You are calling them empires. So yes you have 4 accounts (empires) with the example you gave.
Server Merge Additional Questions
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- Discussion
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- God_of_war
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You are calling them empires. So yes you have 4 accounts (empires) with the example you gave.
Thank you I understand now... I thought that's what you meant but I wasn't 100% sure.
Why not just have the server check on transfer like it does for top50 score? that way no one gets in them selves in accidental trouble. -
I will open a BadManS Trading Hub within my chosen server,
Selling all resources at resonable prices, -
It's almost funny, it's always the same.
Merge and you'll have complaints.
Don't merge and you'll have complaints.
It's almost as if you'll have complaints, no matter what you do
On a more serious note.
I was off last week, I'll gather the feedback and see, where we're at.
So far, there's still a lot open for changes, such as us looking into the server settings again, etc.
As far as "I would change this" and "They should add that" are concerned, however: it is server messages, not a new update.
The merge will not be accompanied - and never is - by any changes to the game as such.
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From what I've read (and actually also I am a little bit nervous about this), the major problem is that this is NOT seen as an actual merge.
From how this change was presented, this is more like a "reset and start from scratch", NOT a merge.
A merge is where a server merges into an already evolved server, where players can continue their development on an already developed world.
But here, it seems that we have to just throw away all these years and years of development and planing, and start from 0. Of course, we don't start from 0 with towns, but with islands, with the world itself. And this will have a HUGE impact.
For example, in my case, since I am playing this game for over 16 years, for some reason I lost my early donations. My donation score is a joke, even though I've donated a lot in the early weeks of the game. The mines where I am settled now have these levels because of donations of other players that do NOT exist, at the moment. They just quit the game, but I continued here.
Basically, we should start on a new world, with donations, but you don't keep in mind that in our current world we have donations that are just vanished. Even if they are not OUR donations, it is part of the game we played until now, and should NOT be erased.
I don't know how the new world would look like, I am not against a merge, but I do not like the idea of starting from scratch, with level 0 mines. At least, copy the progress of a current world (with regards to the mines levels), and put us all there.
At least, this is my opinion on how this merge should be addressed.
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From what I've read (and actually also I am a little bit nervous about this), the major problem is that this is NOT seen as an actual merge.
From how this change was presented, this is more like a "reset and start from scratch", NOT a merge.
Not saying good or bad or leaning in any direction there, just wanted to point out: that is, however, one of the main points of feedback from previous merges being taken into consideration, where a lot of players complained about why we did NOT merge onto completely new servers.
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From what I've read (and actually also I am a little bit nervous about this), the major problem is that this is NOT seen as an actual merge.
From how this change was presented, this is more like a "reset and start from scratch", NOT a merge.
Not saying good or bad or leaning in any direction there, just wanted to point out: that is, however, one of the main points of feedback from previous merges being taken into consideration, where a lot of players complained about why we did NOT merge onto completely new servers.
As I said: I am not against of merging into completely new servers, but I do not like the idea of throwing away years and years of world development.
With this merge, you say: ok, go ahead and use your donations score to increase your mines. But are you taking into considerations that many many players that donated are no longer part of our current worlds? Bilions and bilions of resources that are now part of our game will just be lost. WHY?
This won't be just a simple merge, it will be a contest of how fast are the players to occupy islands with high donations score. And this is NOT fair for every player. Maybe I catch spots on islands with players that have high donations score, maybe I do not. But this was NOT the intent of this game. This was a game of continuous development, not a reset and rewind, like Travian was.
OK, go ahead and throw us into completely new servers, but do NOT throw away the worlds progress. It will be a HUGE mistake and it will completely change the purpose of this game.
Whoever wants to start on completely new server just go ahead and create an account on new server, there are plenty. But don't throw the entire player base into what 10-20 players want.
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At what hour does the merge begin, is it midnight or early morning?
Can you update main thread with that info since it is important
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From what I've read (and actually also I am a little bit nervous about this), the major problem is that this is NOT seen as an actual merge.
From how this change was presented, this is more like a "reset and start from scratch", NOT a merge.
Not saying good or bad or leaning in any direction there, just wanted to point out: that is, however, one of the main points of feedback from previous merges being taken into consideration, where a lot of players complained about why we did NOT merge onto completely new servers.
As I said: I am not against of merging into completely new servers, but I do not like the idea of throwing away years and years of world development.
With this merge, you say: ok, go ahead and use your donations score to increase your mines. But are you taking into considerations that many many players that donated are no longer part of our current worlds? Bilions and bilions of resources that are now part of our game will just be lost. WHY?
This won't be just a simple merge, it will be a contest of how fast are the players to occupy islands with high donations score. And this is NOT fair for every player. Maybe I catch spots on islands with players that have high donations score, maybe I do not. But this was NOT the intent of this game. This was a game of continuous development, not a reset and rewind, like Travian was.
OK, go ahead and throw us into completely new servers, but do NOT throw away the worlds progress. It will be a HUGE mistake and it will completely change the purpose of this game.
Whoever wants to start on completely new server just go ahead and create an account on new server, there are plenty. But don't throw the entire player base into what 10-20 players want.
