War META: Instant Breach Walls Mechanics

  • For the following Trick:

    Step 1: Player 1 defends Player 3 town with troops above garrison.

    Step 2: Player 2 attacks Player 3 town with troops


    Player 3 Walls do not trigger, and Player 2 is able to pillage Player 3's town, Instantly. --- No wall damage, No Collosus triggered, No worries for the attacker :)


    I would like to open a discussion on this trick, and whether it can gain enough traction to create meaningful suggestion for Ikariam to implement, Otherwise, I would like the community to have a discussion on how to tackle this trick?


    The Forum Admin has said it is not a bug, and not against the rules.

    Reference: (not a bug) Walls Bug: Instant (ASAP) Breach

  • What's the point of breaking a rule?

    It's a completely normal tactic if someone builds a level 45 wall and has a level 4 town hall.


    You're using tactics like that

    Now it was against the Lost and it was against the rules

  • Doesnt that really only matter in rather small towns, that wont have a high town wall if you play normally anyway? I mean, if someone sends 4.000 cooks to avoid my wall, that's an investment of 20.000 per hour. That's just not worth it considering how easy it is to get through even a high level wall.


    Lg

    Boros


    PS: Plus it needs to be from a friend outside the attackers Ally, who isnt connected to them through IP sharing.

  • This avoids the garni limit and has a large battlefield

  • Well this is strategy game and somone made this strategy same as defender's strategy to use small battlefield.


    I think it is not problem because it is very balanced. Yes you can make some advantage but it is very expensive and after one battle cooks are gone for at least 4 hour and 15 min. So if you want to repeat it you need another 4000 cooks or you have to wait more than 4h. Also you need someone who is not in your alliance. Lot of effort is needed :)

    if someone sends 4.000 cooks to avoid my wall, that's an investment of 20.000 per hour.

  • most games would consider this a bug and it's use an exploit.


    Have my doubts the dev team even knows how to fix this. because there is no logical explanation for this mechanic.


    I personally think the walls should take time to regenerate and all units should be kill able like the cooks, docs, tenders, etc.. but what ever.


    Game is what it is at this point.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • In todays world of Gold Holders, Military Holders,

    I think it would be easy for a non allied account to hold 10k cooks, at 100k Gold burn per hour, before Military Tech discount.


    Because the risk benefit would be, for 2k cooks, you can pillage a single player out of 200k-300k resources, ++ you won't need to worry about walls, or single troop defend units or collosus being used.


    I think it's a very interesting trick, In my eyes, walls should trigger while all marches go into limbo.

    I believe this is a game War META, since the main issue with most gameplay is Time.
    Collosus, Walls, Single troop defense, this is the most efficient way to around it.

    If you are able to time this with allies, you should be able to clean a town of 2M resources, within 10 minutes. Which is the biggest benefit to me.


    Especially when there are more and more players saving up for higher level builds,

  • If you are able to time this with allies, you should be able to clean a town of 2M resources, within 10 minutes. Which is the biggest benefit to me.

    Lets say you have 10 players with 400 ships which is 200k resurces per attack. For town where limit is 3000 you need over 30k cooks for two milion resurces without opening battle because when one player attack cooks are gone for at least 4 hours.

    If you open battle and add cooks in round than all player attack in that round than you could get collossus on 4000 ships.

    So it is not that easy, but anyway it is something that could be useful.:/

  • If you are able to time this with allies, you should be able to clean a town of 2M resources, within 10 minutes. Which is the biggest benefit to me.

    Lets say you have 10 players with 400 ships which is 200k resurces per attack. For town where limit is 3000 you need over 30k cooks for two milion resurces without opening battle because when one player attack cooks are gone for at least 4 hours.

    If you open battle and add cooks in round than all player attack in that round than you could get collossus on 4000 ships.

    So it is not that easy, but anyway it is something that could be useful.:/


    No, If the defender does not have enough troops to take a battle to round 2, Any 1 single troops will be killed in the large battlefield.

    and without a round 2 possibility, it makes it very hard to defend your town until allies arrive, e.g. using the 1 troop build tactic or using walls to bide for time.


    You would only need 30k cooks if you stagger the attacks, (when Player is online) AND/OR (When Walls are Level ~30+)
    Attack Player 1 Defends 3k cooks,
    Attack Player 2 pillages 1k hops, 30 mortars, + 200 Transports

    Attack player 1 Defends 3k cooks,
    Attack Player 3 pillages 1k hops, 30 mortars, + 200 Transports

    ... so on..


    Method If the Defend player is offline or walls are below level ~30:

    Attack Player 1 Defends 3k cooks,

    Attack Player 2 pillages 1k hops, 30 mortars, + 200 Transports

    Attack Player 3 pillages 1k hops, 30 mortars, + 200 Transports

    Attack Player 4 pillages 1k hops, 30 mortars, + 200 Transports

    ... so on



    I have been fighting against this tactic, as a Defender, it's very difficult to fight against if you are off line, with not enough troops for more than 1 round.


    For me, It is about the mentality, Psychological warfare behind this tactic that is interesting. Since if you have this tactic, you don't need to worry about collossus, Single troop defense tactics, or whether the defender has allies nearby, since you can get in and get out within max 15minutes.

    In this example, the Attack player 1 Defends 3k cooks landed after they started the battle, but I have instances where Attack Player 1 Defends 3k cooks land before the battle starts, and the big battlefield is triggered instantly, Causing the instant breach of walls.




    Edited 2 times, last by BadManS ().

  • In todays world of Gold Holders, Military Holders,

    I think it would be easy for a non allied account to hold 10k cooks, at 100k Gold burn per hour, before Military Tech discount.

    This works both ways, in today's world you can afford a proper defense.


    --


    Nullifying walls is strategy as any other.

    You could make a point for "today's world" to upset balance in all terms, including the cost and availability here to pull off the stunt.



    I have a gripe with how ridiculous it sounds on paper, that the units suddenly just fly over the wall or something.

    From a gameplay perspective I'm not opposed in the slightest.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • You just said it yourself, the large battlefield is triggered immediately so that you don't have to fight against a 48 wall in the small battlefield because the losses are too high.

  • And BadManS why are you complaining about this tactic

    You also used a tactic in which you had wall level 48, town hall level 4 and only fought if you could detonate hardes.

    I'm really asking you now


    Anyone who fights like this has to expect that others will do something about it


    And it's just a game, nothing more


    It's just pixels anymore


    And I think if a GO says that everything about it is legitimate then you should activate it.


    If you describe something here, please do it correctly and not be the evil evil person who sent chefs to defend it