold but did you miss the part where I fought wars sub 10m?

    normally in a war there is a big outlay of gold to get things going but it's not like you just sit and pile on forever, at some point you enter the maintenance stage where you're burning off troops as they come online.

    Gold goes way up when I start selling off those resources and stop production of anything but wood and sulfur, you can stock pile resources the same as gold the difference is you can sit here with 0ms and your gold is safe, I actually have to protect my stuff.


    4: this has been going on since before covid, eventually they run out of cargo's to buy, they can stay under teh gold cap.. no that's not whats happening the account is rich, I've already told you I don't care. what you suggest would be preferably then what is going on now.

    The only solution for this is for me to move (which I won't) or for GF to privatize the island wonder so people can't leech which won't happens, it's been suggested but GF still think people will co-op not realizing you can't cooperate with an account that was made soley to nuke your islands faith.

    the account is not played like a normal account, the owner does not care if it progresses, it still does under the cover of smugglers and high warehouse levels

    but the owner does not actually care how fast it progresses.


    6: and yet you are afraid of gold pillaging


    as far as your activity, im not judging you, but I am saying your inability to keep an eye on your empire perhaps this is not the game for you.


    outside of war the game takes very little time to play just checking on it a few times thru the day goes a long way, moving goods, etc.

    You can hardly complain about a game with a persistent nature and your inactivity.


    We all have to sleep, but that doesn't mean everyone else maintains the same schedule.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • The fact is that for the majority of players gold pillaging is a negative. it might favor players like you, but that is 5% or less (maybe on some servers more others less). it has some niche applications, but the negatives outweigh the positives by a lot.


    I have played this game since 2017 more or less. I played for a brief time in 2009/10 but for less than a year, so i wanted to go back due to nostalgia and i started again in 2017 more or less actively with some inactive periods for various reason (personal, work related, just lost interest...). that is why i like that game, i found a quiet server where i play with a group of teammates and that is what i like about this game. it doesn't require all the time in the world.


    I, and i would guess majority of players, started playing when gold pillaging was not allowed. i also started on a younger server where there has never been gold pillaging. and the argument about making gold pillagable "again" makes no sense to me.


    And don't get me wrong i have nothing against war servers and have no problem with people migrating there in merge or otherwise. I actually support that idea. (unfortunately it has been dismissed already)

  • More builders than fighters in this game, i bet if we took a poll the majority would be happy to never have to fight, should we eliminate military altogether?

    assuming what I said holds true.. it sure seems that's the case by your logic.

    Diplomat for Raging Kings [RK] - Eurydike (US)