The main argument last time was that everybody would have appreciated if everybody would have had the same basic chances.
And no, that was not 10-20 players, that was the majority of the community complaining about how everybody had this and that advantage depending on what target server they end up on, where they came from and how unbelievably unfair it was that the Alphas weren't merged at all.
No, that was not a small part of the community, that was the overwhelming feedback back then.
So this time everybody will have the same target server circumstances to work with.
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From what i have understood about complains/ suggestions from other players. Here is TLDR from community:
1. Server options 2 and 3 (and 4 to some extent) lacking compared to 1. - PROBABLY A FEATURE
2. Upgrading of mines cap of 12 hours is too long. (cap should be at 4 hours or less)
3. Initial satisfaction bonus of +1000 ( Festival of Worlds bonuses) is not big enough especially since not enough wine production due to upgrading of mines taking too long (mentioned in 2.)
4. People should be informed about the merger in game / vie email sooner, so they can prepare and plan
5. Some players with old wonder accounts want a 15 minute head start - NOT GOING TO HAPPEN
6. Oldest original servers (aka. "alpha") should not merge, since they are quite full and go back a long way and therefore people play on them due to history and nostalgia. And to completely wipe it with brand new server is not a good idea. Perhaps keep a few original servers as another option for players to choose instead of 4 brand new ones.
7. There are too few spaces with "useful" miracles (Poseidon, forge) - WONDERS AND LAYOUT WILL STAY THE SAME
8. Merging old and new servers together is unfair to players on newer servers
9. Knowing in advance exact time when the merge will start would be nice
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Cool, it's great that I leaved Travian 17 years ago, to play Ikariam for its continuous development purpose and now, suddenly, I am playing Travian again
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It's a much fairer approach to merge everyone to new servers than merge to an existing server.
In the past there were complaints from both sides.
Those merging into the target servers had complaints that other players/alliances are already in well established cores of their own, which limits the options of those merged into said server.
Those native to the server had complaints that they can't now relocate with free warps within their server, like the merged players could.
I do agree with some points that were brought up as issues regarding the merge;
All proposed reasons as to why the in-game announcement should be and is delayed are silly at best, especially as staff also outright states that the player interaction on forum/discord is a large minority of the overall playerbase. There is no harm in informing the playerbase of such a massive change with some leeway, instead of 'hey we merge tomorrow '.
Mills starting at base levels is fine as players retain their donations.
I don't see a tangible reason to prolong the process of leveling up the mines - it only servers as an unnecessary obstacle of players resuming their previous production levels.
The proposed lower upgrade timer should reflect graveyard timers to prevent the donation loop, however.
Server bonuses are iffy, too, and could be done better in my humble opinion.
This goes two ways;
Communities getting two destination servers would be better suit to get an option 1 or 2 + 3 or 4 out of the four overall options. 1 and 2 are clearly similarly aligned, as well as 3 and 4. There is another thread dedicated to this topic by Skyhawk which brings up valid discussion points.
The bonuses overall seem a bit weak in the secondary copy options (2 and 3), where instead they could have some identity of their own. GF has experimented with some very interesting server settings, and it's a little disappointing such variety was ruled out for merge targets.
It has been theorized that these options are weaker to present a less competitive environment to players that wish to partake in such server, but as this lack of competition is solely brought by lack of interested playerbase, I believe it combats against the very purpose of a merge - eliminating 'empty' servers out of the circulation and allowing players to play engaging and active Ikariam again.
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It's a much fairer approach to merge everyone to new servers than merge to an existing server.
In the past there were complaints from both sides.
Those merging into the target servers had complaints that other players/alliances are already in well established cores of their own, which limits the options of those merged into said server.
Those native to the server had complaints that they can't now relocate with free warps within their server, like the merged players could.
I do agree with some points that were brought up as issues regarding the merge;
All proposed reasons as to why the in-game announcement should be and is delayed are silly at best, especially as staff also outright states that the player interaction on forum/discord is a large minority of the overall playerbase. There is no harm in informing the playerbase of such a massive change with some leeway, instead of 'hey we merge tomorrow '.
Mills starting at base levels is fine as players retain their donations.
I don't see a tangible reason to prolong the process of leveling up the mines - it only servers as an unnecessary obstacle of players resuming their previous production levels.
The proposed lower upgrade timer should reflect graveyard timers to prevent the donation loop, however.
Server bonuses are iffy, too, and could be done better in my humble opinion.
This goes two ways;
Communities getting two destination servers would be better suit to get an option 1 or 2 + 3 or 4 out of the four overall options. 1 and 2 are clearly similarly aligned, as well as 3 and 4. There is another thread dedicated to this topic by Skyhawk which brings up valid discussion points.
The bonuses overall seem a bit weak in the secondary copy options (2 and 3), where instead they could have some identity of their own. GF has experimented with some very interesting server settings, and it's a little disappointing such variety was ruled out for merge targets.
It has been theorized that these options are weaker to present a less competitive environment to players that wish to partake in such server, but as this lack of competition is solely brought by lack of interested playerbase, I believe it combats against the very purpose of a merge - eliminating 'empty' servers out of the circulation and allowing players to play engaging and active Ikariam again.
