Abyssal Ambush questions

  • I believe highest tally I got per hit was 1100 damage.

    Highest I've seen was 1198.

    I fail to understand this one.
    In each new round, I send each unit possible, identify the one with 120% (which appears to be the highest possible) and then send only that unit in each of next attacks. But it always gives me exactly 960 points, which I thought is the maximum.

    What am I missing here?

    Unit being 120% does not automatically mean it is the unit that does the most damage.

    For example;

    I had ram ships at 120% one round, but full ram ship lineup only did 600 damage.


    Whereas mortar ships on 109% did ~1030 damage, off the top of my head.



    Some units are innately better than others.

    Choosing the highest % modifier of those units is going to give you the best results, damage-wise.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Some units are innately better than others.

    Choosing the highest % modifier of those units is going to give you the best results, damage-wise.

    But how can you know which units "are innately better"? I suppose its not based on their hit points they regularly have in game, because for example in one round I used hoplites at 120%, in other i used steam giants also at 120%. Both units did 960 damage.
    From that i concluded it will always be the same and that its smarter to use some cheaper units even with lover %, to reduce cost and maintain a good score.

  • Some units are innately better than others.

    Choosing the highest % modifier of those units is going to give you the best results, damage-wise.

    But how can you know which units "are innately better"? I suppose its not based on their hit points they regularly have in game, because for example in one round I used hoplites at 120%, in other i used steam giants also at 120%. Both units did 960 damage.
    From that i concluded it will always be the same and that its smarter to use some cheaper units even with lover %, to reduce cost and maintain a good score.

    To cut the corners straight, units that are 'heavier' in power tend to dish out better damage.


    No clue about cost-efficiency when it comes to using cheaper units and maximizing those for damage. It's a different ballpark than just blind damage output.


    I only aimed for the highest available damage output within my reach (navy only), regardless of the cost of doing so.

    This lead to the mortar/rocket/sub selection, and using whichever of those had the highest % modifier.


    Perhaps there were ways for me to optimize even further with different splits, but as the name of the game is an endurance race it was a safe option to go for consistent high damage, instead of risking lower values and losing the lead.

    I had a fairly close race up into ~60k damage and the consistency did matter for that portion.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Can someone share their report of killing the hydra?


    By this I mean landing the last hit. Do some units survive? Do you get a green report? Do you get bonus points?

    Some units may survive, depending on the HP threshold.

    You do not get a green report, nor any bonus points.


    You get the amount of points on the damage you dealt.

    If you sent a composition that does 1k damage and the boss had 200 HP left, you got attributed 200 points of damage.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • I believe highest tally I got per hit was 1100 damage.

    Highest I've seen was 1198.

    I fail to understand this one.
    In each new round, I send each unit possible, identify the one with 120% (which appears to be the highest possible) and then send only that unit in each of next attacks. But it always gives me exactly 960 points, which I thought is the maximum.

    What am I missing here?

    500 slingers with 120% = 600 dmg for me.


    Maybe different Hydra milestone?

  • Can someone share their report of killing the hydra?


    By this I mean landing the last hit. Do some units survive? Do you get a green report? Do you get bonus points?

    I have seen a report for someone dealing the last hit, losing all the units and only getting the last points which were available. So not really nice to be the last, I guess the report would also be red since you are losing all the units.



    Some units are innately better than others.

    Choosing the highest % modifier of those units is going to give you the best results, damage-wise.

    But how can you know which units "are innately better"? I suppose its not based on their hit points they regularly have in game, because for example in one round I used hoplites at 120%, in other i used steam giants also at 120%. Both units did 960 damage.
    From that i concluded it will always be the same and that its smarter to use some cheaper units even with lover %, to reduce cost and maintain a good score.

    You will have to test it. Every unit has their own Strength/Damage ratio which varies between 0,5 and 1. Where 0,5 means DMG is half the points of the strenght you send and 1 means DMG is exactly the same as the Strength. Spearman and slingers are on this 0,5 ratio, so highest points you can get with sending full strength and best multiplier is 600. So not really effective units for this event.


    I just got my own report with 1198 DMG, I really want to try to get 1199 now :).

  • Unit effectiveness just means how much of their damage is being amplified or reduced, example a mortar is going to more damage than a ram.


    but the mortar might only be doing 70% dmg where the ram might be doing 120%.. the mortar is likely still doing more damage overall but cost effectiveness is less because you're only getting 70% of it's value.

    Not that I much care for the cost efficiency, I'm only pushing for the first place to grab the title and never have to worry about it again.

    Event is boring, I likely won't run it seriously again, just some casual runs to complete the last Argonaut achievement at 300 hits.

