Display MoreDisplay MoreIf you are able to time this with allies, you should be able to clean a town of 2M resources, within 10 minutes. Which is the biggest benefit to me.
Lets say you have 10 players with 400 ships which is 200k resurces per attack. For town where limit is 3000 you need over 30k cooks for two milion resurces without opening battle because when one player attack cooks are gone for at least 4 hours.
If you open battle and add cooks in round than all player attack in that round than you could get collossus on 4000 ships.
So it is not that easy, but anyway it is something that could be useful.
No, If the defender does not have enough troops to take a battle to round 2, Any 1 single troops will be killed in the large battlefield.
and without a round 2 possibility, it makes it very hard to defend your town until allies arrive, e.g. using the 1 troop build tactic or using walls to bide for time.
You would only need 30k cooks if you stagger the attacks, (when Player is online) AND/OR (When Walls are Level ~30+)
Attack Player 1 Defends 3k cooks,
Attack Player 2 pillages 1k hops, 30 mortars, + 200 TransportsAttack player 1 Defends 3k cooks,
Attack Player 3 pillages 1k hops, 30 mortars, + 200 Transports... so on..
Method If the Defend player is offline or walls are below level ~30:
Attack Player 1 Defends 3k cooks,
Attack Player 2 pillages 1k hops, 30 mortars, + 200 Transports
Attack Player 3 pillages 1k hops, 30 mortars, + 200 Transports
Attack Player 4 pillages 1k hops, 30 mortars, + 200 Transports
... so on
I have been fighting against this tactic, as a Defender, it's very difficult to fight against if you are off line, with not enough troops for more than 1 round.
For me, It is about the mentality, Psychological warfare behind this tactic that is interesting. Since if you have this tactic, you don't need to worry about collossus, Single troop defense tactics, or whether the defender has allies nearby, since you can get in and get out within max 15minutes.
In this example, the Attack player 1 Defends 3k cooks landed after they started the battle, but I have instances where Attack Player 1 Defends 3k cooks land before the battle starts, and the big battlefield is triggered instantly, Causing the instant breach of walls.
And BadManS why are you complaining about this tactic
You also used a tactic in which you had wall level 48, town hall level 4 and only fought if you could detonate hardes.
I'm really asking you now
Anyone who fights like this has to expect that others will do something about it
And it's just a game, nothing more
It's just pixels anymore
And I think if a GO says that everything about it is legitimate then you should activate it.
If you describe something here, please do it correctly and not be the evil evil person who sent chefs to defend it
I am not complaining about it, I have a similar view as others, on whether troops should be allowed past unbreached walls,
I asked Forum if it is a bug, They said no, it is not a bug.
As it has been clarified (the walls not triggering after large battlefield) as not a bug, I see it as fair gameplay within the current rules.
The tactic I use, (Level 48 walls and level 4 walls ++ Hades Miracles) is also fair gameplay.
But I have opened discussions on it, since I believe it is a War META tactic, It should be shared.
And I would like to know how to defend against it, and what methods other people use.
I'm happy to use it in offensive and use it in defense.
I' reckon if I pillage enough people using this META, GameForge will hear enough complaints, to change this behaviour haha