I understand why merging everybody to new server is better than moving people to an existing one. The main complain is not that, but the fact that by doing this the oldest original servers of 15+ years ago would be destroyed. Many people want to play there and the experience and history of such a server.
I am not one of them and dont play on any of those truly old servers, and personally have no problem with merge on an brand new server (although i would prefer staying where i am, but dont have strong feelings any way). But i can understand people who want to keep those relics alive. also those servers are already full and dont really need a merge.
As for bonuses on 2 and 3 being lackluster and not unique... I would personally change option 2 by removing 10% boost to army training time, and perhaps a (35 - 50%) boost production of crystal instead of wood and marble so it would be world for advancement in scientists - so better suited for smaller players who have not completed all futures
As for option 3 i would keep it as it is or make it vanilla without any bonuses, since it is clearly less optimal - it has lower bonuses than option 4 in every way, and is therefore a refuge for less active solitary players who dont want to play on popular server with a lot of competition.
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I don't understand those who complain. I made a very high donation on my own island. Another player came to the island and didn't donate at all. He played on me and the players who weren't in the game and always improved his account. Now he is complaining about the donations he didn't make. Now it is more fair. He will also make a donation and improve the island resources
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I don't understand those who complain. I made a very high donation on my own island. Another player came to the island and didn't donate at all. He played on me and the players who weren't in the game and always improved his account. Now he is complaining about the donations he didn't make. Now it is more fair. He will also make a donation and improve the island resources
What makes you think that after the merge, it won't be the same? Let's suppose you will get on the same islands as this player. You will donate your donations, he will not (since he does not have any donations). He we will STILL benefit from your donations without donating!!! HOW is this better?
Do you realize that donation system is based on team-work? NOT on individual work. So what happens to the donations of the players that deleted their accounts? Those donations will just vanish! Even if you donated a lot, this does not even compare with the donations from all the players that are now gone.
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From what i have understood about complains/ suggestions from other players. Here is TLDR from community:
1. Server options 2 and 3 (and 4 to some extent) lacking compared to 1. - PROBABLY A FEATURE
2. Upgrading of mines cap of 12 hours is too long. (cap should be at 4 hours or less)
3. Initial satisfaction bonus of +1000 ( Festival of Worlds bonuses) is not big enough especially since not enough wine production due to upgrading of mines taking too long (mentioned in 2.)
4. People should be informed about the merger in game / vie email sooner, so they can prepare and plan
5. Some players with old wonder accounts want a 15 minute head start - NOT GOING TO HAPPEN
6. Oldest original servers (aka. "alpha") should not merge, since they are quite full and go back a long way and therefore people play on them due to history and nostalgia. And to completely wipe it with brand new server is not a good idea. Perhaps keep a few original servers as another option for players to choose instead of 4 brand new ones.
7. There are too few spaces with "useful" miracles (Poseidon, forge) - WONDERS AND LAYOUT WILL STAY THE SAME
8. Merging old and new servers together is unfair to players on newer servers
9. Knowing in advance exact time when the merge will start would be nice
Upgrading of mines cap of 12 hours is too long
yes, the one I only care about~
They are setting 12 hours upgrade time, why and any reason? -
I don't understand those who complain. I made a very high donation on my own island. Another player came to the island and didn't donate at all. He played on me and the players who weren't in the game and always improved his account. Now he is complaining about the donations he didn't make. Now it is more fair. He will also make a donation and improve the island resources
What makes you think that after the merge, it won't be the same? Let's suppose you will get on the same islands as this player. You will donate your donations, he will not (since he does not have any donations). He we will STILL benefit from your donations without donating!!! HOW is this better?
Do you realize that donation system is based on team-work? NOT on individual work. So what happens to the donations of the players that deleted their accounts? Those donations will just vanish! Even if you donated a lot, this does not even compare with the donations from all the players that are now gone.
I believe they are just calling out players that did not participate in donations, yet still enjoyed high level mills, that are now complaining about islands being reset.
While I don't think the nature of this ordeal will change, the point is somewhat sound; the complaint is based on losing something you did not partake in developing, yet being somehow entitled to it (e.g. move the island with me argument).
You retain all of your donations, so you dish out the exact same amount you have previously put in.
Of course donations are a joint effort, but making a stance that you deserve to carry the benefit of now extinct players is perhaps not a very strong argument.
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The problem is that this game was a continuous development game. I play this for over 16 years. I had friends that played with me on the same islands, we developed together, but along the road, they just quit. Their donations will be just lost, with this "merge".
I am not complaining that I am losing something that I did not contributed to, I am complaining to the fact that the game will change it's course with this so-called merge, by ditching the donations made during these 16 years.
I don't know about you, but I am curious how easy would it be to rebuild the mines we used to have, just with donations from the players that donated in a few years, versus donations from 12-15 years, but now are gone.
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For once I have to congratulate gameforge for this merger. I think it is very good and leaves all players under the same conditions.
There will always be complaints, but I think this merger is really good.
Is the merger delayed for all countries?
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