(not a bug) Walls Bug: Instant (ASAP) Breach

  • I believe this is a bug.


    Step 1: Player 1 attacks a town, Wall could be any level, in this example, town hall level 4, wall level 48.


    Step 2: Player 2 == Player 1's Ally Multi (outside the alliance) Defends the town, with troops more than tha garrison level, in this example, 2850 is the limit


    Player 3, owner of town, loses Resources, without the ability to save himself over time against the attacker.

    As the defender, I use walls as a time mechanic to prepare for battle and save resources while I am away,

    I believe the true functionality of this should be,

    When there are no troops on the field, AND support are above garrison limit, ALL Defense marches should go to limbo for X Hours + Travel Hours,


    and then the Walls should trigger again, if they have NOT been breached yet,

    If walls have been breached, attacks should be free to enter the town and pillage.


    For Moderators or Game Operators that require Combat Report information:









    Edited 2 times, last by BadManS ().

  • this is very serious

    now the offender can save troops fallen to the wall and mortar ammo with this roundabout

    just using a handy multi full of non combating units, lets say, doctors or cookers, mostly the one with cheapest upkeep or materials needed to make

    garrison limit should count only combating units

    more in ares server, where its common to see insane amounts of cookers just for the gold carriage

    almost every offender could have an outsource friend to make this trick and jump the wall almost effortlessly

    [ Donoso ][ KofG ] [ Alpha US ]
    Kingdom of God Alliance's General

    [ Clausewitz] [ XTi } [ Alpha US ]

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  • Anyone who does this should be insta banned. No questions asked.


    This is clearly an exploit of the game mechanics.


    We all know Lake was using his own multi account with cheat software to get around the IP share agreement. He used it to exploit the game and send those cooks.


    Things that need to happen


    1. Both the attacker account and the account that sent the 2500+ cooks to the battle need to be banned. They knew what they were doing when they did it and it needs to be made an example of.

    2. Cooks and Dr's should no longer be considered apart of the garrison limit and if they are, then they need to be able to fill gaps in the lines and be killable.

    3. Players should be able to select if someone outside their alliance may defend the town and disable that feature.

    4. Only the player and their alliance should be able to hide behind the walls while deployed to the town. If the town is occupied, then the occupier and their alliance may use the wall as normal.

    5. A player not in an alliance should not be able to get a garrison right in a town and send troops on a defend mission to another town if that player or a player in their alliance is attacking a town and vice versa.

  • Anyone who does this should be insta banned. No questions asked.


    This is clearly an exploit of the game mechanics.

    Lol, funny stuff first


    2. Cooks and Dr's should no longer be considered apart of the garrison limit and if they are, then they need to be able to fill gaps in the lines and be killable.

    This is one way to prevent this from happening.

    A fundamental change to how garrison limit works.

    Not a 'bug fix' per se, just changing the way it works.


    Only the player and their alliance should be able to hide behind the walls while deployed to the town. If the town is occupied, then the occupier and their alliance may use the wall as normal.

    Technically, he is not hiding behind the walls.

    Isn't that your whole issue :)



    5. A player not in an alliance should not be able to get a garrison right in a town and send troops on a defend mission to another town if that player or a player in their alliance is attacking a town and vice versa.

    This is an interesting take, but I see no reason to implement it.

    Rulings are made on the scenarios of player interaction (not forbidden multino) and this is just an aspect of strategy.


    --


    Anyhow, this has been around for a while, and if I recall correctly even a post was made on the old forums about it.

    Can't remember if it was ruled as a bug then, but with the state of it remaining unchanged you may as well treat it as a feature by now.


    This is just caused by the garrison limit, which works against the wall here.

    The game does not consider the type of unit, so you raise the amount to bypass the wall, yet there is nothing to attack and the game reaches a stalemate.

    This stalemate is fixed (in current iteration) by just defaulting to the attacker, to escape the 'forever' limbo of staying above garrison and not being able to be forced under it (unkillable troops).


