I believe this is a bug.
Step 1: Player 1 attacks a town, Wall could be any level, in this example, town hall level 4, wall level 48.
Step 2: Player 2 == Player 1's Ally Multi (outside the alliance) Defends the town, with troops more than tha garrison level, in this example, 2850 is the limit
Player 3, owner of town, loses Resources, without the ability to save himself over time against the attacker.
As the defender, I use walls as a time mechanic to prepare for battle and save resources while I am away,
I believe the true functionality of this should be,
When there are no troops on the field, AND support are above garrison limit, ALL Defense marches should go to limbo for X Hours + Travel Hours,
and then the Walls should trigger again, if they have NOT been breached yet,
If walls have been breached, attacks should be free to enter the town and pillage.
For Moderators or Game Operators that require Combat Report information:
Battle for WAR FRONT 32 52
(12.08.2024 22:05:28)
Lake[MAFIA] from PARTY BLOCKER
vs
BadManS[Lost] from WAR FRONT 32 52, Boss from lllllllllllllll
---------------------------------------------------------------------------------------------
............................................. - Doctor.................................30(-0)
Cook...................................40(-0) - Cook.................................2872(-0)
............................................. - Wall....................................3(-0)
Sulphur Carabineer....................100(-0) - .............................................
Swordsman.............................800(-0) - .............................................
Hoplite...............................997(-3) - .............................................
Gyrocopter............................180(-0) - .............................................
Mortar.................................42(-0) - .............................................
Balloon-Bombardier.....................30(-0) - .............................................
---------------------------------------------------------------------------------------------
Generals.................................-4.2 - Generals....................................0
Offensive points............................0 - Defence points...........................10.5
Damage Received...........................210 - Damage Received.............................0
Damage Percent...........................100% - Damage Percent.............................0%
---------------------------------------------------------------------------------------------
Winners: Lake[MAFIA]
Losers: BadManS[Lost], Boss
The town WAR FRONT 32 52 has been pillaged by Lake[MAFIA]. The following resources have been stolen: 99,999 
BadManS[Lost]'s miracle 'Hephaestus’ Forge' has been activated. (12.08.2024 21:50:28)
Lake[MAFIA]'s miracle 'Hephaestus’ Forge' has been activated. (12.08.2024 21:50:28)
BadManS[Lost]'s miracle 'Hades` Holy Grove' has been activated. (12.08.2024 21:50:28)
BadManS[Lost]'s miracle 'Hephaestus’ Forge' has been activated. (12.08.2024 21:53:27)
Boss's miracle 'Hephaestus’ Forge' has been activated. (12.08.2024 21:53:41)
Lake[MAFIA]'s miracle 'Hephaestus’ Forge' has been activated. (12.08.2024 22:04:40)
As BadManS[Lost] did not have any units left to hold on to the main battle line, the rest of the army has withdrawn.
As BadManS[Lost] did not have any units left to hold on to the main battle line, the rest of the army has withdrawn.
As Boss did not have any units left to hold on to the main battle line, the rest of the army has withdrawn.
BadManS[Lost]'s miracle 'Hades` Holy Grove' has been activated. (12.08.2024 22:05:28)
