Abyssal Ambush questions

  • Greetings (username)!


    Zeus has broken through the dark clouds, with his countless thunder bolts ready to devour anything which comes too close! Can you keep your cool and appease it?


    Set your sails and offer your sacrifices between 13.08.2024 09:00:00 and 15.08.2024 14:00:00! But be on your guard:


    Coordinating your ingredients to make a meal for such a great god will really take it out of your chefs, so you will only be able to dispatch meat or seafood per offering, not both at once.


    Considering how many wives Zeus has, he will not be able to choose what he likes more, so at times he will hate a particular ingredient which will be at a major disadvantage. Nevertheless, that will give our other ingredients the chance they need to please Zeus! Depending on the phase, certain ingredients will be more unappetising and others tastier in offering for Zeus.


    Best of luck,

    The Ikariam Team

  • could times have had troops rejected and set back..


    not sure but I think if you send at the end of 1 phase and they land on the 2nd phase they don't even fight and are just returned.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • The only way this works is if the cost of the troops spent is what the prize is. That's typically how something like this is done.


    Here's how I would do it if I was GF. Each level of Hydra has a pot and a multiplier. Let's say for the sake of argument that the pot starts at 1m res and the multiplier for the first stage of Hydra is 1x.


    For every unit that is destroyed, the base cost is added to the pot. For example, a Steam Giant is 130 wood and 180 sulfur, and if your server throws 1k SGs at it, the pot increases by 310,000.


    Each level of the Hydra you beat increases the flat pot by 1m but the bonus multiplier by 10% so if your server defeats Hydra level 1 the pot is (2m + troops destroyed) * 1.1


    When rewards go out, it's determined by two things. 50% of the pot is allocated by placement and 50% by total damage. For the same or argument, let's say you got first place and did 20% of the total damage.


    First place gets 40% of the pot plus 50% * 20% = 10% for a total of 50% of the total pot. Let's say the server only beat Hydra 5 so the pot is 10m (bonus + troops) * 1.4 for a total pot of 14m


    First place would get 7m wood/marble/wine/crystal/sulfur/gold evenly distributed to every town so if you have 12 towns, you'd get 583.333k of each res in each town.


    Similarly, based on the amount of ambro spent, shop rewards are given out to the top 50 players, with the most given to first place.


    I assume the way the event is structured is that it's basically a fancy lottery and the troops you sacrifice are how you get tickets.


    If this is how it works, that does explain why GF was vague on how the prize was structured.

    Edited 2 times, last by User12996 ().

  • Gad, I hope the rewards for this are minimal. Otherwise I'll feel obligated to participate in this tedium just to keep up. I loved this game 16 years ago but they just keep sticking nonsense onto it that doesn't fit the rest of the game. After you've been playing for this long the best decisions take years of planning. One building has a 10 year return on investment and another 15. But I feel like determining the best choices are pointless because they'll change the rules so many times in the interim that you CAN'T make the right decisions. The right decision right now will be determined at random by game developers whim 7 years from now in changing a game mechanic that most of us don't want in the first place.


    Then they force us into server merges that are of their own creation that nobody seems to want and act like putting people together that have been playing under different rules all this time is no big deal. And whatever need for it there is is only caused by them directing players to new servers instead of od ones. I have never heard anyone I have talked to in game say, "You know what this game needs! A SERVER MERGE!" But here we are.


    And for the love of god a tip that should have been unbelievably obvious if you had tested this at all. GIVE US A WAY TO CLOSE THE HYDRA MILESTONE BAR!


    I think after 16 years I might be done.

  • The only person I knew who was asking for a merge was Luky who kept asking when Ares would be merged. Of all the merges, I can concede that it does make sense to merge Ares.

  • This seems very random. To me it's like playing a card game where the ideal unit to use is about as random as what the top card in a desk of cards is. While it's nice to see which units were better, if it constantly changes then this isn't super helpful for planning future rounds. :/





    And to add to the growing chorus of complaints, can we please do something about the hydra banner? It's huge and in the way. ;(




    Maybe put it someplace where it won't cover buildings?

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • Pushing the event once and grabbing the title, then likely never again.

    Cannot say that I'm not disappointed; there is no skill expression whatsoever and it entirely lacks in player interaction.

    At least in piracy you could steal CP to bring some sense to it.


    Remains to be seen what the rewards are for casual participation's sake, but I strongly doubt they are worth the hassle.

    Especially from the point of view of ambrosia usage to gather more damage and thus, more rewards.



    Either way, cheers to 70k damage and counting.

    :evil:

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • As I understand it, with each new monster we need to send a force composed of a small number of units of each unit type, see what does best, then build or buy as many of those as possible and send them before the beastie is defeated.