    If, in the current iteration, it didn't work like this - over garrisoned cooks would prevent any and all attacks from succeeding, at all times.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • I would imagine it would easier to do a simple IF statement into the game to fix the bug,


    IF No troops on battlefield AND walls breached:::: All defense marches go limbo and the attacker can enter town

    ELSE No Troops on battleifeld AND Walls are not breached::: All defense marches go limbo and the attacker gets to attack the walls,

    A Town wall is a fundamental asepct of the game mechanics, I view this as a bug, because the walls should be breached before the town is occupied or pillaged.


    Otherwise, Ikariam with the new building resource numbers, going into Millions + Billions, will have a larger issue soon when players are exploiting this wall bug to target players building development,


    Also, this will affect Barbarians, when they attack a town.

    I don't beleive it was much of an issue in the past, because there wasn't enough players exploiting it,
    but as Building levels get more expensive and more players need 1M+ Resources in their towns, eventually, everyone will use this exploit trick. I guess when there is mass adoption of this bug, that is when it will be fixed.

    It is inexpensive, for 3k cooks, you can pillage 1M resources instantly, without giving the defender time.

  • I'm just waiting from Ikariam to hear whether it is an bug or not,


    IF it is not a bug, I intend to use it too,

    I have a view targets with millions of resources, but I was always deterred from attacking them because they use collosus within a few rounds, since they have 1 slinger and 1 hoptile, and then use collosus,


    With this trick, you can ask a friend to defend a town with Cooks, and you then pillage it instantly, because all their 1 hop 1 slingers die in round 1 and town is breached without walls.



    Does anyone know how long it takes for Game Forge to reply?

    and if this was already discussed, can I see what the result was,

    I like to play within the rules

  • Does anyone know how long it takes for Game Forge to reply?

    Exactly just as much time as it takes for a watched pot to boil.


    Anyone who does this should be insta banned. No questions asked.

    You'd ban a glass of water if it didn't say Lost on it. pfffft.

    ============================

    Seriously, it's "technically" not a bug. Remember who we are dealing with? Gameforge. They are like a bad genie. A man wishes his member touched the ground. Poof! He has no legs.

    My point is the town is over the Garrison Limit. Unfortunately, the fielded units don't fill the battlefield resulting in a loss. Those defending cooks did get scattered. It bites not being able to counteract the military maneuver. In your haste to try and embarrass someone, you publicly posted. Now this tactic will become commonplace.


    Starman

    Viet Nam Sociality[VNS] - Alpha US Spokesman
    Bậc Thầy Thịt mèo Nướng

    BBQ CAT Master Chef

  • Of course you would defend cheaters and claim an exploit of the game is a battle technique.


    You can't win any fights against anyone and hide in vmode for months on end yet comment on battle tactics. Ironic.

  • Players in the past also didn't use cheat software to get around IP sharing like Lake and other members of Mafia use. Now you can have players using the cheat software and playing with their multi accounts to fight themselves essentially and rob players who abide by the rules.

  • rob players who abide by the rules.

    Apparently you have been robbed, right? You just broke the rules. Seems fair.

    MAFIA plays old school. Run your mouth in public. Get a visit.


    Starman

    Viet Nam Sociality[VNS] - Alpha US Spokesman
    Bậc Thầy Thịt mèo Nướng

    BBQ CAT Master Chef

  • To all outlaws and racers;

    You not understanding a mechanic =/= it's an exploit.


    The reason why it happens is rather well documented.

    Do I think it silly the wall disappears into thin air, sure.

    Who would've thought that GF makes shortsighted decisions.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Yes, My aim is to advertise this method so that,


    If it is not a bug and has been well documented, then I want everyone to start doing this,

    eventually enough builder complainer types will get hit by this trick and game forge will have to do something,


    or as a normal player, you can pillage as much as you want without walls being an issue.

    Win-Win for me.