    Different events might have different titles.. but chase that dragon bro

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Different events might have different titles.. but chase that dragon bro

    Perhaps, but I don't think so.

    I think they'll all add to the same tally of hit completions towards the Argonaut title and the first place title remains.


    Who knows though I guess, easy way for GF to bait whales. :closedthread:

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • You will have to test it. Every unit has their own Strength/Damage ratio which varies between 0,5 and 1. Where 0,5 means DMG is half the points of the strenght you send and 1 means DMG is exactly the same as the Strength. Spearman and slingers are on this 0,5 ratio, so highest points you can get with sending full strength and best multiplier is 600. So not really effective units for this event.

    I finally get it. Thanks!
    So final damage formula would be total_damage=unit DMG (interval [0.5-1] depending on unit) * unit modifier (60%-120% changes each round) * total strength you send (max 1000).

    As far as i noticed, spearmen and slingers have 0.5 DMG, while Hoplites and steam giants have 0.8. Mortars appear to have largest one.
    Did anyone else calculate this for other units?

  • You will have to test it. Every unit has their own Strength/Damage ratio which varies between 0,5 and 1. Where 0,5 means DMG is half the points of the strenght you send and 1 means DMG is exactly the same as the Strength. Spearman and slingers are on this 0,5 ratio, so highest points you can get with sending full strength and best multiplier is 600. So not really effective units for this event.

    I finally get it. Thanks!
    So final damage formula would be total_damage=unit DMG (interval [0.5-1] depending on unit) * unit modifier (60%-120% changes each round) * total strength you send (max 1000).

    As far as i noticed, spearmen and slingers have 0.5 DMG, while Hoplites and steam giants have 0.8. Mortars appear to have largest one.
    Did anyone else calculate this for other units?


    Yes, that is almost the right formula.

    total_damage=unit strength * (interval [0.5-1] depending on unit) * unit modifier (60%-120% changes each round) * total strength you send (max 1000).


    To save you the time, this is a list with the ratio's as I have found them to be;


    Ratio 1
    Gyrocopter


    Ratio 0,92

    Mortar Ship

    Submarine

    Catapult


    Ratio 0,88

    Rocket Ship

    Balloon Carrier


    Ratio 0,86

    Ram


    Ratio 0,82

    Bombadier


    Ratio 0,80

    Paddle Speedboat

    Ballista Ship

    Mortar

    Steam Giant

    Hoplite


    Ratio 0,78

    Catapult Ship

    Sulpher Carabineer


    Ratio 0,75

    Swordsman

    Archer


    Ratio 0,71

    Fire Ship


    Ratio 0,5

    Ram Ship

    Steam Ram

    Spearman

    Slinger

  • That seems right at least for the ones I have tries with, but to make it clearer, the unit strenght is not exactly per one unit type, but per 1 strength (out of the 1000). For instance the hoplite would have 0,8 damage per 1 strength slot, making 200 hoplites dealing 800 damage * multiplier, however each hoplite takes up 5 strength, so each of them would actually deal 4 damage * multiplier

  • Had the last hit on the Hydra, battle report is black and not red. Seems favorable as I get all the extra points but there should have died more units for it.



    What's been your best personal result Ancient?

    Personal best is 1198. If the multiplier for the 1 swordsman would be close to 120 it is possible to get 1199 I guess. Would like to see somebody do this.



    That seems right at least for the ones I have tries with, but to make it clearer, the unit strenght is not exactly per one unit type, but per 1 strength (out of the 1000). For instance the hoplite would have 0,8 damage per 1 strength slot, making 200 hoplites dealing 800 damage * multiplier, however each hoplite takes up 5 strength, so each of them would actually deal 4 damage * multiplier

    If you find one to be wrong, let me know. Some where tricky to calculate with all those different multipliers. Yeah, unit strenght is the total strenght (out of 1000) for that unit type.

    And yes, every unit has this set amount of damage. But it does a shit job at comparing different units and that is why I converted it to ratio's (Unit total Damage / Unit total Strength) .

  • lol when the peasant working the fields fights better than trained elite warriors.


    how embarrassing.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Wow, I am disappointed with the rewards, 13 wood, 2 wine, 3 marble, 1.5 crystal, and 8.5 sulphur per each point of damage to the hydra. That´s way too little. To deal one point of damage you spent more resources as well as spending citizens (i.e. gold).

  • Wow, I am disappointed with the rewards, 13 wood, 2 wine, 3 marble, 1.5 crystal, and 8.5 sulphur per each point of damage to the hydra. That´s way too little. To deal one point of damage you spent more resources as well as spending citizens (i.e. gold).

    Did you already received it ?