  • Where do you get this report? I'm playing on Alpha and basically whatever troops or ships get sent vanish on arrival. The only indication you;ve done something is that you see a score in the high score

  • Where do you get this report? I'm playing on Alpha and basically whatever troops or ships get sent vanish on arrival. The only indication you;ve done something is that you see a score in the high score

    Go to your CRs and scroll to the bottom.

  • As I understand it, with each new monster we need to send a force composed of a small number of units of each unit type, see what does best, then build or buy as many of those as possible and send them before the beastie is defeated.

    yup each phase the unit effectiveness gets randomized.. this is how slingers and speermen sometimes are highly effective but steam giants and gunmen aren't.


    it makes no sense what so ever, the only way to find out is to just test it.. then send tons of those effective units in subsequent waves..


    how entertaining.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • What is the point of the percentage modifier to change the unit effectiveness if the base value for each unit type is not published?


    We currently have one random value changing an unknown value that results in a damage score that rewards us with an unknown amount of resources at the end.

  • Dove hai preso questo report? Io gioco su Alpha e fondamentalmente qualsiasi truppa o nave venga inviata sparisce all'arrivo. L'unica indicazione che hai fatto qualcosa è che vedi un punteggio nel punteggio più alto

    Vai ai tuoi CR e scorri fino in fondo.

    Fino in fondo ma non sotto i cr normali


    I CR sono in una sezione, poi staccti e distinti, sotto la sezione cr, trovi una sezione separata con i cr dell'evento

    firma-nuovo-forum.jpg

  • What is the point of the percentage modifier to change the unit effectiveness if the base value for each unit type is not published?


    We currently have one random value changing an unknown value that results in a damage score that rewards us with an unknown amount of resources at the end.

    If it wasn't random and let's say Steam Giants and Catapults were always the best, everyone would prebuild a ton of SGs and Catapults each time.

  • question :

    but if I send the maximum of only one type of unit, the TOTAL STRENGTH being ONLY 1000 (it expressly says strength, not space required for transport), can I in fact deduct the specific strength of that type of troops .... or not ?

    I mean ... if I can send 1000 oplites, their strength is equal to 1

    If I can send 500 balloons, their strength is equal to 2 ( twice the number of hoplites )


    Am I wrong?


    in this ex. strength = 2


    in this ex. strength = 5

    firma-nuovo-forum.jpg


  • There are 2 values, one visible and one invisible.

    The strenght is just the amount of units you can take with you but has not really anything to do with the damage you do to the monster. Each unit has a base dmg value assigned which is for almost all units different from their strength.

    And then you still have the multiplier which goes over this invisible DMG value.



    70k is crazy. I see someone with 100k damage now already, but not with the achievement level 1 of fighting the monster 50 times. This would mean that it is possible to get over 2.000 points per attack (Which I not really believe is possible because according to my calculations the max is just beneath 1200 points in the most ideal scenario). Is the achievement not activating or am I missing something?

  • I brew a strong concoction of ambrosia, ships and insanity.

    With this elixir of Gameforge, anything is possible!


    Currently closing in on 110k-ish.


    --


    For simple point hunting, the strategy is fairly simple.

    Using 2nd and 3rd line of navy, I could scout every new phase of the boss to find out the best % modifier between the three units.

    Then just collapse on the unit with the highest modifier, it hasn't failed to produce 1k damage at any point.


    I believe highest tally I got per hit was 1100 damage.

    Highest I've seen was 1198.



    Edit;

    Achievements seem to not show any category for any player upon viewing.

    They should have the achievement, you just no longer see it after the update.

    Bug, possibly.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:


  • Troops will be cheaper on resources than navy.
    Highest I have got is 1152.
    1198 is really high, I think highest possible should be 1199. But you really need the multpliers to work for you then.

    You are using ambro for loading your ships as well as for the triton engines?


  • Troops will be cheaper on resources than navy.
    Highest I have got is 1152.
    1198 is really high, I think highest possible should be 1199. But you really need the multpliers to work for you then.

    You are using ambro for loading your ships as well as for the triton engines?

    They would most definitely be cheaper.

    I predicted the event to be different in that it wouldn't have a single wave requirement, so I just slapped on some 2m GP of navy.

    So with that, ships was the obvious choice, lol.


    Not that I much care for the cost efficiency, I'm only pushing for the first place to grab the title and never have to worry about it again.

    Event is boring, I likely won't run it seriously again, just some casual runs to complete the last Argonaut achievement at 300 hits.


    I did speed up both loading and full triton, it's not possible otherwise.

    It's a fairly expensive process, I've done 106 full ambrosia hits coming out at 2120 ambrosia price tag on full pricing template.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • I believe highest tally I got per hit was 1100 damage.

    Highest I've seen was 1198.

    I fail to understand this one.
    In each new round, I send each unit possible, identify the one with 120% (which appears to be the highest possible) and then send only that unit in each of next attacks. But it always gives me exactly 960 points, which I thought is the maximum.

    What am I missing here?