Server Merge Additional Questions

  • Everything was fine. I think the ideal number of player is 1000 or 1500 on a server. Then you can usually get the resource or miracle you want close to where you want even if you need to go a little farther to get both.

    I'm on a server with over 2500 players. There is still plenty of room.


    I'm guessing it gets crowded once you start getting over 4K players on a server, with the limit on cities raised to 21 (I don't know anyone that has over 16, and even very few have that).

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    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Everything was fine. I think the ideal number of player is 1000 or 1500 on a server. Then you can usually get the resource or miracle you want close to where you want even if you need to go a little farther to get both.

    I'm on a server with over 2500 players. There is still plenty of room.


    I'm guessing it gets crowded once you start getting over 4K players on a server, with the limit on cities raised to 21 (I don't know anyone that has over 16, and even very few have that).

    That is about what the server I was on before the merge had. I think it was just over 2000. While I think with most islands having useless miracles and a lot of players having more than 12 towns these days that's definitely more than ideal but it was just fine as I said. Now the server I'm on has about 8000 players and if it stays that way it will basically be impossible to do anything.

  • That is about what the server I was on before the merge had. I think it was just over 2000. While I think with most islands having useless miracles and a lot of players having more than 12 towns these days that's definitely more than ideal but it was just fine as I said. Now the server I'm on has about 8000 players and if it stays that way it will basically be impossible to do anything.

    The map holds 5,351 islands. This allows for a maximum of 4,076 players, assuming all have 21 cities. That would have all islands filled, with the exception of part of one and a fraction of another island (it's actually 4,076.952380952381 players).

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • I like this game but it sometimes unbelievable how dumb the people that run it are. How could you possibly go to all of that work, against the will of your customers, in order to intentionally break everything?


    I was playing when they added miracles on another server. Most of the players had been playing for years building up their islands. Then they handed some islands a very useful miracle and some a useless one. There was nothing the players could really do about it. It was just a random huge reward for long term effort or huge random setback. How? How can you make a decision like that? To just randomly assign people a good or crappy miracle? It is like they don't understand that this is a game where decisions are made for the long term and players can't really adapt to random changes that you make. Unless a change is absolutely required, like it is on Perseus right now, almost any change is negative.


    I mean, even most changes that didn't effect past long term decisions aren't positive. I log in everyday and do things like build 20 ram ships and most of the time blow them up an hour later. You just added tedium. That's all you did. For the most part that's all they did with the hydra. You build troops just for them to have a 100% chance of death which is pretty much the same thing. I mean the people that run this don't seem to understand the type of game they are running at all. It is mind boggling to me..

  • I remember when Iota had 15,000 players. No, that's not a typo.

    Epsilon once had in that ballpark. But, players didn't have more than 8 cities, and few had that many back then. Then again, I'm thinking back to gold pillaging days... Where most people had 5-6 cities and a few had 7-8.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • What I find funny is the fact that they merged everyone on to a couple servers to make some more bucks and I dont know about other servers but the building server perseus is in a server war right now.

    People are v.moding and going (i) because The bullys came here with the sole intention of wiping it out.


    Maybe that's what they wanted.

  • What I find funny is the fact that they merged everyone on to a couple servers to make some more bucks and I dont know about other servers but the building server perseus is in a server war right now.

    People are v.moding and going (i) because The bullys came here with the sole intention of wiping it out.


    Maybe that's what they wanted.

    The entire purpose of a merge is to cause more strife and conflict within the player base.


    I was going to merge to Perseus until I saw how popular that server was in ES.


    When I saw how popular it was and how unpopular the no bonus server was, I ended up merging onto the no bonus server.


    I will likely GY at some point in the future when my account is more mature and shop around to see if a server with settings like Perseus is empty. If it isn't, I won't GY.

  • What I find funny is the fact that they merged everyone on to a couple servers to make some more bucks and I dont know about other servers but the building server perseus is in a server war right now.

    People are v.moding and going (i) because The bullys came here with the sole intention of wiping it out.


    Maybe that's what they wanted.


    The problem there is generals banks. Those who have them are at a massive advantage to those who do not thanks to the extended unit build times.

  • No the problem there are the General and Gold Black traders. They use bots, make gold and generals (My server has an alliance with 460 grayed out multi clients for gold farm and 200mil general bankers).

    They trade for real money, it's OBVIOUS.

  • There is a simple solution to this: when you go to vacation mode or graveyard all your troops disband. This would effectively wipe out general banks and would have negligible negative consequences on actual real players.

  • There is a simple solution to this: when you go to vacation mode or graveyard all your troops disband. This would effectively wipe out general banks and would have negligible negative consequences on actual real players.

    So if I cant play 2-3 days and I have to go to vmod I am losing 200k generals? Great idea...

    Please do not give suggestions anymore... Tnx...

  • There is a simple solution to this: when you go to vacation mode or graveyard all your troops disband. This would effectively wipe out general banks and would have negligible negative consequences on actual real players.

    So if I cant play 2-3 days and I have to go to vmod I am losing 200k generals? Great idea...

    Please do not give suggestions anymore... Tnx...

    Why do you go in v mode for that short amount of time. and how in the good lord name can you sustain 200k generals?!

  • There is a simple solution to this: when you go to vacation mode or graveyard all your troops disband. This would effectively wipe out general banks and would have negligible negative consequences on actual real players.

    So if I cant play 2-3 days and I have to go to vmod I am losing 200k generals? Great idea...

    Please do not give suggestions anymore... Tnx...

    Why do you go in v mode for that short amount of time. and how in the good lord name can you sustain 200k generals?!

    For two reasons:

    First I do not play and I am losing gold so vmod is good option.

    Second If I am not on game and someone could easy kill those generals or pillage my towns etc.

    I just give it example of two days. It also could be two weeks.

    Anyway losing generals because I go to vmod would be very stupid.


    Only solution for general banks would be timer on black market after vmod.:thumbup:For example when they come out of vmod they cant sell army for day or two. This way banks would die because of gold needed for sustaining milions of generals. :)

  • Maybe if you are bleeding gold on just your standing army you should downsize a bit.


    Limiting black market with delay would also work somewhat.


    Maybe limit the amount of generals you could keep in v mode based on your size (something to do with total citizens or simmilar) You could keep enough generals to fight when you return but not game breaking amount. Not really sure about the final number, but if you have more upkeep than all your citizens can produce if they are idle your excess army should disband. You could still have army larger than you can support, but you could not keep it in v mode.


  • There is actually precedent for this: if you have goods in transit when you enable v-mode you lose them.


    This would need to be balanced by being in Godly Protection mode for 2 days after coming out of Vacation Mode to give you time to rebuild.


    That said, I dislike your suggestion: it disadvantages those who are not generals banks. Rather, I would like to see a reduced cost for troops in v-mode.

  • There is actually precedent for this: if you have goods in transit when you enable v-mode you lose them.

    That's not a precedent for banks holding units in their towns getting wiped on entry to VM.


    The precedent that sets is losing units that are en route at best.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • That's not a precedent


    It's a precedent for losing things.

    Ok...

    So should you lose a random % of your resources, gold or building levels or what have you when you enter VM.

    Since there is a precedent for losing things...


    It's not a very strong stance to make, but whatever floats your boat.


    I don't think VM as a feature should be touched, especially as the team has made it abundantly clear that it will see no revisions.


    Altering how BM interacts post-vmode is a rather simple yet effective method to burn the banks. Duske outlined above.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread: